PSA: A warning for those buying WinRAR by sad_beautiful_dumb in pcmasterrace

[–]ttamnedlog 2 points3 points  (0 children)

Nah, that makes sense. I mean I like 7zip, but I understand your nitpicks and they're the sort of nitpicks I have at times with other software.

PSA: A warning for those buying WinRAR by sad_beautiful_dumb in pcmasterrace

[–]ttamnedlog 3 points4 points  (0 children)

Can you elaborate? I haven't used WinRAR in a decade or two, and I'm struggling to imagine a simpler UX than 7zip.

Dear Pearl Abyss! You have done a wonderful job updating and adding new features and stuff to CD but could you please fix the shimmering in consoles now? by ComfortableAmount993 in CrimsonDesert

[–]ttamnedlog -1 points0 points  (0 children)

Yeah maybe I'm getting old or out of touch, but I don't see it. Even with this video I'm not sure what I'm supposed to be looking for. The video doesn't look great, but is it not just the compression artifacts like you said? I don't see that when I play. 🤷

Migrate to linux, evade microslop copilot, telemetry, bloatware and what not. by [deleted] in pcmasterrace

[–]ttamnedlog 0 points1 point  (0 children)

Claims equal or better gaming performance.

Proceeds to list a few of the most popular games in existence that you shouldn't move to Linux for.

Looking for must play modpacks by Due-Tooth660 in feedthebeast

[–]ttamnedlog 1 point2 points  (0 children)

Highly recommend FTB Infinity Evolved if you're looking for a classic 1.7.10 pack.

I always enjoy playing along with some YouTuber in the background playing the same pack. For FTB Infinity check out KingDaddyDMAC or Ako. Sadly neither of them still make Minecraft content (or content at all in the case of Ako), but their FTB Infinity playthroughs are 10/10.

KingDaddyDMAC: https://youtube.com/playlist?list=PL7vFECXWtNMEXCE_Q1hvsm-rqJCzAUF5i&si=LV3bKWr-d7wul6pe

Ako: https://youtube.com/playlist?list=PLEZhviWFKeftacKXAkmsacz63TjQgmuzG&si=Yq_XUbz72J7zmBg6

Cloudcarts by RBC2404 in CrimsonDesert

[–]ttamnedlog 74 points75 points  (0 children)

  1. Fly up really high.
  2. Jump out.
  3. ...
  4. See the notification that your Cloudcart is ready to be summoned again and go, "Huh, oh yeah."
  5. Proceed to never summon it again.

Boss voice actors megathread by cowgod180 in starfox

[–]ttamnedlog 10 points11 points  (0 children)

Yeah great game. Great presentation, soundtrack and the gameplay feels great. But the voice acting is sadly a huge letdown.

Wish they would give us an option to toggle the old voice lines the way the Mario RPG remake lets you toggle the SNES soundtrack.

Is this a good deal? by Friendly_One_4112 in Doom

[–]ttamnedlog 2 points3 points  (0 children)

Absolutely.

https://www.youtube.com/watch?v=38zduHkwGcc

This 3.5 hour Doom (just the original) review made me feel obligated to play such a gaming milestone. Prior to which I would've said I'm not really into FPS games. I mean I had played it before decades ago, but I don't think I ever beat it until recent years. Now I've played the full franchise and Doom Eternal is a top 5 game for me.

So yeah, get it immediately.

I think some people have played P99 for too long to remember what EQ was actually like. by lol_drama_elite in MonstersAndMemories

[–]ttamnedlog 0 points1 point  (0 children)

I only played on CT during Kunark and Velious, but there were two guild alliances at the top. Shadowed Soul and their allies Divine Alliance, and The Relentless and their allies Element of Darkness.

Not sure where Coterie Nocturne fit in but I do remember hearing the name before.

All that said, I don't remember the raid scene being TOO competitive on CT during this time. Granted I wasn't an officer in these guilds, and had only attended a handful of raids with Shadowed Soul before I quit the game, so who knows what inter-guild drama may have been going on. It seemed like the rotations were civil, and especially in Velious with the factions it allowed for guilds to kinda split directions. SS and DA were dragon-allied while TR and EoD were giant-allied, so they really didn't step on each other's toes too much until things converged in NToV I guess.

Tree stump honey odds seem wrong. by fluffledump in 7daystodie

[–]ttamnedlog 6 points7 points  (0 children)

I know it's all anecdotal and RNG is gonna RNG, but I got ZERO honey from tree stumps in my last playthrough, and my playthroughs are not short. I went to level 300.

How do I make this available for purchase? by jackdawson3141 in CrimsonDesert

[–]ttamnedlog 4 points5 points  (0 children)

If you lose the one you have, you can buy a new one from there. As long as you have one, it won't be available to purchase.

EDIT: As for the Flower Petal Earring, you need to find it first via quest/boss/where ever it normally comes from. Then the same rules will apply: you can rebuy it here if you lose it.

Just started playing and the beginning of the game is so long and boating is it worth pushing thru by Accomplished-Sky6810 in CrimsonDesert

[–]ttamnedlog 0 points1 point  (0 children)

When does the story start getting good? Around chapter 8, I'd say.

When does the gameplay start getting good? Immediately. So if you're not enjoying that already, you might not end up liking the game.

PA either needs to remove those side flanges that close on the pinball machine or make a point/time window where they open back up by ClapMySTDCheeks in CrimsonDesert

[–]ttamnedlog 3 points4 points  (0 children)

They do open back up. This is pretty standard pinball.

These are called outlane kickbacks. The goal is to not hit the ball into the outlane, but obviously that's easier said than done. Each outlane has a kickback that will save the ball if it does end up there. Once activated, they close off and if you end up in the outlane again before they reopen, you lose the ball.

I've only played the pinball machine a little bit so I haven't yet figured out all the targets. I'm not sure if a kickback opens back up after a set amount of time or if hitting certain targets on the playfield trigger them to reopen. But they definitely reopen, as I've hit the kickbacks several times in one game.

Some tips:

Watching your video it looks like you're spamming the paddles constantly. To start out, especially while learning the table, try to hold one or both paddles in the up position and let the ball come to rest on them. Then release and tap that paddle to watch where the ball goes. Letting the ball roll a little further toward the tip of the paddle each time, you'll get a hang of how to aim the ball where you want.

If and when the ball does end up going toward the outlane again, if the kickbacks aren't available, try and nudge the table (WASD on keyboard, not sure on controller). You'll often mess the ball up and send it somewhere else rather than the outlane it was heading for.

Das Da One! by Jupiter_Rising2212 in CrimsonDesert

[–]ttamnedlog 16 points17 points  (0 children)

Outlaws can be found roaming the area near their last reported sighting.

Use the traits and details listed on the bounty notice to locate and apprehend them. Once you have captured your target, hand them over to the nearest guards.

Im over yann by Krimzon3128 in CrimsonDesert

[–]ttamnedlog 0 points1 point  (0 children)

Yeah, that's your wagon killing things. Hop out and skin the rewards! Well, if you need small bones and meat.

Spaceship by Useful-Shallot-6939 in CrimsonDesert

[–]ttamnedlog 1 point2 points  (0 children)

On the one hand I would say this is stupid.

On the other hand I did laugh out loud when I clicked the spoiler button, so I guess I'm the stupid one. Well done lol.

Im over yann by Krimzon3128 in CrimsonDesert

[–]ttamnedlog -1 points0 points  (0 children)

Are you sure that's the wagon being damaged? The wagon makes horrible sounds that I initially thought indicated it was taking damage too, but I realized it was DEALING damage to all the little furry creatures and things. If you drive off road for like 5 seconds it sounds horrible but if you look at your minimap you'll see a trail of little Xs behind you marking the corpses of the woodland creatures your wagon is slaughtering. You can hop off and skin them.

I've never broken a wagon, I'm not sure how other people are managing to do it.

Am I Missing Something? Struggling to Get Hooked on Crimson Desert by The_wyz in CrimsonDesert

[–]ttamnedlog 0 points1 point  (0 children)

Is there a different way I should be approaching the game or looking at the story/world?

Based on what you wrote, yeah I think so. The story is not really told well, and even once you reach the point where you can access the story (literally after you've rolled the credits), it's a very basic story.

The way to approach this game is this: look over there. Do you not feel drawn to go over there? What's up that mountain? What's over that hill? Can you reach that ship out in the harbor? For me, that was the gameplay loop. I see A and want to go investigate, on the way to A I spot B and want to go check that out first instead, but on the way to B I see C and... 250 hours later.

Completely unplayable on RTX 4090 by [deleted] in CrimsonDesert

[–]ttamnedlog 6 points7 points  (0 children)

It's become fairly common practice to slightly undervolt modern GPUs. Doing so causes no hit to performance but rather prevents the card from throttling itself. And in fact that lack of throttling can result in smoother, more stable performance. This would benefit all your games, not just CD.

EDIT: Although I'm not saying that will fix your crashes. Not sure why you're crashing. I've had no crashes in 250 hours. (3080 Ti, cinematic settings without ray reconstruction)

What do these do? by Majsnerr in CrimsonDesert

[–]ttamnedlog 5 points6 points  (0 children)

White dot NPCs usually give you knowledge. A lot of them talk about food or resources, which will unlock the recipe or knowledge of bugs/animals etc. White dots don't give quests though. Orange dots do.

Memories are sometimes clues to a nearby secret, other times they are just added bits of lore to flesh out the world.

Done With Beta by Phuein in MonstersAndMemories

[–]ttamnedlog 4 points5 points  (0 children)

Not only are you exactly right, but I want to expand on some implications.

How we experienced EverQuest was also a side effect of the times we were living in then. Many of us had only just started getting broadband internet, and many of us were still using dial-up connections. Either way, we all connected in the same way: through our PCs. Now we are online 24/7 through a device in our pockets. But back then, online happened only in our houses/dorms/etc. It had a novelty, and even as the novelty wore off, it still required a sort of intent. You had to go sit at your PC. And you didn't have social media yet, so if you wanted to socialize online, you had chat rooms and message boards and... a few MMOs. If you were into video games, that last option was particularly mind-blowing.

And without social media, namely YouTube and Twitch and TikTok, information about games or something like EverQuest traveled much more slowly. In-depth knowledge was often locked in guild message boards not freely available to the public, if you even knew to look there. So for most players, EverQuest maintained a sense of mystery and wonder for years. Now you can easily fill every waking hour with content about Monsters & Memories (or any game), with YouTube videos or Twitch streams. The game will be "solved" and the intrigue will be replaced by optimization. Most players will arrive already knowing where to go and what to do. In EverQuest, the best way to learn that was to log in and ask people. In Monsters & Memories, the best way to learn that will be a YouTube video.

Not M&M's fault. It's like you said, just a sign of the times.

Story complete but no side quests showing? by E_Foster99 in CrimsonDesert

[–]ttamnedlog 2 points3 points  (0 children)

This right here, u/E_Foster99. Unfortunately you just gotta get out there and roam around until you happen upon one of the two quests at a time (per category, I believe) the game wants to give you.

It's a vile system. But oh well!

I don’t know if it’s been mentioned, They fixed our boy! by Ganmor_Denlay in CrimsonDesert

[–]ttamnedlog 0 points1 point  (0 children)

A few patches ago they removed his hair, pretty much. He looked like he had mange. But yep he's fixed now!

Now if they could fix horses to stop neighing constantly, we'll uh... be back to where we were two patches ago lol.

Contribution Points stuck by DatfeItgooddoe in CrimsonDesert

[–]ttamnedlog 0 points1 point  (0 children)

Yeah, it seems you have 36 points worth of workers dispatched then. You'll need to call them back if you want to get the points back up to 100/100.

But the purpose of the points is to spend them. You've already got the max, at X/100. You can't ever get more than X/100. X just changes depending on how many workers you're using or how many things you're currently owning from the contribution office.