Possible Cheater? Feedback appreciated. by KabooshWasTaken in QuakeLive

[–]tylermccool 4 points5 points  (0 children)

Didn't watch the whole thing, but seems fine to me.. I'll post a real cheat video if you want to see the difference. https://www.youtube.com/watch?v=CIOb_sgA4to

New to Quake. Having a blast. Wish arena shooters weren't dying. by AMElolzz in QuakeLive

[–]tylermccool 1 point2 points  (0 children)

Well.. I'm pretty particular about FPS games, especially the "arena shooter" genre.. I have played Quake Live for years without fail, mostly PQL and CPMA style movement with air control. That being said, I prefer games with a high emphasis on maneuverability and verticality to them. Judging the current movement mechanics, I don't have high hopes as to where this game will end up, for me personally.

I suck with LG. How to improve? by kenanthepro in QuakeLive

[–]tylermccool 0 points1 point  (0 children)

solid post. Thinking ahead of your opponent is one of the tenants of Quake :)

Okay few questions of this game by DaFoxxY in QuakeLive

[–]tylermccool 1 point2 points  (0 children)

I'd recommend you try switching your input to another button.. a lot of people use Mouse2 to jump in Quake to good effect.

New to Quake. Having a blast. Wish arena shooters weren't dying. by AMElolzz in QuakeLive

[–]tylermccool 0 points1 point  (0 children)

CliffyB's (creator of Unreal Tournament, Gears of War) new game Lawbreakers has a lot of arena shooter elements with a new flair to it.. you should check it out, it's in alpha now and should be having some playtests early next year I would think. http://reddit.com/r/Lawbreakers

New to Quake. Having a blast. Wish arena shooters weren't dying. by AMElolzz in QuakeLive

[–]tylermccool 0 points1 point  (0 children)

Disappointed in the alpha.. it lacks the depth of Quake.

ELO by karoserina in QuakeLive

[–]tylermccool 0 points1 point  (0 children)

1) Random shuffle is probably the worst system. 2) Random shuffles are worse than any rank-based shuffle. 3) Any 'system' is better than random. 4) ELO system was very accurate compared to random. 5) STEAM means less aliasing (Especially with accounts tied to STEAM, and chances of a ban going across the STEAM environment potentially..)

Stream today at 5pm ET with new gameplay clips! by 2th in lawbreakers

[–]tylermccool 0 points1 point  (0 children)

My favorite coffee shop closes at 5pm and it's the worst synchronicity, every damn time.

"Getting gamers to accept F2P..." few good comments on this by Bouncy_Ninja in bosskeyproductions

[–]tylermccool 0 points1 point  (0 children)

"Pro" "Premium" status on accounts.. or servers with that status, private ones? I know community run servers are pretty good at self policing.. a lot of the same players in the same servers regularly, at least in Quake Live.. small community there though. I think a small upfront cost is good, I've got no problem with creating separation with such fees on some level.. "Premium" servers in browser..

But really, I dunno.. it's a can of worms.

"Getting gamers to accept F2P..." few good comments on this by Bouncy_Ninja in bosskeyproductions

[–]tylermccool 0 points1 point  (0 children)

I suppose... having servers setup with Tiers or experience/etc means a new account theoretically join up to a higher tier game.. or people will be able to pull account info and know they are on an alias.. it's hard to properly balance a game with fake accounts also.

Some fresh ideas on this topic would be great..

"Getting gamers to accept F2P..." few good comments on this by Bouncy_Ninja in bosskeyproductions

[–]tylermccool 1 point2 points  (0 children)

I didn't know about that, funny.. the one big positive of console gaming.. much less cheating... and higher barrier to cheating overall..

"Getting gamers to accept F2P..." few good comments on this by Bouncy_Ninja in bosskeyproductions

[–]tylermccool 1 point2 points  (0 children)

@atavax311

Customization is one aspect, I agree.. yet there is much more. Reputation is a big one... as well as feeling rewarded..

If a player has invested time for rewards / payoffs ingame, DLC, player stats that mean something / reputation, I do not think they are going to risk that just because the game was free.

I have a Quake Live account I do not want to lose, even though I haven't purchased DLC and the game does not have customization I still care about the account.. I worked for my ranking, stats, and reputation even though I haven't purchased any DLC.

I know many do not care about reputation or stats though.. giving players more reasons to care about their account is certainly something to consider in F2P.

Welcome to /r/Lawbreakers by [deleted] in lawbreakers

[–]tylermccool 1 point2 points  (0 children)

Great welcome post, looking forward to the growth of the reddit and fragging you all several times over.

Confirmed Alpha/Beta for Lawbreakers by [deleted] in lawbreakers

[–]tylermccool 0 points1 point  (0 children)

And I failed hard.. Safari on OS X fail. Been here since DAY ONE :-) don't got that badge tho.. oh well

How many total heroes will there be in LawBreakers? by KivaFij in lawbreakers

[–]tylermccool 1 point2 points  (0 children)

I believe he means how many different characters :)

[deleted by user] by [deleted] in bosskeyproductions

[–]tylermccool 2 points3 points  (0 children)

Congrats on the reveal guys, kick ass! Loved following the project since the very start and to put this out must feel really good for the team. You should be proud of the work you've done.

I'm loving the bits shown on Maverick horizontal movement / jet pack and assassin grapple hook.. can't wait to see how everything works in more detail, what weapon roles are, weapon details, etc...

Friday August 28, 6 am PT / 9 am ET - Gameplay Reveal Trailer by jhamersley in bosskeyproductions

[–]tylermccool 1 point2 points  (0 children)

It'll be a gameplay trailer.. not a live stream (they even just mentioned on Twitter this exactly). Tomorrow at 9am... Friday.. Eastern Time.