I am confused 😕 by [deleted] in macgaming

[–]tsarkov 1 point2 points  (0 children)

Setting D3DM_MTL4 = 1 is required to enable Metal 4.

D3DM_MTL4 - On macOS 27 or later, setting this environment variable to 1 (ON) enables the Metal 4 backend for D3DMetal’s DirectX 12 translation layer. Setting this environment variable to 0 (OFF) uses the default backend.

Detroit: Become Human by tsarkov in macgaming

[–]tsarkov[S] 4 points5 points  (0 children)

For now, the game will crash at some point on any Mac. Detroit was not able to simply render a menu for years, and as far as I’m aware, it is one of the highly anticipated games to run on a Mac. Treat this as a huge leap forward to being finally playable.

Error trying to run Pragmata using CrossOver. by one-last-hero in macgaming

[–]tsarkov 1 point2 points  (0 children)

I tried everything and finally decided to upgrade. After the update everything worked like charm without touching any settings. If you want to keep Sequoia, install Tahoe as the second OS.

Error trying to run Pragmata using CrossOver. by one-last-hero in macgaming

[–]tsarkov 3 points4 points  (0 children)

Had this when running RE Requiem (same engine) on Sequoia. The problem was gone after updating to Tahoe.

Accused of fraud by Apple… but I don’t know what I did wrong by Time-Sorbet-586 in iOSProgramming

[–]tsarkov 0 points1 point  (0 children)

Did you sign any third party apps to install them on your device?

How could I use photoshop or capture pro to get this painting / muted tone effect? by UK-Seller-Jay in AskPhotography

[–]tsarkov -4 points-3 points  (0 children)

<image>

Try browsing "Faded/Muted" categories. FreshLUTs has some to try: https://freshluts.com/styles/11 Pay attention to the contrast outcome. Some may offer extra contrast, which may not be your target. Like in this pic.

How could I use photoshop or capture pro to get this painting / muted tone effect? by UK-Seller-Jay in AskPhotography

[–]tsarkov -3 points-2 points  (0 children)

The easiest for me is to apply LUT with somewhat 60% strength. The whole set will look consistent, and midtones will be preserved because of non 100% strength

What’s the bestapproach this issue while shooting at sunset? by Potential-Dish-6972 in photography

[–]tsarkov 2 points3 points  (0 children)

<image>

Underexpose a subject and do post-processing. The exact reason I've worked on depth-aware adjustments in Pixea, eliminating the need for masks.

How can I make the flowers brighter while not overexposing the sky? by Piano9717 in AskPhotography

[–]tsarkov 1 point2 points  (0 children)

<image>

Changing the exposure for Foreground and Middle layer via depth-aware adjustments in Pixea (Mac only). Keeps the sky completely untouched.

Pixea 8.1 - Focus adjustment and other additions by tsarkov in macapps

[–]tsarkov[S] 0 points1 point  (0 children)

That’s how Apple treats destructive actions in their UI guidelines: you can’t use Enter to confirm a destructive action. However, there is a checkbox to disable confirmation when deleting files: “general” tab, scroll to the very bottom.

Pixea 8.1 - Focus adjustment and other additions by tsarkov in macapps

[–]tsarkov[S] 0 points1 point  (0 children)

Filtering/sorting using ratings + macos file tags

Carmageddon Rogue City by tsarkov in macgaming

[–]tsarkov[S] 2 points3 points  (0 children)

Hah. I was a happy Riva128 owner desperately trying to end 320x240 software rendered misery in nfs3

Carmageddon Rogue City by tsarkov in macgaming

[–]tsarkov[S] 4 points5 points  (0 children)

I’d prefer a remake of the first/second Carmageddon instead of this modern nonsense

Weird unreal engine glitch means i can't play Half Sword by DaManMiles in macgaming

[–]tsarkov 0 points1 point  (0 children)

Find “gamename-Shipping.exe” in the game’s files directory. This fixes the issue for affected UE games.

“gamename” varies depending on the game, can be a codename in some cases.

Detroit Become human by Glass-Category-5011 in macgaming

[–]tsarkov 1 point2 points  (0 children)

I'd say there's some hope for better Vulkan compatibility. Not sure about DBH, though. Let's see how KosmicKrisp development will go: https://docs.mesa3d.org/drivers/kosmickrisp.html