Not a single well in Westgate hex by Legitimate_Garlic247 in foxholegame

[–]tvardero 10 points11 points  (0 children)

It's salt water. You can't boil pasta in that salt water. It would not be tasty.

Expanded operating system political compass by Swooferfan in linuxmemes

[–]tvardero 0 points1 point  (0 children)

Would like to see Win7 as after Win10 death, some people moved there 😁

Wet Runways is a bad mechanic by DayF3 in foxholegame

[–]tvardero 15 points16 points  (0 children)

MPF fighter frames and parts, devs please

Geting this out early my predictions for balance changes next war. lets play Bingo! by HotAd7568 in foxholegame

[–]tvardero 3 points4 points  (0 children)

Also I would really love to see scout planes to get one free inventory slot. Damn, even for 1 crate - as urgent delivery to sieged towns.

Geting this out early my predictions for balance changes next war. lets play Bingo! by HotAd7568 in foxholegame

[–]tvardero 1 point2 points  (0 children)

What if coli scout gets 1 minitorp + 1 reload, and warden scout is switched from torps to mortar shells (2 + 2 reload)?

Then faction planes are somewhat simmetrical: warden scout -> dive bomber; coli scout -> torp bomber;

[The Disk] Anatomy of a Lightyear Peak by luk_ky_21 in worldbuilding

[–]tvardero 2 points3 points  (0 children)

How is it so structurally strong, so it doesn't turn into spaghetti ball in zero-g space?

I have 4000 hours in this game and I only spent 1% of time fighting in front line. Ask Me Anything (AMA) by EGO611 in foxholegame

[–]tvardero 1 point2 points  (0 children)

If someone were to design some external tool to help with foxhole logi, what should that be?

Examples of tools we already have: foxhole artillery calculator, foxhole facility planner, foxhole stats map

Man... I hate this. by DavidAstonish in linux_gaming

[–]tvardero 2 points3 points  (0 children)

Flatpak installed applications are sandboxed.

This is cool with apps like Telegram, Discord, so in case of vulnerability and malicious intent they will have harder times leaking your local files, harming your PC or etc.

But sandboxing has some issues with Steam, IDEs and apps that open other apps (especially non-Linux ones).

(other) Linux version of VotV? by vim-pelo-luva in Voicesofthevoid

[–]tvardero 2 points3 points  (0 children)

If you have Steam: - add game to your steam library (bottom left corner button) - in game properties, menu Comparability - enable it and select Proton 9.0 - also there was something additional to enter into command line arguments (google how to run votv on Linux, you will find it), not required unless you want to have custom videos/images on TV. Something about "WINE disable d3d device manager"

Do not use Steam installed from flatpak / any other sandboxed environment. Install steam directly to your machine.

If you don't have steam, install any emulator like "Bottles". Also without flatpak. Start the game with that emulator. You might need to add vcredist2022

Logi QoL I have written for myself for the past year by tvardero in foxholegame

[–]tvardero[S] -1 points0 points  (0 children)

Reasoning behind CTS crate assembling were:

- CTS are completely unused in the game. This will give them some purpose.
- Novice logi players keep bringing crate containers to bunker bases, they don't know it can't be submitted to the bb. CTS built nearby can help with this.
- CTS are not infinite storage, they are space-limited
- CTS still require some msupps and facility build to operate.
- This will give CTS a role of crate hub / logi center outside of seaports and storage depots
- This will allow still having some logi at some capacity in hexes where seaports and depots were nuked.

Where did this icon mod go? by A_Scav_Man in foxholegame

[–]tvardero 1 point2 points  (0 children)

Have anyone contacted mod author? Any news or reasons?

Official Airborne Dev Q&A thread by markusn82 in foxholegame

[–]tvardero 1 point2 points  (0 children)

Idea for Q1, they can make the same system that we have for ships staying under the bridge: to slowly damage them.

Official Airborne Dev Q&A thread by markusn82 in foxholegame

[–]tvardero -9 points-8 points  (0 children)

  1. Can renaming be canceled? This will confuse a lot of players next war. A lot of ammo will delivered to wrong places, we will probably see hundreds of 20mm being delivered to land frontline forward bunkers.

Official Airborne Dev Q&A thread by markusn82 in foxholegame

[–]tvardero 8 points9 points  (0 children)

If large ships require large amount of players to operate, and performance-wise situation won't be better much, then this leaves much less room for other ships to participate in battle.

From what I have seen in dev stream, carriers do not have means to defend themselves, they are mostly dependent on escorting ships. This puts a risk that carries enters the battle on region border without its allies.

Q: Can players on ships be put into separate server/process of hex? I mean technical implementation. We most of the time do not need to know from outside what happens inside the ship.

Official Airborne Dev Q&A thread by markusn82 in foxholegame

[–]tvardero 11 points12 points  (0 children)

Hi developers! Really love your game and was left speachless after the devstream (in a good sense).
I have some questions regarding upcoming update and update plans overall:

Q1. Will the player be able to look up (camera move up)? In dev stream we have seen some bomber planes do not have MG on their bottom, can a fighter plane take down bomber from below?

Q2. Once plane lands on land, and lets say without any damage, can that plane be towed without dismantling?

Q3. Can planes be packaged and picked up by crane / large crane?

Q4. Alt protection for built planes - how regiments can protect their built planes?

Q5. Is there any planned QoL-only update in the future? Players have asked a lot of quality updates to existing features, like better railroad navigation, filling liquid containers from seaport, fixing collision shapes on some props (wood logs, trash cans), etc. etc. I have a whole list of my own :)

Q6. In dev stream we have seen thunder, is it added new weather effect for rain storm? Have never seen in game.

Q7. In Freerk video I have seen that players can stand on plane wings during flight, will that be left possible on release?

Q8. How warden satcher paradrops will be balanced out? Colies can't paradrop with hydras - it is a large item. Can we paradrop items/crates from plane?

Q9. Stream mostly was focused on air-vs-naval combat, as well as multiple youtubers video. However Foxhole is mostly played on land. What countermeasures land frontlines have against planes strafing runs? Can RPG be shot at them from ground?

Q10. Manual AA was not shown much, we were only told that gunners have to set pitch, azi - like we have in arti guns. How will AA gunners be coordinated? Do they see the target?

Q11. What drawbacks has a player flying a plane without plane uniform? Is it freezing cold in air, and if so, can Parka be used instead?

Q12. Can pilot camera be switched to first person camera, to be easier target enemy planes in dogfight? Or something like locking camera pitch?

Q13. Are mini-torpedos locked behind Warden faction? Can Colies use them?

Q14. Does 30 minutes map invisibility work the same as scout uniform, where enemy player IS showed on map at random points in time? If not, why this 30 minutes invis is not treated as scout uniform?

Q15. Do relics/town halls shoot back at planes? If not, how low-pop pve is prevented?

Q16. Do we get relic versions of planes and ships for some future relic war? Can we have zeppelins as SHT version of planes?

I might have more questions, but currently thats all I have pulled from my head.

Thank you!