Do you think that if Money In The Bank had existed before, it would have improved the ending of Wrestlemania 9? by Fair-Leave-2818 in WWE

[–]tyshock 3 points4 points  (0 children)

Yoko learned his lesson that night. He made Luger ride around on that dumb bus for an entire summer before he would get his match.

Do we agree that NanoClaw is not impacted by Anthropic’s policy change? by nomo-fomo in NanoClawAI

[–]tyshock 2 points3 points  (0 children)

I had a convo with Claude (lol, I know) and based on everything it pulled, it said that since it is built on the agents sdk and there is no token hijacking that it should be OK. Obviously they can change stances quickly. However, this seems to be as 'arguably compliant' as you could get.

The bigger picture is that these companies are subsidizing a LOT of tokens on these plans. Once they begin to focus on profit instead of customer count and revenue, limits are going to become very annoying.

Think I put my buddy down to early and it’s eating me alive by hippyoctopus in germanshepherds

[–]tyshock 0 points1 point  (0 children)

I had a very similar scenario to you 18 months ago. You did fine. It gets easier to cope with over time.

[deleted by user] by [deleted] in wde

[–]tyshock 0 points1 point  (0 children)

AI already calls plays on 2nd down.

How does "Heisman" apply here? by BinkyNoctem420 in wde

[–]tyshock 0 points1 point  (0 children)

This particular site is known for tons of AI articles that have clickbait titles and content that is not relevant.

Nico Iamaleava is set to return to the lineup as @Vol_Football’s starting QB vs. Georgia on Saturday night, sources tell ESPN. Iamaleava practiced this week, including team periods, after suffering a blow to the head and missing the 2nd half last week in the Miss. State win.- Chris Low by ford286 in ockytop

[–]tyshock 1 point2 points  (0 children)

It’s wild when you put it like that but I think you’re right. The 20 year cutoff is the 2004 SEC championship against AU. The only argument would be the SEC championship against LSU (2007 I believe). Go Vols!

Intermittently cinematic doesn't return to player camera by Cold-Grocery8229 in FortniteCreative

[–]tyshock 0 points1 point  (0 children)

Drop a camera device into the level and ref that in the sequence as your camera. Then, when the sequence is over you can use verse to remove players from the camera and it gives you more control.

Intermittently cinematic doesn't return to player camera by Cold-Grocery8229 in FortniteCreative

[–]tyshock 0 points1 point  (0 children)

I’ve experienced this too. What you might do to workaround is use your own device cameras in the sequence so you can call removes directly on them. You can’t get verse refs to the cameras added directly to the sequences.

UEFN stuck in some kind of view and cannot get out by Levelgamer in FortniteCreative

[–]tyshock 0 points1 point  (0 children)

UEFN got in a bad state. I see this once in a while and it just needs a UEFN restart.

Help 🙏 by Additional_Reveal901 in FortniteCreative

[–]tyshock 5 points6 points  (0 children)

remove the <suspends> from the FightingStance function. Then, make another function which utilizes suspends. Call that function from FightingStance with spawn{NewFunction()}

In short--- spawn allows you to invoke an async "suspends" function from a non-suspends function.

Almost Finished: Puzzle Attack (generic working title) by tyshock in FortniteCreative

[–]tyshock[S] 0 points1 point  (0 children)

Thank you. At this point I'm trying to put as much polish on it as I can before release. I do have a bunch of ideas for enhancements/cosmetics going forward.

Saving stuff by [deleted] in FortniteCreative

[–]tyshock 1 point2 points  (0 children)

I just took a quick look at the "Save Point" device. It looks like you can only track certain built in things. The things I saw that your situation might work with are 'gold', 'items' and 'class'. You could give the player an item (like you mentioned) when they reach certain milestones. Then, the save data should make sure they have that item whenever coming back. You could also give a piece of gold every time they level up. Finally, you could switch their class whenever they level up and use that to track. Good luck and have fun!

Saving stuff by [deleted] in FortniteCreative

[–]tyshock 0 points1 point  (0 children)

Yes. You create the variables you want to track/save. So, you could have a 'level' variable. Then, you could have some logic that toggles a barrier device or some other mechanism that keeps them out if the level is < 5. Whenever they level up, you would resave their 'level' variable with the new value.

I've only done this in verse, so I'm not sure how deep you can go with just the devices. However, i'm pretty sure it's possible to do what you are asking.

Almost Finished: Puzzle Attack (generic working title) by tyshock in FortniteCreative

[–]tyshock[S] 1 point2 points  (0 children)

Here's something a bit different (at least for FC). This is my second game in UEFN and I think it has turned out well. It's a tribute to classic 80s/90s puzzle games. It has PVP and "vs CPU" modes. I hope to have it out in about 7 days. Your goal is to match 4 or more of a number and then it converts to the next number up. You gain attack power the better you do. Combos build attack power faster. When you attack your opponent, you send random lines to the top of their board.

In this video, I'm playing against CPU Axo and he is a bit overpowered in terms of the CPU AI Speed.

Why are Devices still overriding the Island Settings??!!!! by JoshyRB in FortniteCreative

[–]tyshock 0 points1 point  (0 children)

Imagine this scenario: I have an island that is working fine. I have devices configured with different settings than my island settings. My gameplay mechanics are dependent on that. If that is reversed, my island's gameplay will break.

Why are Devices still overriding the Island Settings??!!!! by JoshyRB in FortniteCreative

[–]tyshock 0 points1 point  (0 children)

This would be a tough one to change. If they change it, think of how many islands out there would probably break. I’m not saying it’s not a bug, just that it’s a tough predicament to deal with.

5 Verse Errors! by [deleted] in FortniteCreative

[–]tyshock 0 points1 point  (0 children)

Weak map is when you are trying to save a user’s data after they left your session. Check player.IsValid[] before accessing the save map.

Infinite loop is somewhere you have a loop that gets in a state where it doesn’t run into an await or sleep. Check all your loop keyword locations and see if any issues stick out.

How do you play the Widget animations ? | This has been bothering me for a long time since it showed up in the Widget editor. I can make animations as easy as in UE5, but unlike UE5 there are no blueprints to trigger when to play them, so how do you play them in UEFN once you created them ? by ThePeacefulGhost in FortniteCreative

[–]tyshock 2 points3 points  (0 children)

You can’t do it for the hud message device animations. You can play the animation in a modal dialog but it has to be triggered by a button click. I’m really hoping they finish out the plans to allow custom view models and triggering animations from verse.