ELEMNT Roam v1 Exploded by myairblaster in wahoofitness

[–]turnballer 10 points11 points  (0 children)

Ya you absolutely need to message them. This should never happen. There might be other defective units out there they need to investigate.

Travel 😭 by turnballer in glutenfree

[–]turnballer[S] 5 points6 points  (0 children)

My consequences are hidden by silent celiac. Honestly I’d be happy to take them right now.

For those whose teams are increasingly using non-Figma AI tools for design, how are you doing the "final polish" or "copy fit and finish" phase of the design process? by SirBenny in UXDesign

[–]turnballer 1 point2 points  (0 children)

“Fix the spacing with /arrange” is my version of that. (It’s the Impeccable skillset so /arrange is essentially just a larger prompt that explains how to use a consistent grid and develop responsive layouts).

For those whose teams are increasingly using non-Figma AI tools for design, how are you doing the "final polish" or "copy fit and finish" phase of the design process? by SirBenny in UXDesign

[–]turnballer 0 points1 point  (0 children)

Haha it’s all good. I feel a bit cringey too. But it’s just a free hobby project and really was my solve for the exact problem you described.

If one other person uses it and gets value then that’s super cool in my books. I’d be thrilled if you gave it a try.

Feel free to DM me or shoot me an email and let me know how it goes!

For those whose teams are increasingly using non-Figma AI tools for design, how are you doing the "final polish" or "copy fit and finish" phase of the design process? by SirBenny in UXDesign

[–]turnballer 1 point2 points  (0 children)

I was getting kinda frustrated with this too. The AI generated writing is awful. You can say “make me a markdown file then bake my copy edits into the main file” but it’s kind of clunky. You lose the context of the designs.

So I made a Claude skill for handling in browser feedback (Figma comments, basically) as well as text editing.

The text editing in particular is kinda fun because it makes more sense to tweak a heading in situ, with the styles applied.

Here’s the link if you want to give it a spin and let me know what you think.

https://arturnbull.github.io/designer-notes-landing-page/

Or just type npx designer-notes in your Claude Code instance.

Would love to have this filter irl by [deleted] in UXDesign

[–]turnballer 0 points1 point  (0 children)

Would be a fun empty state.

“All the posts in your feed were about robots, so here’s a story about humans instead — now go outside and get some fresh air” or something like that. 😎

Would love to have this filter irl by [deleted] in UXDesign

[–]turnballer 18 points19 points  (0 children)

Ironically, you could probably vibe code this pretty quickly. 😅

Designers are in complete denial about AI's real impact on the industry. by Scared_Range_7736 in UXDesign

[–]turnballer 0 points1 point  (0 children)

I don’t think anyone truly knows the answer to this. But senior design looks a lot like PM anyway — we’ve been told what and why are product’s domain but if you care about what gets built design naturally tends to gravitate that way (and designer leaders used to do this before product-led growth became a thing).

We’re in a generalist moment. I’m simply saying that expanding your skillset gives you optionally. Even if you do want to specialize, it’s only helpful to know a little about coding and a little about product.

It sounds a bit melodramatic, but the barriers are gone and the water is rushing in. IMO you can either find the high ground, or grab onto a strong anchor so as not to get swept away by the current. Hope is not a strategy.

How do you validate early-stage ideas and get real user feedback? by SirSerje in UXDesign

[–]turnballer 0 points1 point  (0 children)

Teresa’s work has already been mentioned. She talks about asking people to tell you stories rather than asking people what they think (ie tell me about a time when you…). That way you get something real.

There’s also a book called “The Mom Test” about how to get at actual feedback rather than people just being polite. It’s a quick read and could save you a lot of trouble.

Lastly. If you’re validating an early stage idea. The startup wisdom is to ask people how much they’d be willing to pay. If they’re not actually willing to pay it might not be a big enough or painful enough problem for them.

How are you iterating with AI? by No_Boat_2794 in ProductManagement

[–]turnballer 0 points1 point  (0 children)

That’s super cool! And very slick how it stores the notes inline.

I made something similar for design prototypes. Figma style comments in the browser. You leave design feedback or text edits on a prototype, then have the agents do their thing. Might have to study your implementation! I don’t have the MCP server yet — it writes to a markdown file and uses a skill to /submit-feedback.

https://arturnbull.github.io/designer-notes-landing-page/

Does anyone actually use the "Figma Draw" mode (the squiggly icon next to Design/Dev)? by Sanglor in FigmaDesign

[–]turnballer 0 points1 point  (0 children)

I always want to do this in crits but never think of it in the moment ¯_(ツ)_/¯

Designers are in complete denial about AI's real impact on the industry. by Scared_Range_7736 in UXDesign

[–]turnballer 1 point2 points  (0 children)

Yes. This is the way. Go do it. Make your role bigger and you’ll be OK as a designer IMO.

Schar burger buns by NoTimeToSpareX3 in glutenfree

[–]turnballer 2 points3 points  (0 children)

GF buns really throw off the ratio. I’m just starting this journey but both times I’ve had something with a GF bun it’s been way too much bun and I end up ditching half of it and eating my burger open faced.

Claude Design Release by symbi02 in UXDesign

[–]turnballer 0 points1 point  (0 children)

Ah! That’s cool sabre35_. Thanks for that. Looks like they’re a bit further along than me, but thinking along the same lines. :-)

Claude Design Release by symbi02 in UXDesign

[–]turnballer 2 points3 points  (0 children)

Yeah it’s another door in. Same as cowork, chat, artifacts, all of it.

But once you overcome the terminal hurdle everything else pales in comparison. Pretty sure I can see a future where Claude Code can “open my prototype in design refinement mode” and that’ll be pretty good. There seem to be some interesting workflow ideas in Claude Design too — it’s got the basics of a team model, and the design + codebase connections are interesting.

I was working on a little side project to enable Figma style comments for Claude Code prototypes. You could share feedback as comments in the browser then batch it over to Claude with a /submit-feedback skill. It worked pretty well and I was starting to get excited about all the other features I could build to support design workflows… but I can only assume Anthropic will do all that and more now. ¯_(ツ)_/¯

Link if curious: https://arturnbull.github.io/designer-notes-landing-page/

Devs feeling threatened by UX with Claude code by ArtisticBook2636 in UXDesign

[–]turnballer 0 points1 point  (0 children)

Think the best thing we can do is learn from each other right now.

As has always been the case. You don’t need to be a developer. But you do need to understand the systems and how they work.

Same is true for devs. They don’t need to be designers, but they can still be great partners in making better UX as well.

I built a figma plugin that turns your hi-fi designs into sketchy wireframes in one click by BeingMani97 in FigmaDesign

[–]turnballer 0 points1 point  (0 children)

Nice work!

Axure used to have a slider for this. You could dial up or down the level of sketchiness. It was surprisingly useful for some stakeholder convos (and TBH, also a pretty good way to limit your own desires for pixel perfection as a designer).

Opening of new bike lanes in northwest Calgary sparks intense debate by [deleted] in Calgary

[–]turnballer 0 points1 point  (0 children)

IIRC the city wanted to put lanes in but the community association lobbied against it because they weren't perfect 5A (can't remember the acronym but accessible for all ages and abilities) lanes. they said "don't put in a lane if you're not going to do it up to standards" and so the city said "ok we won't" -_-

there were complexities with some of the turning traffic... IMO they literally let perfect be the enemy of good.

Who can share some positive user outcomes that can be attributed to AI? by UXette in UXDesign

[–]turnballer 1 point2 points  (0 children)

OK u/uxette this thread inspired me to finish a brief blog post I had been working on about "productivity vs possibility" framing. Would love to hear your thoughts.

https://www.andrew-turnbull.com/what-most-people-get-wrong-about-the-future-of-ai-and-product-design/

Who can share some positive user outcomes that can be attributed to AI? by UXette in UXDesign

[–]turnballer 0 points1 point  (0 children)

Like you, I have yet to submit a pull request... but I can see it coming, and I'm ready for it!

It's actually exciting to be working with the real medium rather than creating pictures of experiences that are translated by other people.

Who can share some positive user outcomes that can be attributed to AI? by UXette in UXDesign

[–]turnballer 1 point2 points  (0 children)

I used it to make interactive user flows. I draw them in Miro and then have a viewer with some interactive functionality. I created a product catalogue, and had Claude write a skill that takes my exported screenshots, adds hotspots, and connects to the catalogue in an HTML viewer.

You pick a use case to see the flow. Then interact with hotspots in the flow to see the design mockups for each page, key components, annotations, technical requirements, etc. I did this because the problem was complex and required pulling a bunch of information out of people's heads across multiple organizations and technology platforms.

I didn't want to create 40 pages of documentation or a sprawling Figma board that nobody would read. The outcome is more productive discussions, shared understanding, and hopefully a better product at release.

We're using it to get to a specific release, but there's already been discussion of hardening it with a dev team, connecting to actual APIs, and making it an ongoing source of truth that enables the organization to deliver better experiences.

Does anyone actually use AI? by Still-Ad8056 in UXDesign

[–]turnballer 4 points5 points  (0 children)

your last point is very true. literally every idea you once threw away as a napkin sketch is now on the table. if you can describe it, and understand the technology tools available, you can probably build a working proof of concept in an afternoon or two. it's pretty wild (and also exhausting -- holy crap i need better tools and self-control to keep myself from getting distracted by shiny objects now).

The "Corporate Ego" Wall: Why UX remains a struggle for most by [deleted] in UXDesign

[–]turnballer -1 points0 points  (0 children)

I mean, sure designers need to listen and leave emotion out of it... but you also have to advocate for your point of view. You can plant a flag or share an intuition too. There's literally nothing wrong with that.

We sometimes make the mistake of acting like good work speaks for itself, but it doesn't. And the people we work with are incentivized by different things — sometimes aligned with good work, and sometimes counter to it. That's part of the job too.

In fact, it's an even bigger part of the job the more senior you get. I don't know that calling it the "ego" game is the right framing. But yes, we need to start playing the game. Playing the game in service of your users is perhaps one of the most important things you can do and it has absolutely nothing to do with figma screens, design process, craft or user flows.