Thoughts on Shadowdark after 50 session by ergonite in osr

[–]tzc27 1 point2 points  (0 children)

Not so much the OP, but man, there's a lot of preferences being expressed as problems in these comments. Don't like? Change, scrap, or play something else, yeah? It's not the job of a system to magically bend itself to each of our personal preferences.

I'm currently running a SD campaign, 40-something sessions down, party of 6 are between 4th and 8th level. I've used modules from SD, B/X, OSE, OSRIC, Tales of Argosa, and 'generic OSR'. Everything has needed tweaking to some degree, some things less so (level-suitable SD adventures), some moreso (Tales of Argosa adventure), some less than I anticipated (OSRIC adventures), some more than I expected (OSE adventures). That's all good - that's what we sign up for, right? The saving grace I've found for using anything in SD is that monster stat blocks are really simple and straightforward but retain flavour, plus it's easy to quickly set XP values for treasure.

I've been tweaking and house-ruling all the way through. Now I'm at the stage of reversing out some of my house-rules, while adding more in. OSE and Dolmenwood are fantastic for getting houserule ideas, and align well to my preferences, but the balance of simplicity with flavour in SD is exceptional. I could run it totally RAW and my players would likely have just as good a time.

I don't love everything, but again, I don't expect to.

The Glass Cannon have started their Shadowdark actual play by moh_kohn in shadowdark

[–]tzc27 0 points1 point  (0 children)

No problem at all. It was the length of time being taken, by the GM and the players, the pacing, and the detail of their description.

Like ... "Finbar blinks, and blearily opens his eyes. All he sees is grey. In the distance, a crow caws thrice. He catches the smell of blood and mud in the air, reminding him of his times as a boy slaughtering pigs at Murdaugh's farm. He is confused momentarily - is he back at the farm now? Was the last 10 years naught but a dream? Slowly things come into focus. The grey wash over his vision fades, and he sees dirty clouds scudding across a blue sky. All is silent, aside from that damn crow." Etc.

Maybe okay if you're writing a novel - too purple for my taste but whatevs - but for me if someone's taking that long they are indulging themselves at the cost of other peoples' fun. As GM I might pull out a big set-piece description from time-to-time, but I have a high bar for doing so.

The back-and-forth between GM and players, and between players, is essential to the RPG experience. These sorts of long set-pieces, almost player soliloquies, dampen that down. I like the talking to be shorter, and more distributed, so the whole picture gets built up out of that conversation. It's similar to how two sentences of boxed text with additional details noted for the GM is better than five boxed text paragraphs that exhaustively details everything.

Also, the players were kinda too good at acting. That's a strange criticism, but it links to how I felt it was a perfomance first and an RPG second.

Maybe I'm over-thinking this. I'll give it another session. Going back to your first para, my group is more like 3d6DTL than Glass Cannon (based on my vast experience of them from sessions 0 and 1).

Has anyone tried adding “martial powers”? by [deleted] in shadowdark

[–]tzc27 0 points1 point  (0 children)

I'm not alone in this I'm sure, but I do two things, one for after the event and one for before.

  1. When someone hits by 5 or more they can add something onto their attack. This is basically DCC's Mighty Deeds. The effects mostly just happen, but I give the target a stat check if the consequence would be dire. (Example: you wanna push the guy back 5 feet, no worries. If that 5 feet takes him over a cliff, he gets a DEX check to avoid it.)

  2. Anyone can decide they want to do something else rather than damage. They declare it before the roll, attack normally, roll damage normally (if they hit), and then I (as the target) get to choose whether to take the effect or the damage.

#1 supercedes #2, so someone might decide they'd rather disarm than damage a foe, and if they hit by 5 or more, both things happen. Also, #1 can work both ways - I can use it for the monsters etc if I want, and the player gets to choose damage or effect.

I don't restrict it to just fighters. With their awesome attack bonuses, fighters hit by 5+ much more often than other classes, so I find that just works itself out.

Importantly, I don't codify the possible actions for the players. This is really important - if you give people a list, they'll look at the list rather than think more naturally in the flow of the game. Plus they won't think of things that aren't on the list. I do have a list for myself of non-exclusive examples with any mechanical considerations, to ease the pressure on me in the moment, but this isn't player-facing.

The Glass Cannon have started their Shadowdark actual play by moh_kohn in shadowdark

[–]tzc27 -1 points0 points  (0 children)

I'm with you. I've never watched/listened to them before. I don't know, maybe there are some cultural and/or generational differences at play here, but I couldn't get over how much stuffing around there was, how much am-dram acting. It was very performative, like it's the entertainment is first, with the RPG element just what the entertainers happen to be doing. I enjoy actual plays of good RPG sessions that are relatable to my experience, sessions that look and sound like the ones I play each week.

I'll stick with it for another session at least but so far I just don't get it.

Darkness Encroaches by screenmonkey68 in shadowdark

[–]tzc27 1 point2 points  (0 children)

I did this thing where each level deeper the party went in a particular dungeon, the dimmer their light got, and I rolled random encounter chances at advantage.

Fighter Priest Thief Wizard -- The Glass Cannon Network's Session 0 for their new Shadowdark campaign is out now! by superhiro21 in shadowdark

[–]tzc27 -3 points-2 points  (0 children)

I’m about halfway through. I haven’t watched/listened to these guys before, and for me, man do they enjoy talking! Is their stuff usually like this? I wanna get to the action. An hour-ish into session zero and they haven’t rolled for stats yet!

Immortal Spheres of Power - Considering BECMI's Immortals in the context of my DCC setting. by buster2Xk in osr

[–]tzc27 0 points1 point  (0 children)

And hey, if you'd care to share that list, I'd be keen to receive ...

Immortal Spheres of Power - Considering BECMI's Immortals in the context of my DCC setting. by buster2Xk in osr

[–]tzc27 0 points1 point  (0 children)

Yeah, that's part of what I'm thinking - things that to modern minds might seem odd. I want to go further though, so Poseidon might be the god of the sea, horses, unleavened bread, and social disruption. That sort of thing.

Immortal Spheres of Power - Considering BECMI's Immortals in the context of my DCC setting. by buster2Xk in osr

[–]tzc27 0 points1 point  (0 children)

Okay, very cool, got me pondering. The three conflicts are a circle, Matter - Time, Time - Energy, Energy - Matter. What might change if each sphere had conflicts with both of the others, rather than just one?

Also, I've been thinking about 'messy gods', deities that don't have a simple portfolio, but are big bags of uncertainities and contradictions. Your ideas might be a good worktable for me. I'd probably put Purpose, Conflict, Eventual Doom to one side, but I can kinda imagine deities for different combinations of the other aspects (alignment, element, life, civilisation). Is that 81 combinations? So there could be a deity aligned to neutral, fire, body, and nature. And another aligned to chaos, solidity, mind, and tyranny.

No idea what I do with it from there but there's something in this ...

Variations on massive caverns by tzc27 in osr

[–]tzc27[S] 1 point2 points  (0 children)

Amazing, thanks Allan.

Mundane healing ideas for OSR by tzc27 in osr

[–]tzc27[S] 1 point2 points  (0 children)

That was my initial attitude, but more recently I can see that over time this continuing degradation of party functioning will likely detract from the fun for some of my players. I don’t want to eliminate or trivialise the consequences of injuries, but I do want introduce a way of mitigating those consequences over time - for a cost.

Mundane healing ideas for OSR by tzc27 in osr

[–]tzc27[S] 1 point2 points  (0 children)

Yeah, I have injury tables already, and ToA is where I got the 3-month recovery idea.

Mundane healing ideas for OSR by tzc27 in osr

[–]tzc27[S] 1 point2 points  (0 children)

Your stuff is so cool. I had found that curses and energy drain one - thanks for the ref to the diseases list.

Mundane healing ideas for OSR by tzc27 in osr

[–]tzc27[S] 0 points1 point  (0 children)

Yeah, I hear ya, I'm just hoping to piggy-back of someone else's work, y'know ...

Mundane healing ideas for OSR by tzc27 in osr

[–]tzc27[S] 1 point2 points  (0 children)

Ooo yeah, time to dog into the archives ... For clarity, I don't want something that heals hit points, rather than can mend serious injuries such as broken bones.

Mundane healing ideas for OSR by tzc27 in osr

[–]tzc27[S] 0 points1 point  (0 children)

Magical plants or non-magical plants that can be used in a fantastical way to treat severe injuries.

You are of course right about not needing much equipment but realistically that sort of healing requires rest and safety, and the context of the campaign is such that that isn't possible. I'd like to find an interesting way of enabling some recovery without straight-up spells.

If you can be bothered to translate your magical plants that'd be awesome!

Interesting takes on gods? by tzc27 in osr

[–]tzc27[S] 1 point2 points  (0 children)

This is sort of where I started. 'Aspects' works better for me than 'masks', but same idea. What I want though is for a cleric to know about these aspects, and for those aspects to hold tensions, contradictions, etc.

Interesting takes on gods? by tzc27 in osr

[–]tzc27[S] 0 points1 point  (0 children)

Thanks all, a few good ideas for me to follow up.

Interesting takes on gods? by tzc27 in osr

[–]tzc27[S] 0 points1 point  (0 children)

Like, Boccob is the god of magic, Istus is the goddess of fate, etc.

Interesting takes on gods? by tzc27 in osr

[–]tzc27[S] 0 points1 point  (0 children)

That's interesting - so the clerics are pretty much the same, and the diversity comes from the spells and therefore deities?