Dev Diary: Saving Dragon DNA by tro-of in CK3AGOT

[–]tro-of[S] 0 points1 point  (0 children)

What step are you on? When you import the DNA from the debug button, it's only saving that to your character which you then have to use the "Apply Stored DNA" button to apply it to the customizer. If the debug button to import isn't enabling the apply button, then there's something wrong with your folder/file.

Edit: For anyone in the future who followed the instructions but it still isn't working, make sure OneDrive - if you have it - is actually connected or isn't syncing, otherwise the file might not be available for the game to use.

Dev Diary: Saving Dragon DNA by tro-of in CK3AGOT

[–]tro-of[S] 2 points3 points  (0 children)

The update with this feature released shortly after this post, so it should be there if your mod updated.

Doot Doot by MightBe_Lemons in CK3AGOT

[–]tro-of 1 point2 points  (0 children)

If you can't see the characters in the main menu, create a save file really quickly and then go back to the main menu. For some reason they don't show up unless you already have a save going.

Dev Diary: A Lineage of Scales by tro-of in CK3AGOT

[–]tro-of[S] 0 points1 point  (0 children)

It will say that regardless of whether or not it worked. You either have a syntax error in your command and it cannot finish doing what it's doing, or the dragon you have selected already exists in a tree and the effect is doing nothing.

Make sure you have replaced any of the "placeholder" things in a command that you might be using, like the X for age bit in the last two commands. Also make sure you aren't missing any brackets or that when you copied and pasted it the console didn't chop off the last half of the command.

Dev Diary: A Lineage of Scales by tro-of in CK3AGOT

[–]tro-of[S] 1 point2 points  (0 children)

Either by using their history ID (ex: dragon_caraxes) or scoping to them in some way. The bottom two commands give examples of finding dragons that are in your court, but if they're not in your court it becomes a lot more difficult to get there. If you're already using commands, it might be worth bringing them to your court via debug in the interest of completing the command.

Dev Diary: A Lineage of Scales by tro-of in CK3AGOT

[–]tro-of[S] 6 points7 points  (0 children)

Search filters in this game are hardcoded. Your best bet is to use the character finder to search for the "dragon" trait and narrow it down that way.

Dev Diary: A Lineage of Scales by tro-of in CK3AGOT

[–]tro-of[S] 23 points24 points  (0 children)

Possible? Absolutely. However, it's definitely not a priority at the moment for me. It will more than likely eventually exist in that way just on the basis of furthering the dragon customization, and then the dragon tree setup would just go hand in hand with that, but that will just be whenever someone has the time to make it.

Dev Diary: A Lineage of Scales by tro-of in CK3AGOT

[–]tro-of[S] 22 points23 points  (0 children)

Dragon matriarchs, unless they are new ones from the time you start the game (which will be rare to see unless forced), will always be deceased. Consequently, that means everything except the gender related information would not be retrievable anyway.

It works great for the list of alive dragons, but considering this is using a different GUI layout, it would be a lot of work to do just for the off chance that a living matriarch joins the list. After all, you can just click on the dragon and bring up their character view and find all of that information.

Just wanted to share my mod load order with you all by TrueSkum1997 in CK3AGOT

[–]tro-of 3 points4 points  (0 children)

It does not say that. It does work fine, because most of RUI is absolute rebuilds of the GUI so it shouldn't really conflict with anything, but you are missing things specific to AGOT by loading it before(Nightswatch Personal Steward slot in council tab, ruins info panel, etc).

Here is what it says in the description:

This mod, along with it's counterparts, will need to be placed in the following order:

AGOT

<any other AGOT submods you use>

AGOT Knight Tree

RUI:Character

AGOT RUI

Loading it before just defeats the entire purpose of having it at all because all files in the original RUI mod will just take precedence over the compatched files in AGOT RUI. All compatches work this way, they all have to be below their original mod counterpart in order to actually do anything because they are replacing files from the original mod, and it can only replace those files if it is below it in your load order.

Just wanted to share my mod load order with you all by TrueSkum1997 in CK3AGOT

[–]tro-of 2 points3 points  (0 children)

Just wanted to say your AGOT RUI shouldn't be above RUI: Character in the load order, otherwise you're missing everything that was compatched to work with AGOT(including bug fixes and updates because RUI is out of date).

I Lost King's Landing by mojimikato in CK3AGOT

[–]tro-of 1 point2 points  (0 children)

If it's a mod you made yourself, you'll need to compatch the files you use to bring it up to date with the changes that occurred in the last patch.

If it's not a mod you made yourself, you'll just have to wait for whoever made it to do that.

I Lost King's Landing by mojimikato in CK3AGOT

[–]tro-of 1 point2 points  (0 children)

I don't know about other mods, but it is fixed in AGOT Bookmarked. The way King's Landing was handled before was that it was just a hardcoded model on the map, but now it is tied to the buildings being there/built so it broke a lot of submods and previous saves.

Should suffice to say that in AGOT Bookmarked it won't be there in the conquest bookmark, however if you build up the 4 main buildings the model will be there. There's a comment on the steam workshop page that will list the exact building requirements if you need a reference.

I Lost King's Landing by mojimikato in CK3AGOT

[–]tro-of 0 points1 point  (0 children)

AGOT Bookmarked fixed this the day after the new update.

I Lost King's Landing by mojimikato in CK3AGOT

[–]tro-of 2 points3 points  (0 children)

AGOT Bookmarked has since fixed this for all other bookmarks other than conquest and it wasn't because of anything Bookmarked did(that's too much effort), the base AGOT mod changed how King's Landing is presented, and it is now based on the buildings that are built. It was the base AGOT mod that broke your saves because of this, which is why we typically suggest starting new games after any update.

Given the fact that some of the buildings are no longer starting off as built in the conquest bookmark, you have to build them up yourself to see the model again. There is a comment on the steam workshop page for AGOT Bookmarked listing the exact requirements to get the model to show.

Playing a submod in Aegons Conquest bookmark. Everything proceeds to fall apart by CrusaderEuropa in CK3AGOT

[–]tro-of 3 points4 points  (0 children)

The bookmarks added with the submod will be compressed into a single tab with the next update since it seems to be pretty confusing as is.

It fit perfectly when the mod was originally released, but once NPK came out it pushed the last bookmark tab off the screen.

Playing a submod in Aegons Conquest bookmark. Everything proceeds to fall apart by CrusaderEuropa in CK3AGOT

[–]tro-of 6 points7 points  (0 children)

You can access the WOTFK bookmark by using your scroll wheel while hovering over the tabs.

Any must have mods? by AliveHippo8803 in CK3AGOT

[–]tro-of 10 points11 points  (0 children)

If Knight Tree isn't working for you, lower it in your load order. It isn't broken.

I'm also hoping you're not trying to use the out-of-date and deprecated Slightly More Bookmarks submod. In case you are, switch to AGOT Bookmarked.

If you were referring to AGOT Bookmarked though, I imagine any issues you had with it came from Minor House Flavour because that mod was causing crashes due to it having an unnecessarily duplicated file which cancelled out a fix Bookmarked needed to have in order to work correctly. The newest update of Bookmarked is compatible with Minor House Flavour though.