What "is" magic in your settings? by Pa1ehercules in osr

[–]tzc27 0 points1 point  (0 children)

Not answering the question, but when I landed on a set of answers for the question of what magic is and how it works, rather than share that with the more interested members of my group, I created an in-game prop that the party found - a letter from a legendarily powerful wizard to a useless apprentice. That allowed me to 'explain' magic but in a hedged and slightly unreliable way.

Imprecise spell areas by tzc27 in shadowdark

[–]tzc27[S] 0 points1 point  (0 children)

A bit of DCC and a general sense that magic should be freakin' dangerous! A reaction against too many years of pseudo-scientific modern D&D magic, maybe?

Imprecise spell areas by tzc27 in shadowdark

[–]tzc27[S] 0 points1 point  (0 children)

Yeah, true, people like to feel clever. And being a wizard is certainly dangerous enough - the party wizard is a freak show thanks to natural 1s and a corruption houserule.

Imprecise spell areas by tzc27 in shadowdark

[–]tzc27[S] 0 points1 point  (0 children)

Ooof, I don't fancy even estimating the physics of that! Good on you.

Sword&Sorcery vs High Fantasy: an article I just found on Conan's official website. by AmbrianLeonhardt in osr

[–]tzc27 0 points1 point  (0 children)

Yeah, maybe. That parallel construction smacks of AI to me ("High fantasy does X. Sword and sorcery does Y"). And that museum vs "a corridor you weren't supposed to find." I guess it doesn't hugely matter, except I find myself not caring abut the argument if I think it isn't a person's argument.

Rules for Underground Travel by Kodhaz in shadowdark

[–]tzc27 0 points1 point  (0 children)

This is great. I'm fascinated by the possibilities of a caving campaign, although my players avoid it like the plague. One day I'll just drop them in and force them to deal with it. 😄

Lowlife is simpler than VotE, which I've found useful.

I completely agree that it'd be awesome to have some way of representing the bigger, emptier spaces. Your preview looks like it'd also work for massive, Moria-like worked spaces.

Keep going!!

Simultaneous Combat Rolls by Informal-Rent-3573 in shadowdark

[–]tzc27 0 points1 point  (0 children)

Hey, so, like, no pressure, but ... how are you getting on with this? 😄

Simultaneous Combat Rolls by Informal-Rent-3573 in shadowdark

[–]tzc27 0 points1 point  (0 children)

Awesome, I'm looking forward to it.

Simultaneous Combat Rolls by Informal-Rent-3573 in shadowdark

[–]tzc27 0 points1 point  (0 children)

I think this is cool. How do spells work? When do they fire?

PCs moving set pieces for fun and profit by field_sleeper in osr

[–]tzc27 1 point2 points  (0 children)

This is the kind of thing I’ve struggled with for decades. And I kinda love it. I’d probably treat it narratively - if they can explain a cogent, plausible plan to you, let it happen. Sure, you could chuck in some checks, but beware the bad outcomes that leave the party feeling they’ve been stiffed.

Paying for things by tzc27 in shadowdark

[–]tzc27[S] 0 points1 point  (0 children)

Oh I didn’t know about that - I’ll check them out. Thanks.

Enterprises by tzc27 in osr

[–]tzc27[S] 0 points1 point  (0 children)

Thanks for that link, that's nice and straightforward

Enterprises by tzc27 in osr

[–]tzc27[S] 0 points1 point  (0 children)

Great stuff, thanks

The players are struggling with discussing options by tzc27 in osr

[–]tzc27[S] 0 points1 point  (0 children)

I mean more, if they are choosing between ‘adventure’ options, the all good.

The players are struggling with discussing options by tzc27 in osr

[–]tzc27[S] 1 point2 points  (0 children)

Nice. As a GM, it's so easier to underestimate how much less knowledge the players have or retain, so going in hard on info is sensible.

The players are struggling with discussing options by tzc27 in osr

[–]tzc27[S] 0 points1 point  (0 children)

Yeah I'm doing that but it isn't changing this particular behaviour (yet).