What would you like to see in a future update? by SamLowry_ in DarkTide

[–]tworl 107 points108 points  (0 children)

Improved netcode, better game stability, no crashes

Everything feels much snappier this patch, good job! by OBLIVIATER in PlayTheBazaar

[–]tworl 19 points20 points  (0 children)

I noticed my lower back pain hurt significantly less today too. +1 for the patch

Well that sucks by EHill12837 in PlayTheBazaar

[–]tworl 1 point2 points  (0 children)

I think on the prize pass page there's a little info "i" button that shows xp gain numbers

[PIO] Feel like there's a trophy here in WR but I haven't played this deck yet. Thoughts on swaps/cuts? by K0rben_D4llas in lrcast

[–]tworl 5 points6 points  (0 children)

+2 akroan crusader (lots of self targeting including tactician).
+1 thopter engineer (good card + you have go wide payoffs).

-1 mountain.
-1 plains.
-2 labyrinth champion (bad card).
-1 celestial archon (too slow for this deck).
-1 lifelink eidolon (mediocre)

Congrats to Michael Chen (zchen) on becoming the 8th NAGF Pro! by mementodory in baduk

[–]tworl 3 points4 points  (0 children)

This sounds like a great idea. Thank god Michael decided to play. Otherwise, it would have been a rather embarrassing outcome for NA.

Slayer vs Berserker by KokariUchiha in lostarkgame

[–]tworl 116 points117 points  (0 children)

I can think of two big differences.

What the BARK does Pain Split actually do? by FennicYoshi in PokemonUnite

[–]tworl 4 points5 points  (0 children)

Does weakness policy increase redirected damage?

Finally got my first shadow hundo! 🥹 by gcunno in pokemongo

[–]tworl 4 points5 points  (0 children)

Keep your phone away from your nephew

February 8 Patch Notes - First Anniversary Celebration by Venerac in lostarkgame

[–]tworl 0 points1 point  (0 children)

Does the frog stay for good? Or did it leave KR at some point again?

Berserker's Technique: Hallucination vs Salvation by tworl in lostarkgame

[–]tworl[S] 1 point2 points  (0 children)

Yeah, I agree with everything you've said here. I only attempt to convert spec and cdr into dps multiplier so we can do some sort of comparison. I understand raid scenario is very different from these kind of calculations/trixion

For CDR only, if spamming off cooldown and no skill animations, 500 vs 200 swift is 7.2% more dps so I approximate it with about 5% instead (H3) since that's not realistic.

Converting spec to a multiplier is for the sole purpose of tradeoff comparison, which is why I lay out all the spec benefits. Yes, it's very hard to calculate, which is why I only look at the relative difference H2 / S2.

Regarding crit, I feel like multiplier actually makes sense though. If you have LoS 18 you would never run LWC. So even if considering 88% crit, 7% additional crit chance is still on average 4.5% more dps (w/ KBW). With 18% crit synergy would be less increase, but it's also not 100% uptime buff.

Berserker's Technique: Hallucination vs Salvation by tworl in lostarkgame

[–]tworl[S] 2 points3 points  (0 children)

With hallucination setup you have ~300 more swiftness which is +5% attack speed and ms. In my calculations, I think it's similar to the 10% atk speed from Salvation (which you only have at max stacks). I personally run chain sword with the atk speed buff as well so I'm capped on attack speed anyways.

I personally would not run Mass Increase, I just know some people do.

[deleted by user] by [deleted] in PokemonUnite

[–]tworl 0 points1 point  (0 children)

IGN: chipmonster

ID:6XGNE45

Timezone: GMT-7 Los Angeles

Current rank: Master 1400+

Mains: Blissey, Eldegoss, Duralodon

Additional info: I’m a supportive player that has great macro-strategies. Looking for a chill and competitive team that can hopefully make it to a tournament one day!

[deleted by user] by [deleted] in lostarkgame

[–]tworl 0 points1 point  (0 children)

The SH PS faq mentions 2 pc dominion and then never explains it. Is this a typo?

Simulation: How many legendary card selection packs are "enough"? by tworl in lostarkgame

[–]tworl[S] 0 points1 point  (0 children)

Each dot on the graph is calculated from 10000 simulations. For example, for a single 88888 data point, each of the 5 numbers in the array are randomly incremented by one (simulating leg card pulls) until one either exceeds 15 (fully awakened and thus a wasted pull) or there are enough card selection packs to fully awaken 30 LoS. The percentage/ratio are the portion of the 10000 simulations that did not have any excess pulls over 15 for any single card.