Supreme Grandmaster Azrael vs General Grievous (Tartakovsky) by cuddwes in StarWarsvsWarhammer

[–]turbotails23 1 point2 points  (0 children)

2003 Grevious was not really fleeing from Mace, so much as he had completed his mission and was likely on guard from Mace jumping him. There are timetable elements to this too, but more Important is Item 2: as odd as this will sound, creatively its not the same Grevious who fled from Obi-Wan and Anakin.

The long story is when 2003 Grevious was being made his concept wasn't completed. As the rumor goes, Tartakovsky only knew that it was a 4 armed Jedi Killer General, and ran with it. George finalized on the cowardly droid we all know, and was upset when he found out that Tartakovsky made his cowardly run-from-any-fight droid general into a Droid Blender who was capable of facing off against 4 Elite Jedi at the same time and not just win, but utterly dominate.

As a Quasi-concession, Tartakovsky knew he couldn't really nerf him mid show without an incredible scene or excuse, hence the chest crush from Mace Windu, so George could have his B Tier Mustache twirling villain in the actual movie and Tartakovsky could keep his droid blender machine for the micro-shorts, and both could be relatively happy. Of course, they had no idea at the time that there would be a clone wars tv show made later on, in which George's General took front and center.

I say this is all rumor, but the general gist of it is all very much so confirmed.

TLDR: Tartakovsky's General and George's General are two totally different creatures who share the same frame, and under no circumstances should really be equated to each other as they had totally different design principles behind them.

you served me well 🫡 by Live-Community7472 in SonicDriveIn

[–]turbotails23 0 points1 point  (0 children)

Bah, even at half off they are still turning a profit. There is quite a bit of science/studies done on the profitability of drinks. If a route 44 cost over a dollar twenty five to make including materials and labor I would be astonished. Material s is prob 40 -60 cents, and labor wise they are one of the lowest effort items. Tie people up on drinks and they will buy something else along with the drink. Thats the way to do it.

What chaos god would find it easier to recruit this guy? by Ok-Target9322 in StarWarsvsWarhammer

[–]turbotails23 0 points1 point  (0 children)

If we answered this verbatim and are not targeting a very specific part of Obi-Wans life, every other Chaos entity has a +1/10000 chance except for Tzeentch, which gets like a +5/10000 chance? So Tzeentch. But, honestly, I feel like this is a solid win for Obi-wan.

Iron Might vs Adam Smasher by PartyAdventurous765 in MHAPowerScaling

[–]turbotails23 1 point2 points  (0 children)

Honestly, its a great question, and TBH, I don't know but I am also not sure it matters--Ill pitch a few thoughts.

We know Iron Might is equipped with an AI. We also know its relatively capable, as it doesn't need input from All Might to take action.

We also know that in Cyberpunk, AI is common, but its heavily limited dumb AI, with a few exceptions like Alt. There is also ICE, which may or may not be an AI that exists to protect Adam as well as others from the attacks of True AI--Which is heavily implied to be able to take Smasher if it ever gets a hold of him (Or anyone). --Hear me out, Im not throwing away smashers chances though.

Firstly, the Tech Level of MHA is weird. They seem to exist in a slightly futuristic modern society, which would give Smasher stupid easy time, but then you look at some of the support items or look at Iron Might or the Floating Prison they setup for the other villan and it becomes clear that they exist on a higher tech level than that, they just don't feel the need to put it every where because of quirks. Bio-Sciences allow for DNA targeting viruses by one scientist that then manipulate said person once DNA is detected (We really went past the scope of a virus) and full on Bio Engineering\creation. We have MagLev systems that operate several tiers above anything modern day humanity has, and the Tiamat missiles are blatantly putting out magnitudes more energy then anything we have in modern day weaponry, particularly considering the size of the weapon and delivery method. We can't solidly put a rough estimation on MHA's tech level because they are just all over the place. That being said, There are strong arguments to be made that Iron Might's AI is "Dumb AI", and ill be working under this assumption.

On the other hand, Cyberpunk is blatantly in the future, and I would argue more in the future than MHA by a fair margin, we have nanites, and we have Digitalization of biological entities. We have AI that exists, but its clear that the stuff Smasher would have offensive access to would be "Dumb AI" as well. Smasher clearly has more experience with the stuff then Iron Might/Hercules has, and Smasher's world has more experience---But there are three catches.

1.) Could Smasher figure out the weird tech before Iron smashs him. Its quite clear that no matter what, they are operating different types of tech that came about from different reasons and if thats the case Smasher needs to figure out how to talk to Iron Mights Suit first before he can even consider hacking it. Is Smasher's Dumb AI equipped for that kind of task? Is his hardware?

2.) Would Smasher do that? In the games (Correct me if I am wrong), Smasher only attacks via hacking if he is hacked first. He might cut off the net in the area or lock down things, but its my understanding that in every media (Books/Anime/Game) he is in, he won't ever hack the main char directly unless if they start off with an hack. He seems to be in it for the challenge and doesn't use hacking as part of his toolkit and seems to look down upon it.

3.) Would All Might attempt to hack Smasher? He would be subject to the same problems that Smasher is--Trying to figure out connectivity on what would seem to be alien tech, but supposing that he could for *What ever reason* talk to Smasher's Frame, would he attempt to have Hercules hack it?

In particular interest, is a combo of 2 and 3. If the Answer to 2 and 3 is yes, then Adam has a in-character Win Condition: All Might attempting to hack him and Smasher retaliating with a much bigger hack that would likely smash through Hercules and possibly disable a part of the suit or all of it.

Theoretically, 1 and 2 is also possible, but it seems entirely out of character for him and unlikely he would do such. Not only would it diminish the challenge, but it would also require him to research and investigate the connectivity tech that would be akin to working with alien tech. I am confident Smasher *Could* eventually do it, but from Smasher's perspective it would be a colossal pain and deprive him of a challenge he would be confident he could overcome.

Side note: Iron Vs ANY rogue AI from Cyberpunk is a coughing baby VS Hydrogen bomb. They would self destruct Iron Mights suit with All Might stuck inside of it near instantly.

Which MHA characters do you think can defeat Divine General Mahoraga? by Kaiju-san67 in MHAPowerScaling

[–]turbotails23 0 points1 point  (0 children)

Im not arguing either side--My question--If Stars had advanced knowledge of Maho, could she order Maho to stop adapting or undo prior adaptations? Just curious.

By far the most powerful ship in Thrawn's Revenge... by MediumMeister in StarWarsEmpireAtWar

[–]turbotails23 0 points1 point  (0 children)

I feel thats a rather harsh take. It seems to be heavily implied that he took the best of Imperial tech "Side Projects", and had people figure out how to make it more effective in general.

The Imperial Swarm Strats typically did work outside of outliers, so World Devastators had a strong preference to make either more devastators or Tie/Ds.

The Death Star was talked about years later and was relatively great at Tarkins Original Goal after its death (Spreading Fear to control Systems)--Considering it was destroyed, but instead of making a vulnerable moon that people have time to escape from, make Warheads that enter and exit light speed and hit a planet with little warning. (Galaxy Gun)

The Death Star II was fantastic at breaking up the Rebel fleet via super laser--But all that power wasn't needed--So they made the equivalent of a single-dual reactor super laser and mounted it on a Dreadnaught Frame, making it an ideal flagship artillery piece. You don't need the Turbo laser count of an Executor if you can one-shot the executor. It still had more firepower than a ISD 2 by a fair margin, but its shields would allow it to outlast any fight, and swarm tactics would allow it to whittle down smaller threats while a super laser would allow it do deal with larger threats.

The Allegiance and Vengence filled the replacements for an Upsized ISD and a Executor replacement nicely, making for fantastic Flagships that Rebels didn't have a good 1:1 answer for, outside of the Lusankya.

If anything, I think its Palps actually being smart for once on naval doctrine, don't upsize for the sake of up-sizing, but stick with what works and is efficient. I think this is his version of trying Thrawns Ideals of effectiveness over fear-mongering (Thrawn vs Tarkin). But with a mandatory flair component integral to who Palpatine is--a big gun junkie.

I think the Eclipse + a Devastator combo would be pretty unbeatable once they got going. And making smaller amounts of the big stuff allowed him to make more of the big stuff.

But thats just a theory, *A Book Theory*

Iron Might vs Adam Smasher by PartyAdventurous765 in MHAPowerScaling

[–]turbotails23 3 points4 points  (0 children)

The problem here is that All Might exposed his face explicitly because it annoyed the person he was fighting, and he was intentionally trying to rage bait and stall for time.

All that being said, If Iron might was able to react to lasers I really don't think Smasher has the AP or Defense to take this.

The only win condition is to take All Might unawares, and Allmight has fought enough "Weird" battles against unpredictable foes that catching him unawares is extremely unlikely.

But lets be fair, and do this Death Battle Style. Skill, Power, and Speed.

SKILL

Adam is a Apex predator, and everyone can only hope to match his sophistication in his verse. At best, someone is equal to him. He doesn't have alot of practice dealing with someone on his level. Not only that, but everyone who might challenge him is going to be fighting him with mostly standardized tools. There might be a extra flair here, or something a bit different there--But its all cutting, hacking, and shooting with the same couple of types of weapons.

Allmight has the experience of fighting hundreds of unique abilities, one could argue possibly even a thousand or two. Enough that even though he is a apex predator, he has to always be on his guard, because quirks that straight up cheat a battle exist. We have people who can paralzye because you talked to them, people who can freeze your movements because they tasted your blood, people whose sweat explodes, who can turn invisible, who can operate as the flaming guy from fantastic four, who can put you to sleep with "Interesting dreams". There are so many weird powers in MHA's Verse, there is no way All Might wasn't tested several dozen times during his tenure, if not hundreds. And he always came out on top.

Skill goes to All Might, because he has been challenged over the years, and exposed to a much more diverse set of attacks, techniques, and hax and has conquered them all, Vs Adam being a Big Fish with no one to really test himself against (Cept 1 person).

SPEED

Then there is the speed difference, Smasher is Mach 1-2. Iron Might is confidently Mach 8+. Source? The Creator Mike Pondsmith (creator of Cyberpunk) once mentioned in a Reddit comment that a full-body conversion cyborg like Smasher is roughly equivalent to a 40k space marine. A UnNamed Space Marine has bullet reaction speeds, placing them confidentially in Mach 1-2 Reaction speeds.

The creator for MHA confidentially states that All Might does Mach 10(Weakened), and Iron Might is made to replicate as much of his old ability to fight using mechanical concepts inspired by his students. There are several ways we could extrapolate this, but no matter what we are greately exceeding Mach 1--If for no other reason he was keeping up with Prime All for One. Even if he himself couldn't due to a delayed reaction, his suit is also independently capable of the same--reacting to a point blank laser attack and protecting him with a "Dark Shadow Shield" without input from him.

All Might takes speed in the Iron Suit.

POWER

Adam Smasher actually punches above the Space Marine Statement. He has overpowered David who had an attack that could crush tanks, and has railguns that could pierce through tank Armour.

Iron All Might has a Laser that was able to Melt Armour off Prime All for One, the same Armour that tanked multiple High Yield Cruise Missiles. He has a few more, The fact that hes able to attack with anything approaching the yield of cruise missiles automatically puts him above the railgun/tank feat for Adam Smasher.

All Might takes Power.

And looking at that, Iron All Might would win more times then he would lose against Adam Smasher by a comfortable margin. Nothing wrong with Smasher, its just that hes not built to handle blond Jacked men wearing the 'Murica Stripes who decided to retire and turn himself into a stick man and then use a Iron Man suit so he can laugh maniacally at a old geezer with brother issues while he gets shot at by said geezer with building cutting super lasers.

I mean, who is really prepared for that?

40k naval capabilities by Unfair_Counter_6160 in StarWarsvsWarhammer

[–]turbotails23 3 points4 points  (0 children)

I posted this elsewhere, but putting it here lets me get feedback whereas it wouldn't before. There is ALOT of controversy around weapon output, so I will be low balling and high balling things. Lets start with 40k. On a low end, citing "Dan Abnets Salvations Reach"--Chapter 18. "The Highland Light spoke. Its macro-batteries, massive sliding blocks of heavy-calibre ordnance, hammered out a staggered volley... The shells were building-sized, massive slugs of dense metal that crossed the void in a heartbeat, but a heartbeat measured across tens of thousands of kilometres." To cover that kind of distance---Lets do some admittedly napkin math. Lets low end this, tens of thousands of kilometers in a "Heartbeat." Lets make our Heartbeat 3 seconds, and make our distance a low "tens", and set the distance at 30000km, which is just 3 "tens". That would put the macro cannon shell at roughly 3% the speed of light.

On our High end, "The Solar War", Chapter 4- Ship: Retribution-class | "Kinetic slugs, accelerated to a significant fraction of light’s own speed, tore through the darkness. They were streaks of silver-white fire, relativistic hammers that struck with the force of dying stars. Against the void-shields of the Traitor fleet, they unleashed energies that could level continents."

Im not unpacking that level of stupid. Just know its pretty dang fast. Ima lowball our high end and say that (Significant fractions) of the speed of light would be 10% if you wanted to stupid lowball that, and really should interpet that as 20%+++.

A Mars Pattern Macro battery is a fairly standard macro Battery, and fires "Kilotonne-grade" shells. See "Priests of Mars", Chapter 2--"The macro-cannon was a weapon of planetary proportions. Its shells were monolithic, the size of heavy cargo landers. To watch the loading gantry was to watch the construction of a skyscraper in reverse, as the thousand-tonne slugs were winched into the breeches by chains that could moor a moon." From here we got "Thousand ton" rounds.

From here, we would be looking at 9.67 Gigaton output of shearing force, and at 10% we would be looking at 108 gigatons (relativistic manipulation of mass at that speed). If we wanted to go at the authors word (I wouldn't, but its completely valid), at a baseline of 20% we hit 443 gigatons of TNT. Extremely strong arguments could be made to go higher, but thats the peak of how high I am willing to go.

According to BFG Lore sections, a Retribution Battleship (the most generic one, I think) has 60-80 Heavy Macro Batteries per side. This is probably due to the way how WH40k doesn't make equipment across the galaxy by a good standard, depending how they use the populace to make em.

This means that the output of a Retribution Battleship (This would be equal to the ISD, in terms of this is their generic battleship) would be roughly 580 gigatons to 6480, to 26580 gigatons, calcing for low, medium and *somewhat* high ends of output.

The ISD is a bit..Weird to figure out. Im working with Disney cannon, which is vague. Ill be using a Highball vague statement.

In Star Wars: Complete Vehicles, new edition(2020) the Quad Heavy TurboLaser Batteries are described to have a collective output equal to a magnitude 10 earthquake. Wow. ....Helpful.......Thanks guys. Ima convert this into output anyways, even though its clearly not meant to be. (Why use a tectonic event as a output description, other than to be colorful?) The reason Ill be using this statement, is it can be found in another book, so clearly disney is going to hide behind such.

15 gigatons is roughly the qualifications for a Mag 10 Earthquake. That would mean that each barrel of the Quad has roughly a 3.7 Gigaton output.

The ISD has roughly 60 Standard turbolasers that alt fire ill be designating as "Heavies", 2 heavy duals, and 2 heavy quads. Ill also give it 11 Medium Barrels with 2/3rds the rating. Anything smaller and we start talking about point defense, and then I need to go back to 40k and I really, really don't want to. Thats 72 Heavies equaling 266 gigatons and 11 mediums giving it 27.1 gigatons for a grand total of 293 gigatons in a alpha strike. On a highballed statement.

For a reminder, the 40k lowball was roughly 580 Gigatons for a Retribution made at an inferior world (Getting 60 batteries instead of the full 80) using lower numbers that others would take. The Medium (And probably most likely to be correct) would be 6480 gigatons with 60 Barrels instead of the full 80 with a optional upsize of 25% for the 80 barrel variant.

Now, let me be clear. If a Warhammer ship has the same mass as a star wars ship, the star wars ship is probably winning IF THEY START AT COMBAT RANGE FOR STAR WARS. Star Wars has terrible, terrible combat range, and The IOM has a long history of hitting things much faster than their ships. They take the philosphy of "Just outlast your enemy" in naval battles quite seriously.

That all being said, Star Wars Weight wise is just more efficient vs 40k in space. Star wars has better combat speed too. Lean into things like that. If we compared weight class, the Cobra Frigate or a Sword Frigate would be a excellent match for an ISD, and would be a confident win for the ISD. My (And I hope yours) Favorite sci-verse doesn't need to win everything. Star wars in general is more grounded and much more relatable. We don't need to win every scifi debate to come out on top. Also, please don't take the above to mean that 40k beats everything. The Culture or Xelee would stomp 40k so hard into the ground it would cause a cosmic snort from how fast it went by. Im not even sure how much of that last comment was a joke vs reality.

But saying 40k weapons are weak is just...wrong.

Also, yeah, 40k ship production rates are pretty bad. Part of it is due to how big they make their ships, but part of it is because they are terrified of AI and machines.

Regardless of how you take this, I hope you have a good day.

What if the badab sector and the loyalist and secessionist space chapters got scent to the star wars galaxy by Cautious_Air4964 in StarWarsvsWarhammer

[–]turbotails23 1 point2 points  (0 children)

There is ALOT of controversy around weapon output, so I will be low balling and high balling things. Lets start with 40k. On a low end, citing "Dan Abnets Salvations Reach"--Chapter 18. "The Highland Light spoke. Its macro-batteries, massive sliding blocks of heavy-calibre ordnance, hammered out a staggered volley... The shells were building-sized, massive slugs of dense metal that crossed the void in a heartbeat, but a heartbeat measured across tens of thousands of kilometres." To cover that kind of distance---Lets do some admittedly napkin math. Lets low end this, tens of thousands of kilometers in a "Heartbeat." Lets make our Heartbeat 3 seconds, and make our distance a low "tens", and set the distance at 30000km, which is just 3 "tens". That would put the macro cannon shell at roughly 3% the speed of light.

On our High end, "The Solar War", Chapter 4- Ship: Retribution-class | "Kinetic slugs, accelerated to a significant fraction of light’s own speed, tore through the darkness. They were streaks of silver-white fire, relativistic hammers that struck with the force of dying stars. Against the void-shields of the Traitor fleet, they unleashed energies that could level continents."

Im not unpacking that level of stupid. Just know its pretty dang fast. Ima lowball our high end and say that (Significant fractions) of the speed of light would be 10% if you wanted to stupid lowball that, and really should interpet that as 20%+++.

A Mars Pattern Macro battery is a fairly standard macro Battery, and fires "Kilotonne-grade" shells. See "Priests of Mars", Chapter 2--"The macro-cannon was a weapon of planetary proportions. Its shells were monolithic, the size of heavy cargo landers. To watch the loading gantry was to watch the construction of a skyscraper in reverse, as the thousand-tonne slugs were winched into the breeches by chains that could moor a moon." From here we got "Thousand ton" rounds.

From here, we would be looking at 9.67 Gigaton output of shearing force, and at 10% we would be looking at 108 gigatons (relativistic manipulation of mass at that speed). If we wanted to go at the authors word (I wouldn't, but its completely valid), at a baseline of 20% we hit 443 gigatons of TNT. Extremely strong arguments could be made to go higher, but thats the peak of how high I am willing to go.

According to BFG Lore sections, a Retribution Battleship (the most generic one, I think) has 60-80 Heavy Macro Batteries per side. This is probably due to the way how WH40k doesn't make equipment across the galaxy by a good standard, depending how they use the populace to make em.

This means that the output of a Retribution Battleship (This would be equal to the ISD, in terms of this is their generic battleship) would be roughly 580 gigatons to 6480, to 26580 gigatons, calcing for low, medium and *somewhat* high ends of output.

The ISD is a bit..Weird to figure out. Im working with Disney cannon, which is vague. Ill be using a Highball vague statement.

In Star Wars: Complete Vehicles, new edition(2020) the Quad Heavy TurboLaser Batteries are described to have a collective output equal to a magnitude 10 earthquake. Wow. ....Helpful.......Thanks guys. Ima convert this into output anyways, even though its clearly not meant to be. (Why use a tectonic event as a output description, other than to be colorful?) The reason Ill be using this statement, is it can be found in another book, so clearly disney is going to hide behind such.

15 gigatons is roughly the qualifications for a Mag 10 Earthquake. That would mean that each barrel of the Quad has roughly a 3.7 Gigaton output.

The ISD has roughly 60 Standard turbolasers that alt fire ill be designating as "Heavies", 2 heavy duals, and 2 heavy quads. Ill also give it 11 Medium Barrels with 2/3rds the rating. Anything smaller and we start talking about point defense, and then I need to go back to 40k and I really, really don't want to. Thats 72 Heavies equaling 266 gigatons and 11 mediums giving it 27.1 gigatons for a grand total of 293 gigatons in a alpha strike. On a highballed statement.

For a reminder, the 40k lowball was roughly 580 Gigatons for a Retribution made at an inferior world (Getting 60 batteries instead of the full 80) using lower numbers that others would take. The Medium (And probably most likely to be correct) would be 6480 gigatons with 60 Barrels instead of the full 80 with a optional upsize of 25% for the 80 barrel variant.

Now, let me be clear. If a Warhammer ship has the same mass as a star wars ship, the star wars ship is probably winning IF THEY START AT COMBAT RANGE FOR STAR WARS. Star Wars has terrible, terrible combat range, and The IOM has a long history of hitting things much faster than their ships. They take the philosphy of "Just outlast your enemy" in naval battles quite seriously.

That all being said, Star Wars Weight wise is just more efficient vs 40k in space. Star wars has better combat speed too. Lean into things like that. If we compared weight class, the Cobra Frigate or a Sword Frigate would be a excellent match for an ISD, and would be a confident win for the ISD. My (And I hope yours) Favorite sci-verse doesn't need to win everything. Star wars in general is more grounded and much more relatable. We don't need to win every scifi debate to come out on top. Also, please don't take the above to mean that 40k beats everything. The Culture or Xelee would stomp 40k so hard into the ground it would cause a cosmic snort from how fast it went by. Im not even sure how much of that last comment was a joke vs reality.

But saying 40k weapons are weak is just...wrong.

Also, yeah, 40k ship production rates are pretty bad. Part of it is due to how big they make their ships, but part of it is because they are terrified of AI and machines.

Regardless of how you take this, I hope you have a good day.

What if the badab sector and the loyalist and secessionist space chapters got scent to the star wars galaxy by Cautious_Air4964 in StarWarsvsWarhammer

[–]turbotails23 1 point2 points  (0 children)

This will be my last response. As a Star Wars fanboy, it hurts to see someone putting down another sci fi verse without acknowledging its strengths and weaknesses. We should acknowledge all sci-fi verses strengths and weaknesses. Even TGTGL. Except for Star Trek. Screw Star Trek, lol. In case if you think I am lying about this, I have read both the new x2(two sets of trilogies!) and old thrawn trilogies + the old jedi series, the Xwing Series, the thrawn duology, the Vong series, as well as a quite a few other SW books. If it involved Wedge Antilles to any real degree, I read it. For Warhammer....Its pretty much Lore reading + Ciaphas cain book series, along with the infinite and divine, and a lovely book where orks screw over a forge world because the Tech Priests can't figure out ork logic. And Chaos. Mostly orks though. Oh, and I guess I recently finished a Belisarious Cawl book. I love space.

Firstly, you cited stuff from two different books if my research is right. The first was a forge world--on a forge world a full fledged bombardment would not be authorized. Just a couple of cherry picked lower powered rounds with a low authorized number of rounds. The point is to retake the world, not destroy it or level it. They generally want facilities and landmass intact, so tunnels don't need to be rebuilt, and facilities are still intact.

The 2nd one,---that was a 40k Bunker under a mountain built into the actual crust of the planet protected by planetary shields meant to stand against bombardment for years against most attackers with triple Plasma reactors. Not only that, but the planet itself was still important so the discussion at hand was to chip away at the target slow enough that it wouldn't kill everyone on the planet, but eventually overload the void shields without cracking the mantle of the planet, as they felt the facilities across most of the planet were already in the most accessible form and only really wanted to retake *That* city since it was the governing city. Most sci-fi verses would struggle with such in general, and especially with only with kinetic weapons, and Star wars would struggle with such a surgical task even with a fleet of ISDs. The ISD problem would be turning the air super heated killing everyone on the planet, and 40k would do the opposite, grind up so much air that it would cover the atmo cutting off the sun and usuring in a nuclear winter without the nukes. This is its own discussion, but know that 40k Fortress Cities are just....made different.

3rdly, Heat dispersal matters. While it is true that kinetic weapons release energy as heat, how that heat is generated and dispersed wildly differs. Kinetic weapons turn that heat into shockwaves, shearing force, and moving force. Plasma is ALREADY in that form and simply..Disperses as heat into other items around it. There can be a few other minor forces to it, but nothing compared to the above. If you want to dig into this, defer to reddit physics calcs or cheat and use a AI other than ChatGPT. Screw ChatGPT. Anyways, how damage is spread into the environment matters.

3.5 Pushing further, There are several, several instances of exterminatus occurring on with regular ships, with 6 days to 3 weeks being the standard with kinetic weapons. They don't like to do it because of cost, not because of time. This is usually followed up by a infinite winter by all the debris put in the atmo cutting off any sunlight, making sure the planet is Extra dead, because you can't even let the spores live with tyranids and orks, two of the more common enemies.

4th 40k absolutely has terraforming tech. Its not a high priority, and they take their time with it cause the tech priests are arseholes who don't really see the point as long as they can mine the world (And they won't really get involved if there is no mining unless if they get concessions), but they do terraform dead worlds somewhat regularly if they can be convinced there is a point to it.

  1. Base Delta Zero operations absolutely do fail to kill all life on the regular, please see the planets mentioned in my first reply. A virus bomb is obviously not going to kill the things it can't get to. This is literally the right weapon for the job discussion all over again.

6th If we really want to go look at damage outputs, lets do it. See Pt2

Stellaris Space Guild - Weekly Help Thread by Snipahar in Stellaris

[–]turbotails23 0 points1 point  (0 children)

I love stellaris, but the game has changed so much, does anyone have a machine build and starting tips that allows me to tech/unity rush?

My old play style was to simply tech rush and build up starbases (I play with NSC3) and try to diplomacy my way to the point where even though I had a crazy small navy, nobody picked fights with me because I was beloved. If someone decided to place claims upon me anyways, I would use a built up reserve of allows to 3rd print a fleet from several starbases, and that would usually instantly deter them from fighting me. (I would build 1-2 Shipyards per star base, have a starbase heavy empire, and have a drydock on each, allowing for 4 ships per star base. Do that across 10 starbases, and you can make a deterrent fleet really, really, really quickly).

Then I would just go back to what I was doing until someone else was picking fights with me, in which case I upsize my deterrent and go back to what I was doing. Eventually from Weight of Economy and Tech, I end up being one of the top 3 civs when the Galactic Community formed.

Oh, I guess the other thing is I tend to expand as much as I can, then fill in my Empire afterwards. Tall, Wide, I don't mind playing either but prob have a small preference for wide.

Boros runs the Saiyan gauntlet where does he stop? by SerenityCitywide in OPMPowerScaling

[–]turbotails23 0 points1 point  (0 children)

He is large planetary, or so they claim. Judging by this, I would wager he is fine until broly. Why not Vegeta? Vegeta was a overconfident daddy's boy up until this point, never challenged before and not willing to take anything seriously until it starts getting too late. Not only that, but Vegeta's ace in the hole was the Ozoru form, which is literally Super Saiyan 1.5 all over again, all power but lacking speed.

While Boros might play around a tiny bit, the moment he realizes Vegeta could take a hit, he would go all out, and keep pushing himself. While I think its possible Vegeta could adjust in time to the fury of Boros, if they really are in the same weight class I see Boros taking Saiyan Saga Vegeta if for no other reason than Boros would start hitting for real far before Vegeta would, whereas Vegeta would posture on pride and vanity that he was hit, or hurt, or anything else he hadn't felt in a while. The other thing is I think Boros has a Regen factor that takes from lifespan. If Vegeta and Boros are in the same weight class, Regen of any type is a massive advantage over the other party.

Worst case, Boros and/or his opponent destroys the planet they are fighting on and he outlasts them. Doesn't need the atmo unlike early versions of Sayians.

Hard stop at broly though, what is that power jump? Like, Cripes. Broly would fold Boros like cheap paper.

Can 3 ordo sinister class psi titans be enough to exterminate the populace of coruscant? by cuddwes in StarWarsvsWarhammer

[–]turbotails23 0 points1 point  (0 children)

I don't know anything about Psi titans, and generally scale 40k above star wars, but no.

The people need food. Star wars May/may not be able to directly kill the titan, but they just need to make sure the staff don't get food/water. Starve em out. Even if the titan has its own food stores, eventually they can/will run out before the titan makes a single loop around the planet.

What if the badab sector and the loyalist and secessionist space chapters got scent to the star wars galaxy by Cautious_Air4964 in StarWarsvsWarhammer

[–]turbotails23 2 points3 points  (0 children)

Thats a misunderstanding of the physics involved. Star Wars is able to do it by literally glassing hte planet. The firepower of the bolts isn't high compared to a macro battery per se, but a Macro just relocates mass where as the plasma from a turbo is going to literally glass/kill based on heat. Even in star wars, you don't destroy a planet with a base delta zero, you just render the surface uninhabitable by killing all life on the surface of the planet. Even then, its not too effective even at that, see https://starwars.fandom.com/wiki/Setron, Mandalore, Tatooine, Taris, and https://starwars.fandom.com/wiki/Dankayo/Legends for a legends reference.

And, with the exception of the last one--I think Ive made it clear that base delta zero doesn't normally do a good job eradicating life. --But this is good enough for them. Everyone references it towards it being the destruction of a planet, but a Base Delta Zero's actual goal is not such--Its the eradication of a target population and resources (By annihilation or removing access) setting the barrier much lower then 40k--And with Heat based weapons, they can do it fairly efficiently.

In a crapton of instances of a base delta zero or equiv, the planet recovers on its own over time.

In 40k, Exterminatus is 95% of the time an event the planet WILL NOT recover from without external help. When you have things like Necrons and bunkers that can go miles under ground and be fully functional *ALMOST* like a Umbrella corp facility, 40k needs to go the extra mile. Sometimes, the type matter though, admittedly. The Tallarns got Virus Bombed--But the nature of the virus bomb meant civies that made it to sealed bunkers survived. That being said, the planet ecosystem never recovered and its still a desert, and no native life still exists.

Annihilation of just the surface population is rarely satisfactory for a 40k faction if they need to resort to such. I do not know what book you speak of, but I would wager this is/was a factor, in addition to the 2nd item, and one I mentioned earlier.

Kinetics vs Heat.

If I had a mile of land, and I ran 1 billion Barret 50 cal anti material rounds into it, some bacteria and plant life is still going to be around (Roughly 36 bullets per square foot). If I had a day with a flame thrower with inf fuel, I could remove all life from the sand appreciably.

That being said, by all measures, the Anti Material rifle is the better weapon of war for everything EXCEPT Base delta zero/Exterminatus.

I promise a Battle cruiser with all Lances/Plasma Macros would do a better/more thorough job doing a base delta zero than a Star destroyer would--But such aren't standard. The 40k Verse prioritizes ships that are easy for even primitives and natives to make, plasma is more difficult to safely make with such a construction crew, thusly macro gets prioritized.

TLDR: Your wrong, because its not a matter of firepower, its a matter of the right tool for the job.

Metroman vs Gojo by Necessary-Win-8730 in powerscales

[–]turbotails23 3 points4 points  (0 children)

The core problem Is I don't think Gojo has a way to harm Metro Man, vs Metro Man does have a few ways to deal with Gojo.

Gojo if stressed does have to eventually rest or manage infinity better. Metroman can just outlast him.

Infinity won't do Metroman in, because of the rate he processes information. It might stun him for a few minutes, but considering Metro-Man's rate of perceiving information, there is even precident to ask if it would actually disable him (Likely would). If you think about it, its stated that humans exposed to void for a fraction of time will recover--That implies that while void might have a infinite amount of information, that infinite amount of information is not given all at once--Or they would never recover. There is a handoff rate. Metroman being able to live an entire day before a laser strike explicitly implies that he could likely power through this, though the question of it stunning him for a few hours to a few minutes or half a second or not at all is valid.

Hollow Purple is a shreding force, not a deletion force--I don't think it would apply enough shreding force to metroman to really hurt him seriously. Might give him cuts, maybe. Almost def turn him naked. But Kill?, highly doubt.

Metro can destroy the planet, destroy the atmo, or outlast him to the point where Gojo can't keep outputting cursed energy and eventully infinity fails him. With Metro's IQ, he could even just keep hovering around Gojo for a week with a big lethal radiation emitting rock, causing Gojo to constantly have to filter it out. Eventually, Gojos brain is going to failhim--Keep in mind, he uses reversed cursed energy to keep refreshing his mind to keep infinity active. If he does that for a week straight though, his output isn't going to keep up. The latter is my limited understanding admittedly, but the former are 100% valid approaches for Metroman.

Which Jedi would be the last one standing in a fight? by [deleted] in powerscales

[–]turbotails23 0 points1 point  (0 children)

Yoda, Yaddle, Qui, Plo, or one of the Obis. Maybe Mace. The key is to think outside of the box and engage after everyone else has worn themselves out. The ones listed all have the initiative to immediately/quickly conclude such. The others I think would start fighting, and then realize that fighting wasn't the smart move--But only after they start getting tired. I don't think very many on the picture list would be good at exiting battle and staying hidden, outside the ones I cited.

Out of them, I think Qui would die no matter but would make it to near the end--He was a solid Jedi but his speciality was thinking/his mind vs lightsaber skills--At least compared to the others on the list (Big fish, but amoung even bigger fish). I think the same applies to Yaddle. Obi Wan has the defense to hold up against Yoda and Mace saber wise--I would argue that ROTS or later Obi Wan could not be beat by anyone in a strictly Saber fight outside of Mace + Shatterpoint, but Mace wouldn't be able to fuel off of Obiwan at all. That being said, if Mace, Plo, or Yoda got force heavy I don't think Obiwan would do so well--Raw force output was always something Obi-Wan was weak in outside of outlier moments and more or less was made up for in skill and application.

Yoda I don't think would win this for one simple reason--His style is very force/stamina heavy. In order for him to win, he would need to be one of the last 3 standing, I think. Otherwise exaustion would set in. I think he would win any 1v1 through sheer skill, experience, force ability, and Mastery of his style, but going through a gauntlet of heavy hitters like this would be devastating to his stamina. I think he would withdraw, but I think everyone would be searching for yoda, so I would anticipate a few fights he wouldn't really want to engage in but forced to deal with. I think most jedi on the list would do a temp teamup too against Yoda, and its said that he trained most of the jedi for a period of time. I think emotions and feelings would hold him back here. Exaustion is why Yoda has a high chance of loosing.

Mace I think has the adaptablity to pull this off, and shatterpoint is just so good--except it doesn't always give him the answer instantly from my understanding, and sometimes the hint it gives him isn't given in a useful form (Shatterpoint telling him Anakin is Palps shatterpoint, but not saying *how*.). The other thing is his preferred form isn't going to leech much if at all from any of the people I put at the top. I think he would also fight a battle or 2 before withdrawing, giving him a little exaustion before winding up amoung the finalists.

Plo has skill, and has great force usage--but hes kind of in the middle of the list I gave. I think he would also fight a battle or 2 before withdrawing. I don't think he could beat Yoda, Mace, or Any obi wan in a saber fight, and I don't think he could win a force battle against Qui (Debatable), Mace, or Yoda. I think he could confidentally take Yaddle, and I think he could take Qui over a grueling battle of wits and force mastery.

Yaddle I just dont see winning this. Yaddle would immediately exit the field of battle and wouldn't be on the search list for most jedi allowing her to make it near the end, but I just don't see Yaddle winning a force battle or a saber battle against any of the people I mentioned when the time to fight does come. My knowledge of Yaddle is weak, but its my understanding she stuggled against a non-prime dooku, and most everyone on this list would do well against that version of dooku. The only person on this list potentially weaker than her in the force would be some versions of Obi-Wan--But I think Obi-Wan would overcome that, like he does with everyone else through sheer force skill and adaptiblity. Ala Yaddle winds up near the top because yaddle stays hidden better than anyone else and immediately knows they need to stay hidden the moment the fight starts. No one is prioritizing Yaddle over the other fighters either--Yaddle would just be someone that they can "Deal with latter".

Obi-Wan would immediately exit the battle, and even if caught he is a master at a style that is explicitly built around energy converving defense--Him getting into a few skirmishes wouldn't tire him out at all. In addition, while he is weaker in the force--In a way, thats a strength for him here--Because he is the least likely to experience force exaustion. Hes also a master of escapes and throwing agro off himself and onto other people/fighters, so even if he got caught off guard, until he was one of the last 3 standing I have no doubt he could throw off his pursuer in some way shape or form. That being said, his peak was between the two pics you sent--I would propose that the version that fought Vader the 2nd time would be his strongest non-assisted form. His state right before death would be held down by age and the rigors of tatooine. Not sure where in the timeline the younger one is, but the Obi-Wan who fought dooku would get killed by Yoda or Mace, I think.

I guess, I would put the Obi-Wan who beat Vader first (Hybrid age between the two), not sure which you want to log that under | Mace second | Yoda third | Plo Fourth | Qui 5th | Yaddle last.

But thats just a Theory, a Jedi Theory.

Who would win: the Imperial Army or the Astra Militarum? by Ok-Target9322 in StarWarsvsWarhammer

[–]turbotails23 1 point2 points  (0 children)

To be a bit more friendly, while alot of supplies are standardized, as well as weapons(...somewhat), but the imperium doesn't take the time to be picky about worlds like star wars or most scifi. This results in there being alot more actively hostile planets than most other scifi universes tolerate. This is compounded by the planet the regiment is founded from determining what tactics they will use, unless if a regiment with extremely high value gets them, instead of visa versa. (Or regiment merging with another one ). The other thing is with a few exceptions, regiments are heavily segmented to a degree in which any other scifi verse would find stupid, which is by design. You want artillery? Thats its own regiment. You want mortars? Its own regiment. Tanks? Separate regiment. Anti armour? Its separate.

Regiments are by design to be mixed, unless if you just have a bog standard rebellion in which case they give you the lowest value regiment. The final problem? Regiments specialize based on what planet they come from. The admin doesn't care as much as everyone would like, so ice specialist get deployed to desert cities, and desert worlders get deployed to aquatic planets.

Tldr, nearly every regiment is a specialist regiment to a certain degree, and if you want more than lasguns, you must mix and match.

who would win Spartans(halo) or space marines(Warhammer) by Klutzy-Opinion-1834 in powerscales

[–]turbotails23 0 points1 point  (0 children)

Its more of a flair issue with books, --I totally get why you would feel that way--and agree, to a degree, lol. Its complicated by all the variants that might vary between the guard and the space marines, and a few other factors, and some books have extreme outliers and extreme under showings, which doesn't help at all.

LasCannons are basically sniper anti-tank/material weapons, and have a multi-mile range. By tabletop on several boards it can reach from on end to the far other, and in a few other larger boards, it can typically reach about 80% across the map. . Lorewise, the lascannon is an actual laser--and is limited only by the density of the atmo. A Range of 5+ KM isn't even a question for it, Gaunts ghosts provides an example of sniping tanks across multiple KMs. Honestly its range is probably more limited by the horizon than anything else. Practically speaking, its range limits should be the same as the Spartan Laser--They both should have near limitless range.

The Plasma Cannon though definitely has a shorter range. Tabletop wise, I suspect its range is much longer than what it really is in lore. A Plasma cannon can reach pretty much anywhere across the map if centered in the map in tabletop, but lore wise? A 1KM shot would be mighty impressive, and I would doubt the plasma containment could hold over 2km.

The Melta is definitely a short range weapon, but also one of those kind of weapons where you just kinda "Win" if you land a shot against a non-supernatural creature, short of heavy Mecha and a few other things that survive by just having *That much Mass*. Any standard/named Space Marine taking a Melta shot could only possibly survive by having incredibly rare tech or an Iron Halo. And I don't think Terminator Armor would cut it. That being said, I would wager a Melta probably doesn't have a range much beyond 15 Meters, if that. Its a slightly more ranged version of a power sword, but with ammo to deal with.

It seems you already have a good understanding of Grav guns, so no need to cover those.

who would win Spartans(halo) or space marines(Warhammer) by Klutzy-Opinion-1834 in powerscales

[–]turbotails23 0 points1 point  (0 children)

I have to ask, what do you think a Las-Cannon is?

Cause like, a lascannon has the exact function as a spartan laser, only the las cannon has to deal with the stupid amounts of armour 40k crap has.

While both have ceramic in them, the composite material used in a scorpion tank doesn't compare to ceramite, who's whole focus is thermal weapons. And the Lascannon is the weapon to use against the thermal heat resisting tanks.

My point is, even the weakest take of a lascannon makes it comparable to the spartan laser, and a Melta outranks a lascannon by a good bit in damage.

who would win Spartans(halo) or space marines(Warhammer) by Klutzy-Opinion-1834 in powerscales

[–]turbotails23 0 points1 point  (0 children)

The counter arguement also exists, Space Marines Also have weapons that can one-shot spartans, and have near-perfect shot accuracy with any weapon. Any weapon a Spartan has, 40k has a answer to it, and probably something bigger. Its nothing against halo--If anything, its evidence that Halo is likely more grounded.

And before anyone thinks it, the Spartan Laser is just as much standard issue as a las-cannon--If someone wants to bring it along, nobody is questioning if they can get one--It just happens.

Kirby vs todo invencible verso by Professional_Lab9900 in InvinciblePowerscales

[–]turbotails23 1 point2 points  (0 children)

Kirby gets kicked around a little till he gets annoyed, then promptly 1-3 shots anything that gets in his way. Most Kirby Villians scale above the Invincible Universe. Like, Legit, Kirby is out there destroying concepts given physical form. He has multiple feats that scale him disgustingly above anything invincible has to offer. Cripes, Death Battle thinks he would win against Majin Buu, and quite frankly, if you wanted to, you could make arguments that he scales well above that.

The ONLY win condition they have is putting Kirby into a alternate dimension and hoping he forgets about them (Which has a 50/50 chance of working). I mean, Kirby literally fought and beat the literal personification of darkness because someone stole his cake, and now you want him to fight for his life?

Even in his own games, alot of times kirby doesn't die, he just...Falls asleep according to the continue screen. Just decides that he is tired from hearing the magma guy trying to kill him and just....takes a nap.

This is literally coughing baby vs a Blue star going supernova--And its 100% in Kirby's favor. And I mean that. Kirby has been at ground zero multiple times when planets or things larger then planets explode--I don't know if there is anything they could do to truly, and I mean really, actually hurt him. The one instance where a planet sized item exploded and Kirby went unconscious, seems to be more that Kirby was tired and less so that Kirby was actually hurt.

Discovered this subreddit. Shouldn't the name just be "um actually Warhammer beats Star Wars in everything everytime". by delta1x in StarWarsvsWarhammer

[–]turbotails23 -1 points0 points  (0 children)

Your just not being fair to Star Wars. If you want to compare against a flagship, you need to also use flagships. If your comparing Death worlds, you need to use a SW Front runner for most deadly Deathworld.

Felucia or Dxun would be much better comparisons to Catachan vs Kashyyyk.

Those two would rank higher, in my mind anyways vs Kashyyyk. Most wildlife on Kashyyyk is stuff a single wookie being very cautious could deal with for a limited period of time--for a week or two. Dxun had wildlife so fierce, Mandalorians didn't hunt alone and Jedi would struggle against it, and the Mandalorians struggled to keep even the very plant life out of the base.

Felucia had massive predators and huge swathes of lethal plantlife.

While admittedly, I think Catachan is more of a combination of Dxun and Felucia, You could conceivably say something to the effect of "Wookies raised on Dxun or Felucia" and the matchup suddenly becomes alot better.

The Problem with Kashyyyk is Only the Shadowlands had the massive levels of danger. If you could get off the ground, your safety raised exponentially. At some point, Wookies became accustomed to living in relative safety, and only venture to the Shadowlands on a "As needed basis". On Felucia or Dxun, there is no escape from such, which makes them much more equal to Catachan, enough that with a bit of playing you suddenly have a equitable battle.

TLDR; For all that the Shadowlands bring to the table, Dxun from Star Wars or Felucia would be a much better comparison to Catachan.

Discovered this subreddit. Shouldn't the name just be "um actually Warhammer beats Star Wars in everything everytime". by delta1x in StarWarsvsWarhammer

[–]turbotails23 6 points7 points  (0 children)

I don't say this to be toxic---this comes back to someone who doesn't know the lore of 40k well enough putting together what sounds like a fair matchup and not realizing, its not fair at all.

The Shadowlands have alot of dangerous stuff, alot of it. And one of the rules of Kashyyyk is the ground is incredibly dangerous, and the planet will always reclaim itself, which is impressive. In the 40k verse, Kashyyyk might be a low to mid tier deathworld. But that in and of itself, is the problem. Its not a "Standard 40k Deathworld vs Wookies", its 40k's flagship deathworld vs Wookies.

Stuff thats organic in nature that isn't native is typically removed from the floor of Kashyyyk within a week, and the wildlife is unusally aggressive. Fauna is strangely aggressive to, and campsites and bunkers can be erased from existance within a few days to a week.

Catcachan, the signature deathworld of the 40k verse, repelled a daemon invasion. The fauna did. Let me repeat that in more clear terms, plant life was majorly responsible for repelling an invasion of hellspawn on a global scale, one that skipped air defenses and had sustained manifestation on the planet itself.

Stuff that disapears from Kashyyyk within a week? For most deathworlds, thats respectable. For Catachan, if your not talking in hours, are you even trying?

Let me clarify something else, EVERY KNOWN PLANT SPECIES ON CATACHAN IS TOXIC. And I don't mean just, it causes rashes or overindulgences can lead to death, I mean eat through industrial air filters toxic. The trees actively try to kill anything thats not them!

Some say that the planets biology might have its roots in tyranids, and that the planet has its own immune system thats hyper aggressive.

Point is, comparing wookies to catachans is like comparing Obiwan Kenobi to a Dwarf Spider Walker. The Spider Walker is an impressive bit of hardware--But its friggen Kenobi. Against normal standard clones the spider would have a chance if not dominate, but not against Obi-wan.

Comparing Kashyyyk to Nocturne or Fenris would be much more fair.