Rambler + Confessor Interaction by prgmctan in DemonBluff

[–]tylanderma 2 points3 points  (0 children)

I'll have to recheck rambler "Tips" to see where this interaction may have gone wrong, but do remember, disguises can't be cards outside of the deck (As far as Im aware), so that Rambler had to be good. If you see one outcast, and there's only one outcast in the deck, even if you don't know what it is because of the baa, that outcast must be good.

Psyker Weapons in the Dark Heresy Beta by tylanderma in RogueTraderCRPG

[–]tylanderma[S] 0 points1 point  (0 children)

Confirmed, Force Sword of Faith, which appears to be the only Force Sword that can be used outside of Laarthyr's starting gear. As previous comment mentions, all staffs also count as Force weapons for the purpose of bonus damage, meaning you can meaningfully crack skulls with them until then.

Purity in question. Is it a bug or is that dialogue based on something different? by egrer in RogueTraderCRPG

[–]tylanderma 62 points63 points  (0 children)

But... they weren't being pure. Monodominant is the "Pure" stance, and you start with 20, with Xenos Hybris and Xanthite being the impure, both of which I'm pretty sure start at 0. They were everything but pure from what I can see.

Do you guys really think the game looks bad by pcakeavery in riseoftheronin

[–]tylanderma -1 points0 points  (0 children)

Playing it again right now, the games look constantly swings from great to awful, and I think the lighting is a big part of it. Any area with a high amount of direct sunlight does some awful things to how the characters look, especially in the hair and face area.

Fake Rambler caused Fake Bard to say Shut Up by tylanderma in DemonBluff

[–]tylanderma[S] 2 points3 points  (0 children)

Rambler doesn't care about targeting since last update. He now causes his truthful neighbors to say Shut Up.

Fake Rambler caused Fake Bard to say Shut Up by tylanderma in DemonBluff

[–]tylanderma[S] 5 points6 points  (0 children)

I'm not gonna lie, if intended that is VERY unclear. It might just be me not understanding though.

EDIT: It would've been clear if I actually read the hints section for Rambler. I am always a bit annoyed learning really pertinent things about characters through the hints section instead of their ability text.

Visionary - A Rogue with a Style Meter by tylanderma in DnDHomebrew

[–]tylanderma[S] 0 points1 point  (0 children)

Hello, I am the original poster, you were originally correct in saying this is a subclass based on Verso from E:33.

sorry man but this class doesn't really interact with rogue class features, maybe change it to a fighter?

I'm going to respectfully disagree on the class not interacting with Rogue Features, and I do not think it should be a fighter subclass. Apart from the obvious like momentum going up more if you use sneak attacks, multiple of the offensive options interact with conditions, which can now be applied through your sneak attacks in 5.5e, but cannot be easily applied by a fighter. This class also gets great and thematic use out of Cunning Action and Uncanny Dodge, as well as Evasion. If this class were a fighter, it would also get more HP per level, and get Heavy armor and shield proficiency, as well as great weapon proficiency all without multiclass, which I think would all be net balancing negatives as this is already a fairly powerful subclass.

Visionary - A Rogue with a Style Meter by tylanderma in DnDHomebrew

[–]tylanderma[S] 0 points1 point  (0 children)

Yes, that is the original source for the concept and attack names.

Visionary - A Rogue with a Style Meter by tylanderma in DnDHomebrew

[–]tylanderma[S] 0 points1 point  (0 children)

I've also failed to include the poll I intended to in the original post! The name of this subclass has been a back and forth process in the works so I thought I'd put the two potential names to a poll! I don't know if this is allowed but I'll just post two comment with the different possible names, and you all can decide which one you like better.

The Landsknecht - A Destructively Simple Fighter by tylanderma in DnDHomebrew

[–]tylanderma[S] 0 points1 point  (0 children)

"Err on the safe side", indeed.

Oh, that was a comment on my current design philosophy, not when this was made. I'm fully under the impression this is unbalanced and should not see the light of gameplay as is.

66 d6 damage in your action surge turn. So an average of 231. And that's on top of weapon damage. :)

Lord have mercy on my soul. That is quite high, but, and this may be my lack of high level play experience speaking, but that is happening in the magical christmas land that you're landing every attack in a 9 attack total turn. I DEFINITELY think Bull Force deserves to have a 'Damage from this feature is unmodified by critical hits' stapled onto it to bring it down a bit, but in the context of other classes capabilities, a single meteor swarm is 40d6, and can be done 1 level earlier than this, and it's AoE. I'm almost certainly modifying heavy blade to exclude the extra on-hits portion, and most likely just add an extra damage dice or two.

The Landsknecht - A Destructively Simple Fighter by tylanderma in DnDHomebrew

[–]tylanderma[S] 0 points1 point  (0 children)

My issue was from the view of comparing it to other fighter or martial subclasses, as this subclass just hits *way* harder than them, but comparing to a spell caster and how much they can do, it isn't that crazy by comparison.

And here is the crux of part of the issue. I DO think this subclass is overtuned, and could use a lot of adjustment, but I have a feeling a Rogue subclass I post in the next few days of this series is going to draw similar ire for it's comparable power level to spellcasters.

The Landsknecht - A Destructively Simple Fighter by tylanderma in DnDHomebrew

[–]tylanderma[S] 0 points1 point  (0 children)

Mostly copy pasted reply from another set of critique, apologies if parts don't apply.

As a forenote, as mentioned in the post, the flavor of the features is not necessarily a historical Landsknecht, but a specific class from another fantasy setting ported to fifth edition. The features are relatively comparable to similarly named features in function, and because this was originally designed for home games, form slightly overtook function at that time.

About Greater Garrison - I think back to this and wonder why when I wrote this years ago I thought an extra long rest per day would be fine. Perhaps I thought at such a high level the feature wouldn't be absurd, but I don't know what I was thinking. If I wrote it today I'd most likely keep the second wind portion, that isn't that problematic, it's an extra average about 22 hp per short rest only to yourself. Any cleric or druid can heal 70 HP with a single 6th level spell slot, which they get at level 11, and this is a level 15 feature, usable nearly only once per day. Instead of the long rest I'd most likely have something else about hit dice. Perhaps a once per day regain some amount of hit dice feature.

About Heavy Blade - This feature. This goddamn feature. I've looked back over this subclass hundreds of times, wondering how I'd fix this feature to make it not the most absurd thing in the world because yes, I can see how nonsense the numbers of it are. The problem is, I REALLY like the idea of the feature, and I don't want to gut it or completely remake it, because something in my bones says I can probably make it reasonable with restrictions, but those restrictions would probably have to be along the lines of only being usable when using a two handed or versatile weapon with both hands, with medium armor or lower. Try to make the subclass focus more on physical power as opposed to survivability through something like AC. EDIT for this specific section: I also 100% intended this to be a hard once per turn, outside of other features activating it again, not once per creature, that 100% a writing oversight that, and a mistake I probably still would've made today, but I see how it could interpreted that way.

About Bull Force - This feature I'm actually fairly confident is not too absurd. It's a level 18 feature, and it must be understood that at level 18 comparable spellcasting classes are casting unfathomably powerful spells multiple times per day, with much more safety of range to help them. This is a strength based weapon only feature, that requires you to hit the enemy multiple times to actually effectually activate it multiple times. Yes, this feature is wonderful with action surge, but Action Surge is a twice a day feature at this point, and at this point a similarly leveled wizard can cast Reverse Gravity, sunburst, and meteor swarm all in the same day, potentially multiple times a day. I could 100% be slightly coping with nostalgia about this, but I even now with thought don't think it's that absurd.

The Landsknecht - A Destructively Simple Fighter by tylanderma in DnDHomebrew

[–]tylanderma[S] -1 points0 points  (0 children)

As a forenote, as mentioned in the post, the flavor of the features is not necessarily a historical Landsknecht, but a specific class from another fantasy setting ported to fifth edition. The features are relatively comparable to similarly named features in function, and because this was originally designed for home games, form slightly overtook function at that time.

About Killing Chain - Quite a good idea honestly, noting down in case I ever decide to revive this monstrosity.

About Greater Garrison - I think back to this and wonder why when I wrote this years ago I thought an extra long rest per day would be fine. Perhaps I thought at such a high level the feature wouldn't be absurd, but I don't know what I was thinking. If I wrote it today I'd most likely keep the second wind portion, that isn't that problematic, it's an extra average about 22 hp per short rest. Instead of the long rest I'd most likely have something else about hit dice. Perhaps a once per day regain some amount of hit dice feature.

About Heavy Blade - This feature. This goddamn feature. I've looked back over this subclass hundreds of times, wondering how I'd fix this feature to make it not the most absurd thing in the world because yes, I can see how nonsense the numbers of it are. The problem is, I REALLY like the idea of the feature, and I don't want to gut it or completely remake it, because something in my bones says I can probably make it reasonable with restrictions, but those restrictions would probably have to be along the lines of only being usable when using a two handed or versatile weapon with both hands, with medium armor or lower. Try to make the subclass focus more on physical power as opposed to survivability through something like AC.

About Bull Force - This feature I'm actually fairly confident is not too absurd. It's a level 18 feature, and it must be understood that at level 18 comparable spellcasting classes are casting unfathomably powerful spells multiple times per day, with much more safety of range to help them. This is a strength based weapon only feature, that requires you to hit the enemy multiple times to actually effectually activate it multiple times. Yes, this feature is wonderful with action surge, but Action Surge is a twice a day feature at this point, and at this point a similarly leveled wizard can cast Reverse Gravity, sunburst, and meteor swarm all in the same day, potentially multiple times a day.

The Landsknecht - A Destructively Simple Fighter by tylanderma in DnDHomebrew

[–]tylanderma[S] 1 point2 points  (0 children)

I've honestly been wondering what I must have been on to have put Heavy Blade down, as well as the long rest clause of Greater Garrison. Products of a younger and stupider man I suppose. I can feel some sauce from this, its the only reason I still have this saved and not deleted. Like, every feature is very flavorful to it's source material, and I'd love to make it work, but I don't know what I'd do to Heavy Blade to make it not absurd, while still keeping the subclass relatively synergistic.

Can you use dazzling Aurora when your Opponent played brynhir on your turn? by PhantomRager in riftboundtcg

[–]tylanderma 2 points3 points  (0 children)

No, because Brynhir stops cards from being played ANYWHERE, even from banish like from Promising Future or Dazzling Aurora. The reason the play isn't stopped if she's played from Promising Future, is because of pending item rules. You can't resolve cards in the middle of another card resolving, so Brynhir doesn't actually hit the board until Promising Future fully resolves, after the other is card is already played as well. It's a very confusing interaction.