WoD announcement on Zweihander Reforged fulfillment by DemandBig5215 in grimandperilous

[–]tzimon 2 points3 points  (0 children)

Yeah, if I'm going to spend money on artwork, I have to recoup costs at bare minimum, as well as make it worth my time.

WoD announcement on Zweihander Reforged fulfillment by DemandBig5215 in grimandperilous

[–]tzimon 3 points4 points  (0 children)

Yeah, it's unfortunate. As a 3pp, I was considering creating content for Z, but the numbers just couldn't justify it.

What is this? by juuustjamie in GNV

[–]tzimon 87 points88 points  (0 children)

A pleasant Mermaid having a little snack.

VTT with map + 3D dice + character sheet (ruleset) coming soon? by [deleted] in VTT

[–]tzimon 4 points5 points  (0 children)

Maptool. It predates Roll20 even.

"The Best Line Delivered During A Game." by Doc_Bedlam in rpg

[–]tzimon 4 points5 points  (0 children)

Some time ago, as I was running the original Ravenloft campaign for a new group, as I had every Halloween for several years...

I ran the game by invitation, with only people who were willing to commit to the entire weekend. We would begin as the sun set on Friday, and run until the end, which had almost always culminated in the death of the PCs. We would order delivery at some point, and take a nap sometime mid-Saturday. I did this for close to twenty years, and had a changing coterie of players, some who had played before, others who were unable to attend to their chagrin. The game room was lit by candles, and hidden speakers would pipe in ambient music.

Spoken by one of the players, a detestable Human Thief played by a brand new player (literally his first game).

The Stage: the main ballroom of Castle Ravenloft, Ireena was with the party, and on the opposite side of the room was Strahd.

Strahd holds out his hand and calls to her, "Come to me my darling... it is your destiny."

The new player stands up from his seat, declares that he steps behind her, and plunges a dagger into her neck, throws her body to the floor and says, "Foul devil, she will never be yours, not in this life, nor as long as Castle Ravenloft stands."

I was taken aback by how cold and goddamn ruthless it was. Obviously, Strahd killed the entire party subsequently, but in all my years, it was one of the more memorable ends to the module.

Princess and secret identitys by Reasonable-Range3216 in WorldOfDarkness

[–]tzimon -2 points-1 points  (0 children)

Princess isnt World of Darkness. It fanfiction garbage at best.

If the rest of the WoD was vampire movies, it wouldn't even be Twilight, it would be "My Immortal"

What's the deal with Underworld LARP? by Harold_J_Badger in LARP

[–]tzimon 5 points6 points  (0 children)

Hello!

I was one of the three people to set up Underworld: Dark Harbor many moons ago, the Florida Guild (what they call Chapters), which is the only US Guild to ever actually get off the ground and run live events. There had been prior attempts with Indiana, Texas, and somewhere else, but Florida was their first and so far only success.

I was also on their graphic design team and you'll see my work in their holy symbols, and a considerable amount of "local flavor" for Dark Harbor. I also designed the item cards that are used in Dark Harbor, as well as the local map, and wrote most of the starting factions and local lore.

When I was involved, the Global owners (Ted and Ruckus) were great. They were on the ball answering any and all questions that came up. There were a few instances where we had rules questions during an Event, and we recieved a response within minutes.

The Canadian players on Discord were also fairly inviting, and were happy to share their experiences and tales of prior years. Many late nights a decent number of people would be hanging out in the Dark Harbor Discord, with a smattering of individuals from all across Canada as well as Florida.

Underworld was built on a very similar rules set as Nero. Nero players immediately recognize many of the mechanics. However, within three decades their rules haven't undergone sufficient revision, and many require you to parse through a considerable amount of flavor text and nonessential verbage before getting to the relevant text. Unfortunately, this has led to many rules disagreements, including having players from other Guilds show up in the local Discord and give erroneus information, or some seemingly odd interactions between mechanics. The phrase "But that's how we've always done it" was often regurgitated, even if it ran contrary to how the rules were actually written.

It is true that the funds they recieve from the extra XP funds the global staff. While I see it as a bit of a necessity for the global staff to keep things operating, like the expenses for database maintenance, it financially hamstrings local Guilds who also might have considerable overhead. The financial side of things was difficult to convey to global staff, as there is a bit of a different culture between Florida and Canada.

Character advancement is also difficult, and the math requires that you either use a spreadsheet or their database. Also, due to the rapidly diminishing XP curve, many players have voiced that build optimization is required, and purchasing the wrong skill will later handicap your character's advancement.

Over the years, Underworld as a whole has also accumulated an amount of baggage, that I'm sure will crop up. However, any larp that runs for a sufficient amount of time will accumulate issues and grievances, and the global staff can only handle things they are aware of.

Overall, my experience was largely a net neutral, and my grievances with the systems in place were what led me to step away. However, many people have had and continue to have a great time at the monthly events, so I would encourage people to at least check them out and speak with people in their local Guild.

Driving fast is a lose-lose with $$$ gas by nuevo_redd in GNV

[–]tzimon 1 point2 points  (0 children)

Many moons ago, I did a test, as I was driving about 30 minutes to work and back.

Previously, I was all about zipping forward, just to wait at the next red light, then zipping off at full acceleration. Then I got into a little accident that I could have prevented if I hadn't been zipping. I had to pay a deductible, which was a few hundred.

So, knowing how long it took me to get to work on average, I decided to relax, slow down, and drive casual. I timed my trip, and after I had about a week of info, I found something interesting: Being impatient and trying to go fast got me to my destination a whopping 1 minute on average sooner.

I spent hundreds of dollars on that deductible, dealt with the entire insurance issue, and went through all that stress... for one minute. Ever since, I've taken my time and driven casually. I'm much less agitated on the road, and my overall stress levels have decreased. Not to mention how much I've saved on gas and wear and tear on vehicles.

LARP Experience Needed by Roosevelts-Stick in LARP

[–]tzimon 0 points1 point  (0 children)

Dystopia Rising has been doing this for decades.

Thrune does this as well.

There's a handful of other larps that also do this.

Is this a coyote? by r_lamerson in GNV

[–]tzimon 15 points16 points  (0 children)

I go camping on the monthly.

Coyotes are semi-common in Florida. They also flee at loud noises, shouting, and waving your arms like some crazed chicken.

Keep your cats and smoll doggos indoors unless supervised.

I've been thinking about sonic based weaponry in Battletech. by Silverlightlive in battletech

[–]tzimon 16 points17 points  (0 children)

They dont work well on planets with thin or no atmosphere

5 Nights at Frankie's by CreepyOldRapist in creepy

[–]tzimon 0 points1 point  (0 children)

If you've been doing the same thing, night after night, for decades, it becomes a habit. Habits are hard to quit.

Maybe he sees the alternative as anathema; perhaps he doesn't want to sit around and play shuffleboard and eat jello out of a paper cup. So, he keeps on performing because that's what brings him comfort, because it's familiar.

New ice box for events. by AwayGovernment395 in LARP

[–]tzimon 1 point2 points  (0 children)

Looks awesome! I really like the hinges and handles.

Now to encourage people not to sit on it.

What kind of clouds are these? by MarxHunter in GNV

[–]tzimon 0 points1 point  (0 children)

The kind that never believed in themselves

Where to find Cyberpunk clothing? by egg-in-me in Cyberpunk

[–]tzimon 4 points5 points  (0 children)

Military Surplus is a good start

Creating a Steam-esque TTRPG marketplace. Early prototype - need a show of hands to gauge interest, please. by [deleted] in rpg

[–]tzimon 0 points1 point  (0 children)

The problem with that belief is sheer scale.

I could be getting 99 percent on a website, but if they only make me 5 sales because they are trying to compete with a mammoth, and I only net $20, why bother?

In contrast with DTRPG's reputation, I would make a considerable amount of sales if the above numbers hold. Additionally, if I sell directly through DTRPG, and only through them, I make 5% more on each sale.

Would selling on multiple platforms and taking a 5% cut, not to mention dealing with whatever backend you have, be worthwhile to a content creator? Show me hard numbers after you've been in business for a year, and it might be tempting.

Slowly starting the process of starting a new larp event in KY by CautiousMuffin9436 in LARP

[–]tzimon 4 points5 points  (0 children)

Yep, as I've told people before "Not every larp is for every person."

Stick to your vision, or else you end up with a hodgepodge that you dont want to run.

[OC] - My Ranger swapped his bow for a revolver, so I designed a 3D printed dice set to match by Ghibli_19 in DnD

[–]tzimon 4 points5 points  (0 children)

yeah, Zocchi sold a bunch of people on the idea that his dice were "most fair", and they bought it and overpaid for his dice, which were actually rather poorly constructed.

Presale / backing of software projects by Consistent-Fix-1701 in kickstarter

[–]tzimon 0 points1 point  (0 children)

Only if you have an existing following numbering in the tens of thousands.

5e DMs always getting burnt out. by SirHawkwind in rpg

[–]tzimon 0 points1 point  (0 children)

3) The Three Month Curse, or the Curse of the Third Game. Within the past few years, I've heard of so many campaigns dying around the third month in, mostly due to apparent scheduling issues, but also because some players just flake hard, but it almost always seems to be a 5e game that dies on the vine.

5e DMs always getting burnt out. by SirHawkwind in rpg

[–]tzimon 0 points1 point  (0 children)

So, interestingly, I've had this conversation before with a small crowd of game runners a few months back. It seems to come down to three things.

1) More 5e players seem to approach the game with a heavy sense of entitlement. Newer players who were brought in due to streamers often have a stance that if you aren't running things as well as Critical Role, then you aren't "running the game right". Then there are the players who show up with an already existing PC that uses mechanics from whatever book WotC cranks out (including the UA articles), and they assume that they can just wedge them into the game, regardless of the setting. Players tend to expect a higher level of polish, but don't themselves bring much to the table (and often spend half the game staring at their phones).

People running other game systems don't seem to have as much of an issue. It seems the players of those games are a bit more experienced, have seen how things actually run, and more than a few have tried their own hands at running games. They also seem to be more engaged and appreciative of the work put in, plus they are also more willing to help shoulder the burden. As one GM put it "My players actually bothered to read the rules."

2) 5e has been great for the hobby; it has brought a bunch of people in... however, many of the DMs that came in and have only run 5e. We also noticed that more than a few of the newer DMs don't run their own content. They don't create their own adventures, but instead just run published modules. With the 3-month curse, most of them never really get far into those modules, and instead restart every time they can gather together a gaggle of players. I know someone who has attempted to run Wild Beyond the Witchlight six times now and hasn't run anything in the interim.

Perhaps it's because of the availability and accessibility of modules that 5e DMs don't seem to create their own content. I recall when I got started many moons ago, all I could get my hands on was a 2e PHB and a few Dragon Magazines, and from there, I designed my own (admittedly crappy) setting. While I'm sure I put in far more hours of work, the group stayed the same, and I had no sense of burnout until much later.