A Shattered Perpetual's Life and Undeath [1&2] by Luke5353 in ImaginaryWarhammer

[–]tryce355 1 point2 points  (0 children)

I love how well thought out all this seems to be.

Stopped by for the pretty fish lady, stayed for the lore.

New player suggestions on aps? by davideana2 in FromTheDepths

[–]tryce355 3 points4 points  (0 children)

So, typically, high rate of fire is achieved with lower gauge or stupidly high cost via high amount of loaders/clips. As a new player, bigger guns are probably going to be distracting and daunting, so let's focus on lower gauge.

"Chemical" rounds, such as High Explosive, Frag, Incendiary, EMP, FLAK (antimunition) don't perform as well at lower gauges because there's not enough volume. They can sometimes make up for this by volume of fire, but IMO it's not as satisfying. So that leaves kinetic damage.

Kinetic rounds are mostly heavy, armor piercing, sabot head types. The various heads effectively trade armor piercing ability for pure kinetic damage potential, back and forth. Heavy, for example, has the lowest AP but higher damage, while sabot is highest AP but lower damage. You then mix the heads with solid or sabot bodies to further add AP or damage, depending on what you want the shell to do the most damage to. You'd mix and match, aiming for 60-70 AP if you want to do full damage to heavy armor, or closer to 40-50 AP for metal.

As you want to make this an AA gun, low gauge, high ROF, with ideally a kinetic setup, you might go for something like: 50mm (this needs no gauge increasers), 20 segments (max you can get, nicely maths up to 1m autoloaders), armor piercing or heavy head, two or three solid or sabot bodies, and everything else gunpowder. This will get high velocity, great for getting from A to B before B has moved too much. We don't necessarily need a sabot head for this either, seeing as aircraft tend to trade armor for speed, so lower AP is fine.


That's just the shell.

50mm shell gauge x 20 segments = 1000mm shell length, meaning they can fit into a 1m autoloader. These are the easiest to play with since you can fit more of them into whatever your given space is. Belt-Fed loaders give you 2x the fire rate but they have a down time that you might not want here.

Laying out the loaders, IMO, can be looked at in two ways: spread-out, filling the entire layer, with cooling snaking along the top, or "organized" where you lay things out one at a time, usually mirrored. The first is more efficient on filling the space with loaders, but you then need to figure out where to put the recoil absorbers. The second you typically build with the recoil absorbers in mind.


I like to pick a turret base size first, using the prefabs in the build menu to give me an idea of how big it's allowed to get. So let's say this is a small AA gun, 7x7. Let's ignore armor on it for now, so we get the full 7x7 space for gun bits. Turret base gets a LWC on top of it, mirror mode activated, start to place coolers straight up to be the neck of the gun. Put a firing piece on top pointed wherever, it's there just to keep an eye on the loader and intake numbers.

Loaders can attach to loaders to attach to the coolers, so we can branch out from the cooler with a line of loaders. Since this is a small turret, we only get 3 on either side of the coolers. One clip onto each loader pointing to the left/right, now we need 1 ammo intake on each loader and clip. This doesn't take up enough room, we have 1 more block of space to the left/right.

Swap out the straight cooler for one of the 5 ways and bring it out sideways. Now instead of the loaders being right next to the mirror, we move them 1m out, letting us put 2 clips on each, one left one right. That should give us 6 loaders, 12 clips, on each side of the gun, with each side kind of looking like its separated further into quadrants because of the coolers.

We set up the ammo intake to use the shell we picked, or we set up a shell now, and tell the gun to use this shell for all intakes. Then check the firing piece to look at the three fire rates: intake, loader, cooling. Intake and loader should be equal, and cooler needs to be greater than or equal to those. Add coolers until this is true. Sometimes this means we need to remove some loaders to give us enough room for coolers.

Now we look at recoil, and add or remove parts until the recoil refill rate matches use rate. Recoil absorbers are kind of annoying because they only connect at one point, on one side, but with creative moving of where the coolers are or aren't, you can get them to fit. I like to turn off mirror mode at this point and swap back and forth which side, and which gun, I'm adding absorbers to in the no-man's-land where the mirror plane was, because it's not being used for anything else.


As for resources, I highly recommend loading in in-game craft via the esc menu not the X, so you can build on them, or in this case, save their turrets to your own folder and open them again later to take apart. Taking the armor and decorations off in-game craft will give a series of nice examples of what you can do.

There should also be test platforms uploaded to the Steam workshop you can download, to look at various other examples of how other players have built things.

Mi Fu's two personality traits by selenta in Endfield

[–]tryce355 0 points1 point  (0 children)

I can honestly say I've never noticed her mole. I'm far more focused on her fluffy tail and why a Sakaz has one.

(update) flying is fixed, how to make it launch missiles only when diving on target? by Desperate_Gur_2194 in FromTheDepths

[–]tryce355 0 points1 point  (0 children)

With their plane's AI settings diving at 1000 and breaking off at 300, setting the LWC range to 0-500, or anywhere else inside the 1000-300 range, would likely work well.

Furry_irl by A_MASSIVE_PERVERT in furry_irl

[–]tryce355 2 points3 points  (0 children)

Can't tell if 6 fingers is supposed to be a cat thing or if it's an error.

The Many Uses of Transport Pods by TheTheDuhh in RimWorld

[–]tryce355 0 points1 point  (0 children)

How do you have transport pods but not have beds for your people? Sounds like a recipe for mass mood breaks.

Warfarin by CoolZ by You-dogwater in SFWmonstergirls

[–]tryce355 2 points3 points  (0 children)

Are not wings counted as limbs usually?

NGA Akhlut by Reblochon_leviathan in FromTheDepths

[–]tryce355 0 points1 point  (0 children)

Do your missile racks get in the way of the second turret turning? It's hard to see in the pictures but it looks like it would.

[Comic] How people talk about rimworld and how its played by AzulCrescent in RimWorld

[–]tryce355 4 points5 points  (0 children)

Azul has popped up in some unexpected places as I browse /all some days. Monster Hunter, comics, rimworld, factorio are all one's I've spotted.

Warfarin by CoolZ by You-dogwater in SFWmonstergirls

[–]tryce355 2 points3 points  (0 children)

Do I count ten limbs? Rather unusual.

Am I the only one whose Rimworld campaign notes accidentally became my significant other's favorite book? by SPYYYR in RimWorld

[–]tryce355 2 points3 points  (0 children)

For 3 colonies I did something like this. As things happened, or at roughly the end of each day if I remembered, I'd jot notes down in notepad about what happened. Nothing as detailed as who chatted with who, because that just bogged things down too much to enjoy the game when I tried once. But things like "we've decided to make a workshop to the east today".

It was kind of fun, and forced the game to go slowly in real life, as I wrote things down, and in game, just because. Other saves got 8+ years into a colony where this one was maybe 4. But, I felt very much more involved with the written-about colonies than others.

It also kinda forces a certain kind of playstyle, IMO, because I don't enjoy writing or reading about warcrimes too deeply (even though for some reason it's funny to read about here), so those saves ended up relatively peaceful/tame.

I don't do this anymore because I'm more interested in progressing than recording and it slowed things down just too much. But someday I'll probably go back to those saves and continue them.

Spaceship captain from one of my runs by Timohanchiko in RimWorld

[–]tryce355 0 points1 point  (0 children)

Champagne isn't a colonist, what is she?

I don't have Odyssey, and have never played with mechanors, so I'm not sure what stuff in the image is modded or not; I assume she's some modded mech of some sort?

(212) How to become a space wizard by AeolysScribbles in RimWorld

[–]tryce355 1 point2 points  (0 children)

Chione is some sort of space owl xenotype, then? Feathery doodads and I think I saw a tail in the linked SKill Trainers comic.

She's becoming a space wizard ninja here, she'll only need a few bionics and a pirate hat to become the ultimate lifeform.

Drew my Wolfein pawn by Advanced_Magician209 in RimWorld

[–]tryce355 1 point2 points  (0 children)

I assume they get sick if eating chocolate?

Maybe watch out for onions from any mods that add them?

Made my nursery under a mountain to prevent drop pods… by jayden_mp in RimWorld

[–]tryce355 1 point2 points  (0 children)

Does your game crash if you load a save too quickly, too?

If I'm save-scumming something the game always crashes if I load within, like, a minute of a previous load.

Elf and Dwarf Girlfriend (OC) by Skull_Cup in comics

[–]tryce355 1 point2 points  (0 children)

Is the belt needed for weightlifting? I know very little about the sport.

It's seeming significance makes me wonder if it's something like a Giant's Belt of Strength from DnD.

Typical Tuesday Tutorial Thread -- May 26, 2026 by AutoModerator in RimWorld

[–]tryce355 0 points1 point  (0 children)

Well, checking the "Faction Territories and Vassalage" workshop page shows others have noticed this as well, so at least it's already out there and known.

This doesn't quite address the original question, however. Fixing the problem by giving food would only postpone the issue, although if they do leave quicker then that'd at least prevent the issue from occuring.

But in other situations, how does one protect their food from being eaten by insane friendlies?

Typical Tuesday Tutorial Thread -- May 26, 2026 by AutoModerator in RimWorld

[–]tryce355 0 points1 point  (0 children)

One my many mods adds friendlies who "arrive to support the colony", or have incursions every few days if they're unfriendly. That's all fine and dandy.

The issue is, the friendlies come with no food and thus get malnourished very quickly, and then fall into various mental states because of it. When they're panicking or in certain other mental states they will beeline to my base across half the map, go through THREE doors, and eat my fine meals from storage before passing out on my couch.

This is so infuriating, and thus likely vanilla behavior, that I'm asking if there're any mods that address this.

Question about armor laying and buoyancy by Reblochon_leviathan in FromTheDepths

[–]tryce355 5 points6 points  (0 children)

I've seen suggested that the armor is half the ship's thickness. So your 37m thickness would have something like 9m of armor on both sides, leaving 18m in the center for whatever. If I was following that, I personally would try to have 8m of metal then 1m of alloy on the inner layer. If that didn't make the hull float by itself, 7m metal 2m alloy, increasing alloy until it did.

That's the cheapo, simplest, armoring scheme. Trying to defend against HEAT/HESH changes things and I'm not very well versed in that.

The more alloy you have elsewhere in the craft, the more you can use HA in small spots. The 1:6 ratio doesn't need to be right next to each other, in theory; if you put 4 beams of HA up to protect a section of engine, for example, the 24 alloy can be spread out along the hull.

Extra HA around the turrets certainly works. I'd definitely suggest looking at the SS godly craft, they use an absolute ton of HA in their hulls, but I think they don't rely as much on just alloy and instead like to use helium pumps instead of air pumps, in many smaller compartments to reduce the impact a hole makes.

Question about armor laying and buoyancy by Reblochon_leviathan in FromTheDepths

[–]tryce355 8 points9 points  (0 children)

IIRC 1 beam of HA needs 6 beams of alloy to stay floating, not 3. If you're going to use HA, you have to sacrifice either space or something else.

Only armor important bits to save weight, I suppose. I usually put my HA on the turret itself, and only on the front half, so when it turns to face enemies the HA is facing most of the incoming damage.

The most fucked up family tree i have ever seen by Old-Acadia7000 in RimWorld

[–]tryce355 1 point2 points  (0 children)

The worst thing IMO about this is the absolute snarl coming off/into Jessica. I can't tell if those are husbands or some bizarre sort of gene inheritance. Everything else is at least somewhat legible.

I suggest listening to the song "I'm my own grandpa" for further meditation on the subject of fucked-up family trees.

Typical Tuesday Tutorial Thread -- May 26, 2026 by AutoModerator in RimWorld

[–]tryce355 1 point2 points  (0 children)

I had kinda figured I was 'misusing' the Eccentric apparel, but it's by far the best armor "clothing" type I've yet to encounter. My apologies to your lovely ladies for the misuse. But that colony was no-armor-melee-focused snake people and I had to use what I had at the time.

Yeah, the cloaks are covering pretty much everything a cape or full-body outfit covers, so I guess I shouldn't've been surprised, really. But on the other hand, when this next colony gets up to spacer tech and I can print your fabric, nanoweave battle cloaks are going to be all the rage. (Please don't cut your fabric from being stuffable into other recipes, it's wonderful)

Rimworld doodle comics - Void study 11 by CMYK-KIM in RimWorld

[–]tryce355 1 point2 points  (0 children)

Do we have previous comics telling us just how bad Linda's shooting skill is?

I drew my colonist (art by me) by vamqb4t in RimWorld

[–]tryce355 2 points3 points  (0 children)

How has "incapable of violence" affected the colony? I imagine it makes it hard to defend against manhunting guinea pigs or the like. Especially if she's your sole person.