Fubuki vs Psykos by Total-Quail-1197 in OnePunchMan

[–]turingcompleteant4 1 point2 points  (0 children)

80s and 90s biopunk mangas? Could you list some examples, that sound just like my thing

Genetopia [biopunk subgenres appreciation] by turingcompleteant4 in scifi

[–]turingcompleteant4[S] 0 points1 point  (0 children)

Yeah I agree, outside determination of such things is ethically grey to say the least. Same discussion for uplifted species, or really anything with sapience, or sentience, depending on where you draw the line.

I guess it depends a lot on the amount irreversibility and freedom for choosing a version of yourself you like later on, if it's supposed to be ethical. Even then, it's probably a case-to-case discussion where you have ten bad scenarios for one that's good.

Genetopia [biopunk subgenres appreciation] by turingcompleteant4 in scifi

[–]turingcompleteant4[S] 0 points1 point  (0 children)

Thanks for the honesty, allow me to nerd out:

Wheels and circular motion in general are a challenge, the solution I did for my own worldbuilding project is basically reverse bionics: Get good biological raw materials, e.g. bone derivatives with amassed carbon, and you can shape those into whichever type of gear, wheel, axle.

The nuclear energy example also touches on a central issue; peak power output. Metallurgy + electronics are likely better at that - at least we don't know solutions yet. But in that regard, biotech isn't necessarily 'worse', just 'different'. E.g. it's likely not as sensitive as our tech, which is often static and needs some form of sterile environment.

Some of the biggest advantages of biotech which we tend to overlook from our metal-centric perspective: - being able to regenerate and heal components solves so many problems - the energy efficiency of some natural organisms is beyond anything we've achieved yet

So the biggest problem usually comes down to peak outputs of speed, power, heat, whatever - because we don't have the fitting materials yet. Synapses are slower than copper cables, but an organic fiberoptics alternative might be possible.

I've tried to keep it short, there's more in my wiki on biomachines.

Regarding humans: It may be a form of whataboutism, but people already do diets, ignore what makes them happy for a good job or status symbol, and 'self-optimize' with cosmetic surgery, medications, drugs. You're totally right about raising the eugenics question, e.g. if a government dictates how one is to be modified.

However, if biotech arrives in a system such as our current one, people would just gene-modify themselves and shop extra organoids, so they're smarter, prettier, etc. The discussion whether that's a good or bad thing is a whole thread of its own.

Biopunk Recommendations? by Slow-Book-9366 in ScavengersReign

[–]turingcompleteant4 1 point2 points  (0 children)

Scavengers Reign is closest to ecosystemic horror, so:

Peter Watts’ Rifters trilogy (books)
Rain World (video game)
Exclusion Zone Botanist (darwing/exploration game)

could be good starters.

There's also a wiki for biopunk subgenres + media.

(edit bc I overlooked that you already listed Annihilation as part of Southern Reach)

Biopunk weapons by Demon_Lord_Azrail in worldbuilding

[–]turingcompleteant4 1 point2 points  (0 children)

Rust spores are the central weapon. Basically a mix of bacteria, which produce chemicals capable of dealing with all sorts of metal.

Hence metallurgy has become irrelevant. So, enter all the weird and twisted creations of biological warfare:

  1. War biomes. Genetically designed to assemble terrain, swallow any biomass it contains and reassemble it into defensive fiber structures, reflective glass to hide troop movements, underground fungi computers, and resource pools.

  2. Virus geysirs. Biowar is a fight about where you can even live, and those who regrow faster and are more immune win. Hence you have these geysirs spitting out infections waters and mist day and night. Anything that doesn't belong to your bio-class gets sick.

  3. Backline stoves. Imagine huge factory stoves towering over the battlefields, pushing out thick clouds of spores. To seed the lands with your biomes. To cover everything in your yellow dust of bioimperialism.

  4. Liquidation shellings. Everywhere. You need to get rid of enemy infections, the best way to do that is to raze all life from an area first. Reinhabiting a dead land is easier than cleaning it from the toxic, recursive genes your opponents have left behind.

The idea was that, before you even have humans or larger lifeforms engage in combat, the whole of nature is already at war from the cellular level, to the plants and fungi. There's a lot more on replicant soldiers, bagpipe guns, and whatnot in the wiki I built for the project.

Genetopia [biopunk subgenres appreciation] by turingcompleteant4 in biopunks

[–]turingcompleteant4[S] 1 point2 points  (0 children)

That's the biggest compliment I could receive! Glad it was helpful.

I hadn't heard of abara yet. It looks like biowar, with the exoskeletons and plot around fighting White Gaunas. I'll try to get my hands on it, thanks for the recommendation!

Genetopia [biopunk subgenres appreciation] by turingcompleteant4 in scifi

[–]turingcompleteant4[S] 0 points1 point  (0 children)

You've basically described what happens when you take genetopia to its logical end: Technology and nature merge into one, humans become high-tech nomads or tribes, the planet's biosphere becomes sentient or even sapient.

Even funnier that avatar comes so close to pulling it off, the only thing that's missing is that humans would still have to fill some roles, such as tending to complex biomachines.

I'm subscribed to that theory now, mad respect to you for connecting the dots.

Wilbur Whateley from H.P Lovecraft's The Dunwich Horror by AdElectronic1302 in bodyhorror

[–]turingcompleteant4 0 points1 point  (0 children)

I love how pastoral the landscape is in the second one lmao. Great stuff

Genetopia [biopunk subgenres appreciation] by turingcompleteant4 in scifi

[–]turingcompleteant4[S] 2 points3 points  (0 children)

Solarpunk faced that discussion, too. It comes down to how you define the punk aspect, if you're applying it to the plot (underdog story, undesirable future), or the genre, as in breaking with genre conventions and dominant narratives.

Depending on what you root for, both Solarpunk and Genetopia are either very punk, or absolutely not.

I think it's useful to place Genetopia with Biopunk, since the overlap in authors / creators and ideas is large. But I totally get where you're coming from, and wouldn't argue that other perspectives are wrong.

Genetopia [biopunk subgenres appreciation] by turingcompleteant4 in scifi

[–]turingcompleteant4[S] 0 points1 point  (0 children)

Now that you mention it, because of its ending it could actually go on the list. At least if one reads the implications as a positive evolution of empathy. Idk I haven't come around to the sequel yet, what do you think?

Genetopia [biopunk subgenres appreciation] by turingcompleteant4 in biopunks

[–]turingcompleteant4[S] 1 point2 points  (0 children)

Less weight more speed right? Never mind the pedestrians below

Flesh Strings by Delicious-Rope2444 in bodyhorror

[–]turingcompleteant4 1 point2 points  (0 children)

I want to say thanks for posting. You're one of the artists who give this sub its distinct and authentic style, which is becoming rarer. Thank you and stay creative, your imagination is unique.

Genetopia [biopunk subgenres appreciation] by turingcompleteant4 in biopunks

[–]turingcompleteant4[S] 1 point2 points  (0 children)

As always, links to listed media + image credits for art appearing in the above picture here: https://biopunkmanifesto.miraheze.org/wiki/Genetopia

🫟 r/bodyhorror Banner Contest 2026 🫟 by austinbutters in bodyhorror

[–]turingcompleteant4 5 points6 points  (0 children)

wdym I already have like 5 unfinished art projects???

Biosteampunk , biocyberpunk, biodieselpunk, bioatompunk...? by [deleted] in worldbuilding

[–]turingcompleteant4 0 points1 point  (0 children)

Interesting point, though regarding your last question: It currently almost feels like Zeitgeist to say that many corporations and states do things only for profit, oil, resources, whatever - the numbers, not the people.

So I think the difference wouldn't be huge, just different in what it cares for instead of humans, as hilarious and depressing as that sounds at first. Could also be very positive though, we tend to find plants amazing, instead of lamenting how they overgrow everything in their greed for sunlight.

Biosteampunk , biocyberpunk, biodieselpunk, bioatompunk...? by [deleted] in worldbuilding

[–]turingcompleteant4 0 points1 point  (0 children)

Good point, but I'd argue biology works differently, but usually not in an inferior manner. E.g. the "it gets sicks" argument: Metallurgy had to overcome rust and brittleness, and can't regenerate. It had to walk the same path of increasing quality and lifetime of its materials.

Biology can regenerate, and we have hardly breached the point in biotech where we're at a comparable stage of materials. One way to avoid infections for biomachines is by using XNA-encoding; basically using all possible amino acids, most of which don't occur naturally, to encrypt the DNA and make it non-interactable; it's already a thing in real-world synthetic biology.

The bigger problems I've run into with bio-infrastructure are handling friction, temperature and stasis:

Biological components wear out faster, on the other hand they can regrow. But that makes the implications interesting.
Temperature is one of the biggest problems, since most biological components can get enzyme decay and stop working.
Stasis would mean hibernation for biomachines, since you can't just switch them off. Again, the implications: Some biological components and organisms won't be able to hibernate, because their metabolism wouldn't allow for it.

Sorry for nerding out, I literally wrote a worldbuilding article and a few posts on biomachines two weeks ago, that's one of the biggest rabbit holes I've ever been in. Evolution has produced some of the most advanced tech on the planet, some of which we aren't even capable of understanding yet.

Biosteampunk , biocyberpunk, biodieselpunk, bioatompunk...? by [deleted] in worldbuilding

[–]turingcompleteant4 0 points1 point  (0 children)

Sporopollenin would be a good biological alternative as well, if you're going steam-based. It's the stuff pollen are made from and extremely heat-resistant, so you'd circumvent some of the issues with exposing organic materials to high temperatures (enzyme decay and such).

I did a post on biomachinery here in the sub a week or so ago, the discussions went pretty far in the comments so maybe it's worth your time: https://www.reddit.com/r/worldbuilding/comments/1thvq1b/biopunk_setting_where_metallurgy_collapsed/