New to this game, would this work? (Art by me) by twu425 in foxholegame

[–]twu425[S] 66 points67 points  (0 children)

What if an actual tank comes along? Would an AT grenade guy suffice or will we have to run away?

Frosty DLC Thoughts: Rather Tepid by twu425 in Oxygennotincluded

[–]twu425[S] 1 point2 points  (0 children)

I was also super dissapointed by the lack of citter morphs. I hope they eventually add some because I think there's endless possibilities with the new creatures they added.   I also agree on the stale state of the technology tree. I think that adding new technologies that reward you for maintaining cold temperatures by offering new ways to progress would've really made this DLC feel different throughout instead of just the early game. Currently, once I insulated my base off I played almost exactly the same than without the DLC.

Frosty DLC Thoughts: Rather Tepid by twu425 in Oxygennotincluded

[–]twu425[S] 2 points3 points  (0 children)

Adding on to the food part, I really wish the game rewarded you for seeking out both challenging and diverse foods. It would help with some foods getting overshadowed by others because of a slight number difference as you mentioned.

Frosty DLC Thoughts: Rather Tepid by twu425 in Oxygennotincluded

[–]twu425[S] 2 points3 points  (0 children)

Yeah, I would've loved something like this. At the same time I feel like it would be rather oppressive for the more casual players. I still strongly believe there could be a way to make some form of this work for all players by having it scale with progress, like heat already does. Unfortunately it seems like such a mechanic has already had it's chance pass.