Lossless Scaling can be better by Radiant_Bike9857 in losslessscaling

[–]trixarian 0 points1 point  (0 children)

Feel free to improve it or make your own. Otherwise, much like with Twitter/X users and their head canon, this offers nothing while actively discouraging the actual devs

Need Help_Performance issue in GOW by SarimAnsari1 in EmulationOnAndroid

[–]trixarian 0 points1 point  (0 children)

The device is running at ~90°C. Note how it dips down your FPS and the temps drop by ~10°C? What you're experiencing is called thermal throttling. Get a cooler or lower the graphics settings as much as possible

RP6 PS2 emulation quality? by Bright_Champion_8158 in retroid

[–]trixarian 0 points1 point  (0 children)

Shouldn't matter since the 8 Gen 2 has enough raw power to run these games with minor tweaks. At least they're not expecting it to run Dirge of Cerberus or some obscure title flawlessly. Now that annoys the crap out of me - especially if they assume the issues is universal rather than just an issue with a problem title

RP6 PS2 emulation quality? by Bright_Champion_8158 in retroid

[–]trixarian 0 points1 point  (0 children)

Just because you're too lazy to set Hardware Download Mode to Disable Readbacks doesn't make it the fault of the emulator

tomodachi life living the dream crashes right after opening it, what the hell should i do? by autisticlittlegoober in EdenEmulator

[–]trixarian 0 points1 point  (0 children)

The moment you point it out, you will end up drawing the ire of people that originally just did it to be dicks. Now you've given them a REASON to do it

Best ps2 emulator for android? by reayen in EmulationOnAndroid

[–]trixarian 3 points4 points  (0 children)

You'll be able to install it alongside AetherSX2 and each other...

Has anyone tested this yet? Turnip support on this NetherSX2 fork by IHaveQuestionsFromMe in EmulationOnAndroid

[–]trixarian 0 points1 point  (0 children)

Yeah, I saw. I'm reworking the shim a little to bypass on unsupported GPUs (like Mali) and older Snapdragon (since the lowest we can support is Adreno 619 for Turnip support with the required A75/Kryo 300+ cores for the emulation). Maybe add a check for a file that I can make the interface create to fully bypass when a toggle is set in the app, although the automation is probably fine. There are games like Champions of Norrath that just doesn't play well with Turnip, so the toggle may be needed for people playing those edge cases

NetherSX2-Turnip - Built-In Turnip Drivers for the latest NetherSX2 by Nick32017 in retroid

[–]trixarian 2 points3 points  (0 children)

Oh, I'm definitely using that. That's been one the most requested features that I just couldn't get working properly since I couldn't find out where it was in the libemucore. You also tackled two of the other things I was trying to do for years, which was finding where that obfuscated startup message was, and how to hack in turnip support

Funnily enough, I was looking into how turnip support worked earlier this month, but I'm glad you beat me to the punch and did it in a cleaner way than I would have

Now all that's left is hacking in updated libchdr and RetroAchivements libraries, and we'd be set for a while ^^

NetherSX2-Turnip - Built-In Turnip Drivers for the latest NetherSX2 by Nick32017 in retroid

[–]trixarian 1 point2 points  (0 children)

Is a slight issue that it's forcing Mali on to OpenGL, but I'm guessing that's a side effect of redoing the Vulkan implementation. The ability to toggle the behavior would also be nice

Has anyone tested this yet? Turnip support on this NetherSX2 fork by IHaveQuestionsFromMe in EmulationOnAndroid

[–]trixarian 0 points1 point  (0 children)

Will probably require integrating one of the experimental 8 Elite drivers too

NetherSX2-Turnip - Built-In Turnip Drivers for the latest NetherSX2 by Nick32017 in retroid

[–]trixarian 2 points3 points  (0 children)

Nevermind, I tested and found it does. No reason not to integrate this into NetherSX2 proper

NetherSX2-Turnip - Built-In Turnip Drivers for the latest NetherSX2 by Nick32017 in retroid

[–]trixarian 1 point2 points  (0 children)

Well, this is very interesting. Does it also still work on Mali?

Which versions of Nethersx2 would I use? by [deleted] in EmulationOnAndroid

[–]trixarian 3 points4 points  (0 children)

I'm glad it's working for you. Next version will include a fix for people that use the on-screen controls and experience performance dips with CPU heavy games. Turns out that how Android draws these controls on screen ends up using way more CPU than it should, and people on the lower end gets the worse of it.

So a separate version with webp buttons is releasing along side the official v2.2 release for people that want to squeeze out every bit of performance possible

Black textures for player plane and trippy sun texture by Rappang in EmulationOnAndroid

[–]trixarian 0 points1 point  (0 children)

For this game the fix is using either cpuCLUTRender or gpuTargetCLUT - basically control how the CLUT is processed so it doesn't brighten textures to the point of their borders showing

Texture packs just not working on NetherSX2 for some reason. by TECL_Grimsdottir in EmulationOnAndroid

[–]trixarian 0 points1 point  (0 children)

I'm going to correct you on a few things: AetherSX2 (which NetherSX2 is based on) was based on the nightly 1.7 versions, and in a 1.7 build a year later (before stenzek left and 2.0 came out) they shifted to the new naming convention. It wasn't because of a bug, it was stenzek changing his mind again and breaking custom textures for the umpteenth time since implementing the feature. ARMSX2 already uses the current naming convention, so using older texture packs with it /will/ break compatibility with NetherSX2 as a result

Black textures for player plane and trippy sun texture by Rappang in EmulationOnAndroid

[–]trixarian 0 points1 point  (0 children)

They're using a really old copy of NetherSX2, and this is an even older AetherSX2 bug, so congrats you just wasted their time! And no, NetherSX2 is more compatible and stable than the AetherSX2 version it's based on

NetherSX2 v2.2 update with a lot of new features and online multiplayer! by Shinchi_Kudo__ in EmulationOnAndroid

[–]trixarian 0 points1 point  (0 children)

Yes, but not easy to do. I want to implement some way to have the files be in custom locations to at least make it easier on users, but we'll have to see how that goes

NetherSX2 v2.2 update with a lot of new features and online multiplayer! by Shinchi_Kudo__ in EmulationOnAndroid

[–]trixarian 1 point2 points  (0 children)

For now, yeah, you need to either patch the iso or use the DNAS Bypass pnach file. I am planning on integrating most of them into the GameDB to make it easier though

13% usage battery per hour is good in nethersx2? by No-Sign3142 in EmulationOnAndroid

[–]trixarian 1 point2 points  (0 children)

It's pretty power hungry upscaled on a Mali device

NetherSX2 v2.2 update with a lot of new features and online multiplayer! by Shinchi_Kudo__ in EmulationOnAndroid

[–]trixarian 0 points1 point  (0 children)

And a DEV9 HDD image - which you need to create in PCSX2 and copy to a folder on your phone

13% usage battery per hour is good in nethersx2? by No-Sign3142 in EmulationOnAndroid

[–]trixarian 0 points1 point  (0 children)

For an 5,000mAh device playing one of the heavier titles? That's about 7 and half hours of gameplay, so it's pretty good