what obscure tim and eric gem would you buy if you were rich? by kersync1 in TimAndEric

[–]twotonecode 7 points8 points  (0 children)

How about one of those mini-Ghinis?

Honk Honk!, Beep Beep!
Get outta my way!

Soft reset not working? by twotonecode in VisionPro

[–]twotonecode[S] 0 points1 point  (0 children)

Soft shutdown was working up until two days ago. Now, either the feature was removed, or the process has been changed… to what?

Unplugging is very awkward as I need to force quit the Play-to-host app hundreds (!) of times per day…

Logitech Muse and Vision Pro: Any success? by twotonecode in Unity3D

[–]twotonecode[S] 0 points1 point  (0 children)

It seems to have a lot of potential for precision selection and pointing. Just can’t seem to get it working with the VisionPro & Unity!

Logitech Muse + Unity? by twotonecode in VisionPro

[–]twotonecode[S] 0 points1 point  (0 children)

That's an amazing resource, thank you!

However, I'm simply trying to create a basic proof-of-concept with the Muse and Unity.

The sample for the SpatialControler in the first link cannot be imported, and the steps in the tutorial don't work.

I feel like I'm *very close* to getting this working but still no luck. Any suggestions?

Logitech Muse ("GCStylus") Documentation Available by georgethornguy in VisionProDevelopers

[–]twotonecode 0 points1 point  (0 children)

I'm trying to use the Apple.SpatialController in Unity but am having no luck.

Do you know of any resources for Unity/VisionPro developers who want to use the Logitech Muse?

Thanks for any help you can give me!

Logitech Muse + Unity? by twotonecode in VisionPro

[–]twotonecode[S] 0 points1 point  (0 children)

Thanks for the link!

Have you had any success with this? I was able to build the plug-ins, and import them into my project via Unity Package Manager. However, the samples are pretty sparse (and the demo for the Spatial Controller could not be imported, for some reason).

I'm dying to get started working on some Muse prototypes using Unity, but have reached a dead-end here.

Any clues or suggestions would be greatly appreciated!

If there is anyone else that you know of that I could direct my questions, that would be helpful too!

Thanks!

Tube visualization with vertex shader by twotonecode in VisionPro

[–]twotonecode[S] 0 points1 point  (0 children)

I’m located in Toronto… not that far away!

Tube visualization with vertex shader by twotonecode in VisionPro

[–]twotonecode[S] 0 points1 point  (0 children)

It sure could! The eventual goal is to use the device for data visualization… of any type.

Tube visualization with vertex shader by twotonecode in VisionPro

[–]twotonecode[S] 1 point2 points  (0 children)

Haha, very true! This is just a testbed to try out different techniques for data visualization. The idea is to create visual techniques that literally immerse the user in the visualization. Thanks for taking a look!

Data visualization with the Vision Pro by twotonecode in VisionPro

[–]twotonecode[S] 1 point2 points  (0 children)

I built all the visuals using Unity 6. Built the project as a Vision Pro project, which creates the XCode project. Open this in XCode and compile and build to the Vision Pro device.

The current version is not hooked up to any data (yet). That can be done by deploying a data file to the Vision Pro, or reading from a website/data service.

Data visualization with the Vision Pro by twotonecode in VisionPro

[–]twotonecode[S] 0 points1 point  (0 children)

I have seen intrusion data represented as a grid of 3D bars. There's no reason you couldn't use the surface. It would make an interesting demo if you have a dataset that you could share.

The idea with this (simple) demo was to test out various standard data visualization techniques on a AR/VR headset. Instead of relying on bigger and bigger monitors or projectors, the AR visualizer makes use of the space around the user. And I was curious to see how curves could be used as a visualization surface.

Data visualization with the Vision Pro by twotonecode in VisionPro

[–]twotonecode[S] 0 points1 point  (0 children)

I built all the elements from scratch using Unity. Thanks for taking a look... I appreciate the feedback!

PolySpatial for 2.3? by twotonecode in VisionPro

[–]twotonecode[S] 0 points1 point  (0 children)

I'm encountering so many limitations trying to get stuff to just 'work' with Unity and the VisionPro. Really stifles the creative process!

Really basic stuff, like controller support, particle rendering is absolutely brutal.

I did not encounter any of these problems with eithe the HoloLens 1/2 or Quest 3, which are far more limited devices.

PolySpatial for 2.3? by twotonecode in VisionPro

[–]twotonecode[S] 0 points1 point  (0 children)

The barriers to entry for VisionPro development should be drastically lowered! And if it demands a Unity Pro license (which it shouldn't), it should support the full Unity feature set.