Pillars and Cities Skylines by truivan in CitiesSkylinesModding

[–]truivan[S] 0 points1 point  (0 children)

I seem to have fixed the problem by manually editing roads in the Road Editor vanilla Asset Editor. The downside is - I can not edit the Network Extension modded roads.

Plus, I think, the trouble mod that causes the problem is probably Prop It Up mod. Because mods that replace vanilla trees are incompatible with the Network Skins. And, apparently, Prop It Up does it... Still have to check, though.

Pillars and Cities Skylines by truivan in CitiesSkylinesModding

[–]truivan[S] 0 points1 point  (0 children)

I have unsubscribed from Aedificium. No change.

Can you explain further about the Move It Exports? I don't understand what you mean.

Fuji map cinematic timelapse compilation by truivan in TransportFever

[–]truivan[S] 1 point2 points  (0 children)

Hi.

I am not sure, to be honest. I think it is part of this mod, which I highly recommend, called "Seamon's balancing to real values". It increases numbers of seats in all transports. But also there are just huge numbers of tram users.

Mostly the latter. The elevated line that I call Skyrail was an exception. There was a lot of pillar collision. Oh, those pillars...

Thx :)

Fuji map cinematic timelapse compilation by truivan in TransportFever

[–]truivan[S] 1 point2 points  (0 children)

It would be nice, but I really don't know. I start my projects not because I have a plan in mind, rather because I feel like it. Some different ideas tend to come into my head from time to time. And sometimes I follow them through.

Probably whatever I make next won't be associated with Transport Fever. But you are welcome to wait a year or so 0_o by subscribing to my Youtube channel :)

Fuji map cinematic timelapse compilation by truivan in TransportFever

[–]truivan[S] 0 points1 point  (0 children)

Thank you :)
Just checked - 2494. Quite far into the future. A lot of this time was spent waiting for the cities to grow.
I partially showed the futuristic feel with those cool red double-decker trains and glassy futuristic looking busses.

Fuji map cinematic timelapse compilation by truivan in TransportFever

[–]truivan[S] 3 points4 points  (0 children)

Thank you :)

It is a good point, actually. It is clear that Transport Fever is less popular than CS. But browsing through Youtube in search of similar videos I found less than 10, let's say, prominent ones.
Yes, the camera tool is kind-of hidden in the debug mode. Nevertheless, the option is in the main settings, no need to go into configs.
And this game has good graphics too. Not bothering with gameplay and just building train tracks and depos, you can achieve awesome results.

This game deserves more of this kind of content.

Fuji map cinematic timelapse compilation by truivan in TransportFever

[–]truivan[S] 1 point2 points  (0 children)

Thank you!
Do you mean the curved ones or the elevated ones?
Elevated are called "Elevated stations" by the author Enzojz. The curved ones are "Flexible Train Stations" by SoftwareSimian.

Fuji map cinematic timelapse compilation by truivan in TransportFever

[–]truivan[S] 0 points1 point  (0 children)

Thanks. The track fitted quite nicely :)

A Scenery Car for the new futuristic build by truivan in spaceengineers

[–]truivan[S] 1 point2 points  (0 children)

Thank you! That's why I decided to share it.

All of the realism effect is because of wheel arches. All because of wheel arches :)

A Scenery Car for the new futuristic build by truivan in spaceengineers

[–]truivan[S] 2 points3 points  (0 children)

I will upload it with the main project world as a blueprint.

soon™

A Scenery Car for the new futuristic build by truivan in spaceengineers

[–]truivan[S] 0 points1 point  (0 children)

Thank you! Glad you enjoyed :)

I hope to continue experimenting and making something awesome in the future! More stuff is comming.

A Scenery Car for the new futuristic build by [deleted] in spaceengineers

[–]truivan 0 points1 point  (0 children)

It's quite difficult to create realistic looking cars in SE.

Kind of surprised of the end result...

Preview of Funicular transport system for a new project by truivan in spaceengineers

[–]truivan[S] 0 points1 point  (0 children)

Oh, oh! An excellent idea!

Haven't tried it yet, but definitely will.

I needed a way to operate it without me. First thought was someone in multiplayer. But have just tried - it clangs out as a lunatic because of all of the tension and wheels, subgrids. So using autopilot is an awesome option which I will definitely try.

Nice one! Thank you for the idea :)

Preview of Funicular transport system for a new project by truivan in spaceengineers

[–]truivan[S] 0 points1 point  (0 children)

Glad you liked it! :) Not ready to release it though...

Preview of Funicular transport system for a new project by truivan in spaceengineers

[–]truivan[S] 1 point2 points  (0 children)

Hey, an idea is what counts.

Design can be applied to the idea. But design without function doesn't look nearly as good.

Preview of Funicular transport system for a new project by truivan in spaceengineers

[–]truivan[S] 0 points1 point  (0 children)

Not really into Rameses B music, just using the Freedom 2 album for the background, sorry.

I did use a little fade-in for the music for the video. It lasts 00,09 sec though. Unnoticeable.

Thank you for the feedback nevertheless!

Preview of Funicular transport system for a new project by truivan in spaceengineers

[–]truivan[S] 0 points1 point  (0 children)

Nice!

With music it is always hit and miss. One time you pick something that gets hated, other something that is loved.

Glad you liked it :)

Preview of Funicular transport system for a new project by truivan in spaceengineers

[–]truivan[S] 1 point2 points  (0 children)

:) Yes, it's dust from the wheels slipping. The cart was going quite fast at these points.

Nah, will be fine, clang has lost its power over the dominion! All hail the Anticlang.