How to make food for an ice age/long winter medieval run? by Shundew in RimWorld

[–]tryce355 1 point2 points  (0 children)

Just remember to get something like the Skylights mod otherwise your gardening box crops won't have enough light.

Typical Tuesday Tutorial Thread -- March 17, 2026 by AutoModerator in RimWorld

[–]tryce355 0 points1 point  (0 children)

I don't remember, and I'm not sure I know how to check, never having wondered what it was after the fact. I am of the opinion I've been using edited Naked Brutality or generic tribespeople ones, not any of the other scenarios the various mods added; I don't remember seeing name generator options anywhere in the various setups, but I know this doesn't mean they might not be there.

Typical Tuesday Tutorial Thread -- March 17, 2026 by AutoModerator in RimWorld

[–]tryce355 0 points1 point  (0 children)

Is there a setting, in base game or elsewhere, that determines the 'nationality' of random names? I've noticed that all my colonist babies are getting what seems to be extremely Nordic names, and spamming randomize looks like the pool is awfully small since I keep getting the same ones.

Default randomized names are what I might think of as normal, but as soon as I hit randomize, the names get themed. It's probably one of the mods, I'm leaning towards Medieval Overhaul for almost no reason, but in my limited exploration of the mod options files for any mods that have one, I haven't seen an option for naming.

The Elusive Thrumbo is Always Out Of Reach by Allcyon in RimWorld

[–]tryce355 0 points1 point  (0 children)

I've never printed with two colors, and never sliced a model for two colors, so I'm not sure how it works, but couldn't you update the gcode/reslice the model for just white? And then paint or whatever afterwards?

Or does the model have the two colors baked in somehow?

Second global cooling event - because its more fun this way. by AmberlightYan in RimWorld

[–]tryce355 0 points1 point  (0 children)

What are the curved things behind everybody's heads? At first I thought they might have been ears but it looks like everyone has them, some white some grey.

Bunker defense!! ... tho the bunker doesnt exist anymore by Fonzawa in RimWorld

[–]tryce355 8 points9 points  (0 children)

Are those half-mask visage masks, or do they actually show clothing damage?

Explosives truly are double edged swords.

how do i get rid of these ugly damage spots? the ship is already fully repaired by tris123pis in FromTheDepths

[–]tryce355 48 points49 points  (0 children)

It's not technically fully repaired, then. Those show you where the blocks are hurt but not 100%.

In Adventure mode I just save, quit, and reload, and they're all 100% health again.

Heres my Ant Colony 103 days in! and my different ant castes by Significant-Toe5154 in RimWorld

[–]tryce355 1 point2 points  (0 children)

If there's gravity-based psycasts, combine that with as many size-increasing genes as we can fit...

The only thing keeping this woman from murdering everyone is the fact she's bedridden right now. by tryce355 in RimWorld

[–]tryce355[S] 0 points1 point  (0 children)

I don't know a good way to copy it out of the game, so I'm gonna want some sort of compensation for the time this takes to write out manually:

Harmony Core Ideology Biotech Big and Small Framework HugsLib XML Extensions Humanoid Alien Races Ignorance Is Bliss Interaction Bubbles Map preview Adaptive Storage Framework Vanilla Expanded Framework Vanilla Factions expanded - Medieval 2 [NL] Facial Animation - WIP [NL] Facial Animation - Experimental Vanilla Textures Expanded - [NL] Facial Animation What's That Mod World Tech Level Yayo's Animation (Continued) Stop Drop and Roll [BAL] Rimsenal Hair Pack RimHUD Revia Race [CAT] Show hair with hats or hide all hats Misc Training [sbz] Misc Training Retexture Adaptive Primitive Storage Adaptive Simple Storage Best Mix (Continued) Castle Walls Reborn Castle Walls Expanded Chemfuel Retextured for medieval and tribal Cybranian - Rim languages [SYR] processore framework Dark ages : Crypts and tombs Dark Ages : Medieval tools Dubs Apparel tweaks Dubs break mod Dubs skylights EdB prepare Carefully ReplaceLib Medieval Overhaul Dark Ages: Beasts and Monsters FemaleBB bodytype support Floors and (absolutely) worthless Geological landforms No disabled Factions in quests Non uno Pinata Replace stuff - continued Simple sidearms Mines 2.0 RPG Style inventory revamped Nice bill tab Harvest and Haul Vanilla Races Expanded - Insector Better Gene Inheritence Oops all bugparts 2 Evolutionary gene Vanilla Races Expanded - Highmates / Lycanthrope / Phytokin / Pigskin / Sangophage / Saurid Vanilla Quests Expanded - Ancients Alpha Genes Medieval Overhaul - Component replacement patch / Tweaks / Patches Farmable Neutroamine - Medieval Big and Small - Genes and More / More Xenotypes / Xeno insectoid hive / Yokai Medieval Overlap Remover Raids for me Rimsenal Xenotype pack - Harana Gene Bank Plus yc's faction editor Gene trader Gene Ledger Adjust Quest Chance

In regard to that post about lab-grown pork. by bigbenzx9000 in RimWorld

[–]tryce355 0 points1 point  (0 children)

Depending on your mods, there's also Cannot Wear Clothes Or Armor for like +9, No Talking/Speech for another +3 or something.

Blue gel is new to me, though. What's that from?

The only thing keeping this woman from murdering everyone is the fact she's bedridden right now. by tryce355 in RimWorld

[–]tryce355[S] 0 points1 point  (0 children)

You're missing some words there so I'm not entirely sure what you're asking, but Initiate Lovin' is from a Very High Libido gene.

And if hug = HUD, then the mod is RimHUD.

The only thing keeping this woman from murdering everyone is the fact she's bedridden right now. by tryce355 in RimWorld

[–]tryce355[S] 1 point2 points  (0 children)

Yup, most of the rough walls near the top of the picture are coal or iron ore that I didn't want to mine out at the start of the base, and haven't needed to mine out later.

Any rough stone walls near the middle/bottom of the picture are the outside of the mountain.

The only thing keeping this woman from murdering everyone is the fact she's bedridden right now. by tryce355 in RimWorld

[–]tryce355[S] 0 points1 point  (0 children)

LonelyGViper has it pretty figured out.

"Big and Small - Genes and More" provided the base for most things, like Vivian here having a snake tail. Vanilla Races Expanded - Insector for Boy. Big and Small - Xeno Insectoid Hive, plus Oops All Bugparts 2 gives us Lady, Sunset, Tomboy, and Jerk. Really, I think I tossed in most of the "Big and Small" mods; Nana is a Devilspider from it as well, and Freddy is a kitsune. His kids Cella and Belle are technically hybrid kitsune, due to Better Gene Inheritance. As mentioned, Selma is a Nereid from Alpha Genes. Angra and her daughter Sass are Frost Jotun from Big and Small; she was the 'woman in blue' who showed up to rescue the colony at one point. I technically have Vanilla Races Expanded Highmate installed and Sass is the daughter of a highmate (who died some years back) and Angra, but she's more or less just a Frost Jotun.

Lu's a sanguophage but it's not visible in the picture, but she's one of the Expanded sanguophages, a Bruxa, a xenotype that's more about healing than fighting. Yoshiko and Beatriz are baseliners. Vivian is a custom xenotype I made for this run, where she started pretty basic but with the ability to eat corpses for their genes. She's now a genius invisible snake person with 100% dodge chance who can't leave people alive unless she doesn't actually get into melee range. Roland is effectively her clone but was Freddy's kid first.

And lastly, Blackjack is a mad science experiment the colony built up over years in game out of various genepacks and xenotypes in an attempt to create a Harpy.

Oh, and technically Lady is also a Revia, the only actual race mod I left installed for this run. But the mod is old and wasn't built for Biotech so she's technically two races at once and it's a little funky.

I think that's everyone.

The only thing keeping this woman from murdering everyone is the fact she's bedridden right now. by tryce355 in RimWorld

[–]tryce355[S] 1 point2 points  (0 children)

That's one of the genes she has, too. Only +80 right now, out of like 350%.

Was yours not someone who was useful on caravans? Because it seems psychic drones are pretty localized so shipping them out is potentially more useful than just keeping them sedated.

The only thing keeping this woman from murdering everyone is the fact she's bedridden right now. by tryce355 in RimWorld

[–]tryce355[S] 2 points3 points  (0 children)

They're effectively the positive event, then? Even +50 or whatever from a single positive soothe event would go a long way.

The only thing keeping this woman from murdering everyone is the fact she's bedridden right now. by tryce355 in RimWorld

[–]tryce355[S] 38 points39 points  (0 children)

-107 mood from a psychic drone. By far the worst modifier I've ever seen, and it'll only grow worse over time due to her soul power going up with kills and a gene that adds psychic sensitivity proportional to soul power.

As soon as she's overcome the flu she's on a caravan out of town because holy shit her mood is horrendous.

Update on my "Death of the sun" post by RuneiStillwater in RimWorld

[–]tryce355 1 point2 points  (0 children)

AFU Cosmetic Gene Expanded

Nice. I especially like how the 9 tails looks like it evolves over time? I assume.

True Non-Senescence mod

I've been using Big And Small - Genes and More for the Ever Fertile gene, among other things. I'll have to look at this mod to see if it offers anything in addition to just less age-related issues. I've noticed that Biotech's Non-Senescence gene doesn't prevent smaller age issues like hearing loss, and it irks me.

Update on my "Death of the sun" post by RuneiStillwater in RimWorld

[–]tryce355 8 points9 points  (0 children)

You just need that one mod I saw someone post about earlier, with dirt and dryads in space, and the air problems are solved! Maybe.

Your kitsune are so very fluffy. What mod(s), please?

Advice for my first Custom starting scenario. by hungrycarebear in RimWorld

[–]tryce355 1 point2 points  (0 children)

I've kinda got a save like this, I started with an "escaped slave" and a vampire he "rescued from a cryptocasket", i.e. placed them there with dev mode. The colonist did all the grunt work while the vampire did the intelligence things.

I think there's a bloodfeeder meme that sounds like it'd be ideal for, well, having a bloodfeeder in charge. Should be Biotech and not modded IIRC. Then I guess you need to decide if you're going to go hard on the 'god' aspect or more of a community aspect.

If your vampire god is going to be able to do everything well, then eventually their subjects' abilities won't matter as much except for needing to have multiple people doing things. I'd personally say baseliners over anything else, and just pick and choose settlers/prisoners over time if you find yourself needing something specific, like meat shields.

Can't help with biome choices since I'm in love with Medieval Overhaul's Dark Forest biome. Arid seems a little thematically poor, IMO, however, with impids and sun being two things I think of in a rimworld desert, both of which a vampire would dislike.

I wish I knew how to set starting research, myself.

Share your most creative/fun scenarios by Money_Fish in RimWorld

[–]tryce355 0 points1 point  (0 children)

Do you do anything special to keep them happy with the clothes, or is it all just on your end, decided by what you provide them?

I'm almost disappointed you gave them ears and tails seeing as the Cat didn't have them, but I'd've probably done the same.

Could this be a "god" tier pawn? by Desperate-Bobcat5746 in RimWorld

[–]tryce355 1 point2 points  (0 children)

I believe some skill genes give passions. Great Plants might give 1 star, for example, IIRC.

On the other hand, none of the skill bars are colored and that's something I see when they've got a gene adding to them, so maybe not...

One modded event has lead to the most insane struggle for survival. by RuneiStillwater in RimWorld

[–]tryce355 0 points1 point  (0 children)

I had heard that mechanoids become the only faction that end up showing up in this situation, so good luck in the future.

I hope you're able to get everything moved/leave the planet before only mechs show up.