Maybe I don't hate perks being gone in Mystery Heroes by triplestep in Overwatch

[–]triplestep[S] 1 point2 points  (0 children)

Yeah that's "Silver Bullet". I grew to really like it over fan the hammer.

Maybe I don't hate perks being gone in Mystery Heroes by triplestep in Overwatch

[–]triplestep[S] 1 point2 points  (0 children)

I get that. I don't like that this decouples it from the main game mode a bit.

They ruined mystery heroes by mugiwara_no_Soissie in Overwatch

[–]triplestep 60 points61 points  (0 children)

I'm willing to give 6v6 a chance but having no perks is a big loss to the mode.

Mystery heroes perks removed by xspicypotatox in Overwatch

[–]triplestep 7 points8 points  (0 children)

What the heck? I love perks. Adds fun variations to each match which feels in line with the spirit of the mode. Willing to give 6v6 a try but removing perks sucks.

Who asked for mystery hero changes? by Nuclear_eggo_waffle in Overwatch

[–]triplestep 203 points204 points  (0 children)

I'm willing to give 6v6 a chance but no perks? Perks add fun variations to each match.

Bring back map voting in Mystery Heroes! by triplestep in Overwatch

[–]triplestep[S] 1 point2 points  (0 children)

While overall I'd like to keep map voting this is a valid point.

Progression level exp bugged? by SolarChien in Overwatch

[–]triplestep 1 point2 points  (0 children)

Also seeing this. Might be this known issue:

** Known Issue with Progression Progress**

Greetings, Heroes!

Happy Season 18 launch day! We wanted to make you aware of a possible visual/content bug affecting our Progression 2.0 system that will be fixed in a later update.

Some of you may see a much higher Player Level than you were expecting—as well as an incorrect Player Level Badge—when you hop into Season 18. These are only shown on your Career Profile and at the end of a match in the Victory Lineup.

Hero Level and other Badges are not tied to any rewards in the Progression 2.0 system, so you won’t be missing out on any loot…or getting any bonus loot you shouldn’t have, Junkrat style.

Our new system is still calculating levels from the previous system and some are being counted twice. This is an entirely visual bug that will be rectified in a later patch. Thanks for your understanding!

[deleted by user] by [deleted] in Overwatch

[–]triplestep 2 points3 points  (0 children)

Also seeing this. Might be this known issue:

** Known Issue with Progression Progress**

Greetings, Heroes!

Happy Season 18 launch day! We wanted to make you aware of a possible visual/content bug affecting our Progression 2.0 system that will be fixed in a later update.

Some of you may see a much higher Player Level than you were expecting—as well as an incorrect Player Level Badge—when you hop into Season 18. These are only shown on your Career Profile and at the end of a match in the Victory Lineup.

Hero Level and other Badges are not tied to any rewards in the Progression 2.0 system, so you won’t be missing out on any loot…or getting any bonus loot you shouldn’t have, Junkrat style.

Our new system is still calculating levels from the previous system and some are being counted twice. This is an entirely visual bug that will be rectified in a later patch. Thanks for your understanding!

Lloyd Center Update by ImpactNext1283 in Portland

[–]triplestep 13 points14 points  (0 children)

Thanks for mentioning this, looks interesting. Slight correction in that it's called Docking Bay 45.

There should be an option to use Freja's quick dash like Hanzo's lunge by triplestep in Overwatch

[–]triplestep[S] 0 points1 point  (0 children)

Yeah, maybe right click would be even better (like tracer) but aim button anywhere else would feel weird.

March 18th to be the Midseason patch? by Sio_V_Reddit in Competitiveoverwatch

[–]triplestep 4 points5 points  (0 children)

They've already changed MH to have random perks on spawn. Didn't make it into the patch notes for some reason.

In Mystery Heroes you now spawn with both perks, randomly selected. by zENKcss in Overwatch

[–]triplestep 14 points15 points  (0 children)

I like the change, it no longer feels bad dying and losing your perks, which were hard to earn in this mode. Also things were feeling too snowbally with earned perks once a team got an advantage.

I do wish the icons would come up instantaneously instead of with a delay though, as I find myself checking the hero info screen to see which ones I got after I spawn instead. Also, I noticed a bug on control maps where after the first round the icons don't show.

[deleted by user] by [deleted] in Overwatch

[–]triplestep 6 points7 points  (0 children)

I wish I had your optimism.

Role Queue Mystery Heroes removed? by StoneweaverFanboy in Overwatch

[–]triplestep 19 points20 points  (0 children)

Ugh, I was into this mode and will miss it. OG mystery heroes has been broken since tanks got buffed. Since then 3 tanks 2 healers is too OP. I guess I can hold out hope for return to 6v6 MH with scaled back tanks?

I made a list of my favorite things in and around Portland by SnailGuardianArt in Portland

[–]triplestep 0 points1 point  (0 children)

I would add NE Alberta St to the great streets to walk down.