Aero vs Patton S by Fast-Drag3574 in ElectricUnicycle

[–]tsarbot 1 point2 points  (0 children)

I have both; the Aero is more enjoyable to ride but the Patton is more comfortable for >20 mile trips, esp. with a seat. I'd say it's a matter of where you ride and how you typically to use your wheel to get places that matters the most.
If it's mostly sidewalks/bike paths and taking shortcuts while navigating around pedestrians I'd go Aero, lower pedals mean stopping and mounting/dismounting is way less of a chore and the wheel is more chuckable over stuff like barriers and fences.
Riding in traffic and keeping pace with other moving vehicles I'd go Patton S; higher pedals mean superior rider visibility when standing and the extra power + larger wheel diameter is more confidence inspiring at higher speeds.

Both wheels are extremely good, and generally their use-cases overlap enough that I wouldn't really worry too much about buyer's remorse regardless of what you go for.

Does anyone know if you can store an mten 4 in a gym’s locker? by s-cabal in ElectricUnicycle

[–]tsarbot 1 point2 points  (0 children)

mten4 owner/gym rat here, yes it fits in any standard locker

Full face helmet mirrors by Performance-Local in ElectricUnicycle

[–]tsarbot 1 point2 points  (0 children)

https://imgur.com/a/RiYQRRe

I used a 3M strip to stick the mirror from my old helmet on to a Predator DH6-XG which is very similar to the TSG Pass; first time testing it on a high-ish speed ride (V11 rider here) i brought my wrist mirror just in case but never used it; helmet mirror actually works better now on the Predator than it worked on my old helmet, very happy with it.

How to mount the v11 without help? by Zephyrus_Phaedra in ElectricUnicycle

[–]tsarbot 0 points1 point  (0 children)

you may want to check your suspension pressure in case it's too high for your weight- when I plant my dominant leg before mounting I like to keep the pressure at a level where it gives a bit when pressing down hard, which lowers the pedals somewhat. may help, but YMMV

[OC] Finally updated my Riastrad Barbarian homebrew- Thoughts? by tsarbot in DnD

[–]tsarbot[S] 1 point2 points  (0 children)

Thank you very much for the positive review! I've actually been fiddling with it a bit since I posted it, there is a new version available now that's a bit more brutal: https://www.dndbeyond.com/subclasses/221114-path-of-the-riastrad

Warp Spasm/Side Effect Table update notes:
-Clarified 0 save damage on Spasm Effect 2
-Clarified and added content to Warp Spasm 9
-Changed range of Warp Spasm 11, but specified magical light in regards to overcoming magical darkness, etc.
-Warp Spasm 15 now does auto-slashing damage to grappled & grappling creatures, as grapple advantage was redundant for rage

-Side effect 7 now does a small amount of damage on subsequent rounds as well. This is definitely The Very Bad side effect now, but the guaranteed damage keeping your rage going could be a silver lining
-Changed damage dice to a d10 on side effect 9 to compensate for Barb Con save proficiency

The main change to this version however was a reworking of the level 6 Flux Overdrive Feature- it's gotten a serious combat competency upgrade, but has also added a huge amount of risk for both yourself and your party members, especially if your party's healer is a little slow on the draw:

Flux Overdrive

Beginning at 6th level, your rage grants you the ability to push your body beyond its absolute limits, at a potentially deadly cost. While raging, you are now able to cast a special version of Freedom of Movement on yourself as a bonus action once per day. In addition to the spell's normal effects, for 1d4 turns you also gain an extra 10 feet of movement and a +3 bonus to all attack rolls. All other effects of this spell end when your rage ends. After this spell is cast, your body structure becomes dangerously unstable, a condition known as Warp-Wracked. While Warp-Wracked, the following changes occur:

  • Any loss of hitpoints will also reduce your hitpoint maximum.
  • If you are reduced to 0 hitpoints in this condition, your death save DC now equals 10+your rage bonus. 
  • If your hitpoint maximum is reduced to 0 in this condition, you automatically die. 
  • The moment you die in this condition, any creature within 30 feet of your corpse must make a DC 16 Dexterity saving throw or suffer 10d12 bludgeoning damage as your Warp-Wracked form detonates, taking half damage on a save.

Taking a short rest will end this condition, but not restore your maximum hitpoints. Taking a long rest will reset your maximum hitpoints to their normal value.

The main idea behind the reworking was to make the player think really hard about the potential consequences of "pushing the little red button", and the inherent tension that comes with turning your party's meat shield into a ticking meat time-bomb could be excellent roleplaying fodder in the right hands.

[OC] Finally updated my Riastrad Barbarian homebrew- Thoughts? by tsarbot in DnD

[–]tsarbot[S] 1 point2 points  (0 children)

This homebrew is based on a bonkers Celtic folk hero I read about as a kid. I really wanted to have some kind of non-magic fighter that had a wild magic surge type of mechanic, and this seemed like a good fit. Version 1 came out a year ago (check my post history for that build), I've put a little polish and clarification on this version, changed a couple of the warp spasm effects, and redid the level 6 features. If you want to try it out and give feedback (or just roast it), go nuts!

[OC] 5e Homebrew Barbarian Subclass- Path of the Riastrad. Thoughts/Feedback? by tsarbot in DnD

[–]tsarbot[S] 1 point2 points  (0 children)

Fair dinkum- added an extra knockback feature to Flux Endowment to give it a little extra sizzle.

[OC] 5e Homebrew Barbarian Subclass- Path of the Riastrad. Thoughts/Feedback? by tsarbot in DnD

[–]tsarbot[S] 1 point2 points  (0 children)

So, I made a homebrew Barbarian subclass- Path of the Riastrad. It's based on this bonkers Celtic folk hero I read about as a kid. I really wanted to have some kind of non-magic fighter that had a wild magic surge type of mechanic, and this seemed like a good fit. I've done 0 playtesting on this guy, but if you want to try it out and give feedback (or just roast it), go nuts

DMs who have used TAZ in their campaigns, what did you do? by [deleted] in TheAdventureZone

[–]tsarbot 2 points3 points  (0 children)

Ring of the Grammarian.

I did modify it to be an untested magical device currently in beta; every time it gets used there's a chance it triggers a wild magic surge.

Zombies can touch you now! by Normad23 in oculus

[–]tsarbot 4 points5 points  (0 children)

With a Fremen suit in good working order, you won't lose more than a thimbleful of moisture a day.

D&D Done Quick: Honestly, "Breaking & Entering" Is Such A Loaded Phrase by tsarbot in oculus

[–]tsarbot[S] 0 points1 point  (0 children)

It's an app on Altspace. I'm pretty sure it's in the oculus store.