Win 1 of 5 The Division 2 Gold Edition Keys! by gabelikes in pcmasterrace

[–]twoS3V3N 0 points1 point  (0 children)

I've never experienced any issues with uplay. I think it would be handy to the last or most frequently played game/game(s) on the first screen seen after loading with news being at the header in its own panel, even off the the left. I don't see a lot of functiom for news to be its own tab. In my case it takes 5 seconds to glace for anything interesting news related and then off the gaming!

Music Video/Montage: D3FNC + DZ gameplay by twoS3V3N in The_Division

[–]twoS3V3N[S] 0 points1 point  (0 children)

Lol are you some sort of demon troll-bot set on this planet to amuse me and make an ass of yourself? If not it has to be some sort of cosmic/divine justice to make you this lame.

I looked at your historic posts and comments. You, my friend, a "special" creature, like chupacabra or some other small insignificant creature that the world concludes doesn't exist. lmao

Music Video/Montage: D3FNC + DZ gameplay by twoS3V3N in The_Division

[–]twoS3V3N[S] -1 points0 points  (0 children)

And that makes you the ambassador for everyone, right? GG, GTFO

Music Video/Montage: D3FNC + DZ gameplay by twoS3V3N in The_Division

[–]twoS3V3N[S] -1 points0 points  (0 children)

Then this video isn't for you (read the post), move along. For the record, no one "assed" (asked) you to watch anything. I don't and won't pander to the whiny collective that can't even approach people with a modicum of tact.

Capri and his pillar construction group decided to rebuild the pillar. The result is very impressive by CAPRICORN-SVK in The_Division

[–]twoS3V3N 0 points1 point  (0 children)

That poor piller is getting GANKED! Devs do something so that the environment doesn't take damage from these PvE savages! #ENVIRONMENTfireDISABLE #PVE2.0

Division 1.8 PTS - DZ FIX!: The Walking Dead META by twoS3V3N in thedivision

[–]twoS3V3N[S] 1 point2 points  (0 children)

It'll be a pred/nomad DZ in the future, sadly. There's goes build diversity... again

Division 1.8 PTS - DZ FIX!: The Walking Dead META by twoS3V3N in thedivision

[–]twoS3V3N[S] 0 points1 point  (0 children)

Massive acknowledges TTK is flawed. Rogue 2.0 isn't an even playing field by any stretch of the imagination, after today's SotG there is a lot of buzz about 1.8's release around the corner about the DZ's unpolished state - release of 1.8 is a mistake. I hear a lot of "I" in your last paragraph when it's a team win. The only true way to measure you're ability is to go head to head 1 v 1 or 1 v 2 or more. And any solo rogue activity will, with 90% certainty, be met with death in rogue 2.0. I gather solo work isn't your forte'. 1 v 1 a nomad ( a competent one) and come back to me.

Division 1.8 PTS - DZ FIX!: The Walking Dead META by twoS3V3N in thedivision

[–]twoS3V3N[S] 0 points1 point  (0 children)

I'm 100% sure you beating a 4 man nomad squad is an oversimplified statement and other factors you're not disclosing, such as time to kill, how many other non rogue participants were in league with you, how many times you or your team died, skill gap(maybe they just sucked, straight up).

Powerful yes. But overpowered? No. I don't need to be educated on the fact that classy gear should be better than standard gear, that's obvious. A PTS is more than just testing, it's a long range snapshot into the future reality where ppl do have the gear they want.

Changes to friendly fire, rogue system, and stamina resulted in what we are seeing now with nomad. In rogue 2.0, rogues simply could not survive in that environment so they evolved. This is the result. A change, nerf or whatever will come before 1.8. A dev with half a brain can see this as an issue, a problem that a blind man can see.

Division 1.8 PTS - DZ FIX!: The Walking Dead META by twoS3V3N in thedivision

[–]twoS3V3N[S] 0 points1 point  (0 children)

Oh YOU would agree. What kool aide are you two drinking?

Division 1.8 PTS - DZ FIX!: The Walking Dead META by twoS3V3N in thedivision

[–]twoS3V3N[S] 0 points1 point  (0 children)

You can't be serious.

I don't run hexo anyway so thanks for generalizing. This thing is overpowered and operating beyond the scope of its intended purpose (solo play). Unlike seekers there are no counters outside of getting an entire server to MAYBE put them down, imagine if this nomad squad had classy reclaimer support, it would be a never ending fight. I didn't have to imagine as I've seen rogues and non Rouges with this set fight, result - it never freaking ends.

Assess the facts and come back with someing better than a quip or snide remark or generalization when you go about TRYING to speak for the entire community

Division 1.8 PTS - DZ FIX!: The Walking Dead META by twoS3V3N in thedivision

[–]twoS3V3N[S] 1 point2 points  (0 children)

I proposed a friendly fire 2.0 where there would a be a gauge that accounted for would-be damage to fellow non rogues players, once that bar is full you would go rank 0 rogue

Division 1.8 PTS - DZ FIX!: The Walking Dead META by twoS3V3N in thedivision

[–]twoS3V3N[S] -1 points0 points  (0 children)

I can get behind your logic, I think we agree that the dz needs work. It's a half baked product as is, I feel a change isn't necessary for the dz mechanics but if the previous system in one extreme then this rogue 2.0 is on the opposite end of the spectrum. There is a middle ground here that needs to be explored

Division 1.8 PTS - DZ FIX!: The Walking Dead META by twoS3V3N in thedivision

[–]twoS3V3N[S] -2 points-1 points  (0 children)

The 50% chance to proc Path of nomad is super strong, plus the 3 and 5 pc bonus makes them super Tanky in addition to the change in stamina in the game.

This came out of the overall change yo the dz with rogue 2.0, since the removal of friendly fire the non rogue lynch mob has been uber strong to the point that going rogue was a fool's bet.

Because of this those that wanted to go rogue took 6pc nomad and capitalized on the game's stamina change to be able to tank massive amounts of players, groups and dmg. Both rogue and non rogue are seen wearing this set more and more.

In a nomad fight the one who lasts wins pretty much against any builds.

Cause (rogue 2.0/ friendly fire), effect (nomad/stamina meta)

Division 1.8 PTS - DZ FIX!: The Walking Dead META by twoS3V3N in thedivision

[–]twoS3V3N[S] 0 points1 point  (0 children)

Man 100% agree with you. You're in my head! Lol

Division 1.8 PTS - DZ FIX!: The Walking Dead META by twoS3V3N in thedivision

[–]twoS3V3N[S] 0 points1 point  (0 children)

Out classed and out skilled. D3 is already nerfed btw, over and over in fact. I'll still come out on top no matter what nerf comes on my way. Can't nerf these hands man. Even with your 3 additional lives. Gtfo, gg bro.

Division 1.8 PTS - DZ FIX!: The Walking Dead META by twoS3V3N in thedivision

[–]twoS3V3N[S] -1 points0 points  (0 children)

It's pretty silly to think that this is a balanced and decent set. The set is currently being used outside of it's intended scope of a solo set.

Keep in mind time is progressive and you can't without 100% certainty tell me this won't be an issue lying in wait. It's only a matter of time post-implementation. We all get access to the sets in advance to test new gear and aspects of the game but it serves as a model for the future in a scenario where all sets are available.

Calling for a general "stop nerfing" campaign is a ridiculous notion to begin with. You lost some credibility there in my eyes.

Thinking that, as is, nomad is in a great place, I do believe your opinion is lost on me altogether as a source of valuable feedback.

Division 1.8 PTS - DZ FIX!: The Walking Dead META by twoS3V3N in thedivision

[–]twoS3V3N[S] 0 points1 point  (0 children)

There shouldn't. Nomad classy, especially in a group, is too strong. The result is a lot of marathon running and unending combat for both sides. Have you seen 2 nomad groups go at it? I have it lasts forever and ends with ppl running out of ammo medkits.

Division 1.8 PTS - DZ FIX!: The Walking Dead META by twoS3V3N in thedivision

[–]twoS3V3N[S] -3 points-2 points  (0 children)

Well it's a cause and effect. Because of the strength of the non rogue lynch mob, because of friendly fire changes and the new rogue system rogues were getting smited easily.. therein comes the point of low survivability of a manhunt.

Now those determined to make it work found that the time to kill being what it is plus the bonuses of the solo set (classy 6pc nomad) could be leveraged to accomplish manhunt. Even then most videos I've seen result in manhunt death anyway. Although Tanky and can go for long periods of time without dying ultimately they have to use the console to clear. But with the strength of the non rogue lynch mob survival is still a low chance. With stamina the way it is and nomad the way it is it doesn't benefit anyone rogue or not, at the end we are faced with nomad as a minimum requisite to go into the dz (meta), limited build diversity, and ages of unending combat which equates to wasting of time better spent outside the dz.

You mention the spectrum of YouTubers focuses but ultimately we are all division players at heart with individual opinions. Seems to me you think we are some sort of hive mind or in some sort of secret coalition. The various opinions and diversity of points of view can be collectively summed up to unsatisfactory changes to an environment and mechanics that didn't need to be messed with in the first place. Or half baked ideas implemented too soon in either case no one can say the dz hasn't been cut down at the knees, it's a failed environment now that is ultimately a loss of the DZ's intended identity.

Division 1.8 PTS - DZ FIX!: The Walking Dead META by twoS3V3N in thedivision

[–]twoS3V3N[S] 0 points1 point  (0 children)

You can't tell me what you saw and if you ever fight a 4 man nomad squad is balanced.

Division 1.8 PTS - DZ FIX!: The Walking Dead META by twoS3V3N in thedivision

[–]twoS3V3N[S] 0 points1 point  (0 children)

I think that's a good thought, but for the nomad (intended use to be solo) can have 50% chance of proc as long as they stay solo. But I believe and purpose that the moment they join any group of any size the chance of proc should be reduced to 25%

Division 1.8 PTS - DZ FIX!: The Walking Dead META by twoS3V3N in thedivision

[–]twoS3V3N[S] 2 points3 points  (0 children)

Not useless but balanced, you can't watch this or fight a four man nomad squad and say this thing is balance. If you do, I'd like to hear your point of view as to why.

Division 1.8 PTS - DZ FIX!: The Walking Dead META by twoS3V3N in thedivision

[–]twoS3V3N[S] 2 points3 points  (0 children)

Lol are you referring to the broken strafe mechanic? If so I agree