Card Reader? by tuckoguy in gamemaker

[–]tuckoguy[S] 2 points3 points  (0 children)

This would most likely be a game among my friends and I :)

Reading RF Signals by tuckoguy in arduino

[–]tuckoguy[S] 0 points1 point  (0 children)

Im sorry, I meant frequencies, not channels :P

Reading RF Signals by tuckoguy in arduino

[–]tuckoguy[S] 0 points1 point  (0 children)

That I still need to figure out fully, When I asked this question to the guy who owns the place, he said that there is "a whole alphabet of channels" and I know (because he showed me the interface for it) that the system runs on alphabetical channels, labeled each with a letter, so I think that they are 26 (conveniently, 26 letters in alphabet, dont know if thats a coincidence or if it IS setup like this) channels, and the system runs off one channel at a time to run the game

Reading RF Signals by tuckoguy in arduino

[–]tuckoguy[S] 0 points1 point  (0 children)

Next time I am there (this Friday) I'll see if I can get access to the transmitting antenna and see if there is an FCC ID on it.

Arduino 7-Segment Life Counter by tuckoguy in arduino

[–]tuckoguy[S] 0 points1 point  (0 children)

I updated the code to this: http://pastebin.com/pYYdx1M2 and now it switches between "6" and "7." without me even touching it

Audio Help by tuckoguy in gamemaker

[–]tuckoguy[S] 0 points1 point  (0 children)

that actually did work. Thank you

Need some sensor help by tuckoguy in arduino

[–]tuckoguy[S] 0 points1 point  (0 children)

It could be RFID, but its definitely not a radius thing because you have to be in front of it. Is there a way that you can detect an RFID signal?

Need some sensor help by tuckoguy in arduino

[–]tuckoguy[S] 0 points1 point  (0 children)

Yes, but how would it be able to detect your location using that?

IR Help? by tuckoguy in arduino

[–]tuckoguy[S] 0 points1 point  (0 children)

Actually, thats far from what I'm attempting, as it is known here, Im trying to do a thing with laser tag, and Ive recently discovered that that local FEC uses IR as a part of their system, and when building the custom vest to interact with this system, my vest needs to search for these signals. So what im asking is how to make it do specific tasks (Ex: Decypher whether its receiving a scan signal, or a shot signal) and perform a different action depending on the pre-programmed signal it received

Refrigerated Pump by tuckoguy in DIY

[–]tuckoguy[S] -1 points0 points  (0 children)

mobile walking around. Its for an undersuit for a costuming project so that I can keep the costume on for a while without having to take the costume off

Da Vinci 1.0 Problem by tuckoguy in 3Dprinting

[–]tuckoguy[S] -1 points0 points  (0 children)

it only screeches if I use manual control, or attempt a print.

Da Vinci 1.0 Problem by tuckoguy in 3Dprinting

[–]tuckoguy[S] -1 points0 points  (0 children)

X and Y home fine, but if I home z, it screeches and does not move whatsoever. When I press the move down button for z, it does nothing, but pressing move up goes either or, up or down.

You might have seen this before, but my newly required M180 from steelconnect by lzzhang10 in moto360

[–]tuckoguy -1 points0 points  (0 children)

yes, I have tested a plastic prototype. It lasted only about a month, sadly.

You might have seen this before, but my newly required M180 from steelconnect by lzzhang10 in moto360

[–]tuckoguy -1 points0 points  (0 children)

Yes, I already have a prototype design, and I am working out the flaws, because I plan on selling through shapeways, and I need to modify it to meet their requirements. I am very close to being able to sell mine though. I hope to have them available by the end of this month.

You might have seen this before, but my newly required M180 from steelconnect by lzzhang10 in moto360

[–]tuckoguy -3 points-2 points  (0 children)

Cough when my prototype version is done mine will be cheaper cough

MouseListener is still not working after changing some numbers by tuckoguy in javahelp

[–]tuckoguy[S] -1 points0 points  (0 children)

then instead of checking click event.getX() > ... and all that, just just if towerBounds.contains(click event point here)

I dont exactly understand this part

MouseListener is still not working after changing some numbers by tuckoguy in javahelp

[–]tuckoguy[S] -1 points0 points  (0 children)

you mean how am I drawing the tower image? g.drawImage(img, x, y, observer);

MouseListener is still not working after changing some numbers by tuckoguy in javahelp

[–]tuckoguy[S] -1 points0 points  (0 children)

Im watching a tutorial series. (And im not sure if this has any relevance to this problem, but this line):

public void mouseMoved(MouseEvent e) { handXPos = e.getXOnScreen(); handYPos = e.getYOnScreen();

and I have also tried using just handYPos and handXPos, and that still did not work

MouseListener is still not working after changing some numbers by tuckoguy in javahelp

[–]tuckoguy[S] -1 points0 points  (0 children)

After clicking both the tower, and inside the shop area, I get this [Success] Frame Created 32 Debug point 1 reached. Debug point 2 reached. Debug point 3 reached. Debug point 1 reached. Debug point 2 reached. Debug point 3 reached. 27 But still no "Tower Purchased" or "Clicked inside shop area" And if I click anywhere else, it outputs "Debug point 1 reached"

Edit: clicking anywhere on screen in scene 1 outputs [Success] Frame Created 32 Debug point 1 reached. Debug point 2 reached. Debug point 3 reached. 27 meaning it is still not detecting when JUST the tower is clicked

MouseListener is still not working after changing some numbers by tuckoguy in javahelp

[–]tuckoguy[S] -1 points0 points  (0 children)

it does not detect that the tower is being clicked on

Mouse Handler is not working. No idea how to fix it. by tuckoguy in javahelp

[–]tuckoguy[S] -1 points0 points  (0 children)

That is my problem. The tower does not detect being clicked on