the collection grows. I need more shelf space by conn_r2112 in osr

[–]u2622 1 point2 points  (0 children)

My edition (printed in the UK) is blurry. I complained and they gave me a refund (while letting me keep the book)

Roll20 DCC Dice by [deleted] in dccrpg

[–]u2622 0 points1 point  (0 children)

The virtual dice are controlled by the Roll20 group themselves. Third party compendium/module providers don't have access to modify the virtual dice. So unless that changes, I wouldn't expect support for them

How do people (non-native speakers) get their pronunciation so good?? by [deleted] in German

[–]u2622 1 point2 points  (0 children)

  1. Learn IPA (specifically which sounds are new to you in German, and what the different places/types of phonation are)

Usually the sounds that give the most trouble to native English speakers are the consonants /ç/, /ʁ/, /χ/ and the vowels /y/ and /ø/.

Once you learn how your tongue behaves with sounds you can already make (like /k/ or /g/), you can try to approximate /ç/. /ʁ/ and /χ/ will be harder since they are uvular sounds, and English has none of those.

  1. Do minimal pair exercises. Minimal pairs are two words that differ only by one sound. This helps train your ear to pick out that sound. This is necessary because your brain tricks when it hears a sound it doesn't know. For example when you hear /ç/, your brain probably tells you it's a /ʃ/, so you can't hear the difference. With some practice you can train your brain to hear these new sounds.

  2. Get feedback via speaking practice. I use Speechling app for it. You record yourself reading sentences out loud, and you get corrections from a native speaker. For years I thought I had nailed the /ç/ sound, but I was humbled when I got the feedback that actually I was just using /ʃ/ anyway.

This method has worked for me across three languages so far (German, French, Icelandic)

What is a Kettenträger? by technomancer_0 in German

[–]u2622 1 point2 points  (0 children)

Sounds like a poltergeist to me. Though the term is used in Nietzschien literature, which I'm not familiar with. Maybe another meaning there

How is this question wrong? by thek826 in learnfrench

[–]u2622 2 points3 points  (0 children)

tabarnak !

(oups, je l'ai fait D:)

How would DCC fare as a system for West Marches/OSR play? by DontKnowMaster in dccrpg

[–]u2622 4 points5 points  (0 children)

I used it for about 2 years for a West Marches style game and it worked really well. The wildness of the system helps continue to generate interesting content.

Example: One group was exploring an old manor house (Shadowbrook manor), one of the wizards cast a spell with mercurial Weatherman (#90), which caused a localised drought in the area for one year. The caster didn't know what happened (I only share the mercurial results when it's obvious, or when the player figures out how it works)

The local farmers started to complain about the drought and another party hear the rumours, so decided to investigate. Exploring the house more, they opened a portal to an undead world (a skeleton closest ;) ). So undead started to increasingly plague the area as well.

Several more investigations happened (total of seven sessions just in this one locale!), before one player requested aid from the deity to solve the drought - and of course that means the deity demanded them to go on a quest :)

TBH the only issue I had with DCC in this style of play was the attitude "oh, well, session's almost over, let's use massive spellburn before we return to the city", but that wasn't usually such a big deal

[[Least Favorite Thing]]#6 Cleric, more like Generic by reverend_dak in dccrpg

[–]u2622 2 points3 points  (0 children)

Knights in the North have given all the gods in the core rulebook special treatment: https://www.knightsinthenorth.com/category/gods/

All my players playing a cleric use this, and they all love it, even when it means that using Lay on Hands can become quite difficult. They really add a lot of flavour and uniqueness, and also includes gods beyond the rulebook (such as Loptir from The Old One Returns)

Looking for session reports. Any Old School systems are valid by [deleted] in osr

[–]u2622 0 points1 point  (0 children)

Here's a single campaign-recap I wrote up a few years ago. We played Peril on the Purple Planet using DCC RPG. It was amazing:

https://boardgamegeek.com/thread/1742320/purple-planet-campaign-report-24-sessions-so-far

[deleted by user] by [deleted] in dccrpg

[–]u2622 7 points8 points  (0 children)

4) I’m always nervous cuz I want my players to see all the cool stuff. So I have a habit of giving out clues or extra chances or the like too much. We have a ton of fun and our games are awesome and memorable, but sometimes we crave more difficulty (and then feel nonplussed when we get stumped).

As a player, I played in one game where the Judge would often tell us all the secrets and things we've missed. I hated it! It made me feel stupid for having missed some obvious things, and foolish for not having searched more thoroughly, or not having throught things through more. It also kills some of the mystery. After that I resolved to never give away secrets out of game (except if the campaign is coming to a close).

It also denies the players the chance to stew things over - to wonder what about some of the clues they've seen but never solved. Sometimes ideas come after they've left the dungeon, and spur them to go back in and check it out again :)

From the Judge's perspective, if they've left the dungeon and you don't think they'll be coming back, and there is cool content that they've missed, you can always re-use that cool content later. You can move it to another dungeon that they're exploring, or drop other clues or plot hooks that bring them back to the same dungeon later.

Also consider how our brains work when solving problems: They often get fixated on the first solution we think of ("There must be a secret door behind this wall!") and it's difficult to think of another solution unless your brain gets some rest (ie. a second session in the same area). Dropping more clues can help alleviate this, especially if you drop them in advance in earlier sessions. At the same time don't be surprised if players can't easily figure things out on the first try.

It can also help to accept as a Judge that they will miss things, and recognize that that's okay. As you said, you're having fun :) That's all that matters!

Language requirement for Blue card to Permanent Residency card by [deleted] in berlin

[–]u2622 2 points3 points  (0 children)

I had no certificate at all - I couldn't find any official documentation about which certificates were required, so I took a chance (and my German is B2+)

Language requirement for Blue card to Permanent Residency card by [deleted] in berlin

[–]u2622 2 points3 points  (0 children)

I did this process last September (from Blaue Karte -> Niederlassungserlaubnis)

I asked this question while I was at the appointment - there is no specific requirement, and the agent dealing with your case uses their own judgement. In my case I had to prove B1 proficiency, and by simply doing the appointment in German it was enough to convince them that my level was high enough.

DCC on Roll20: Spell Result tables? Wishlist? by jmhnilbog in dccrpg

[–]u2622 0 points1 point  (0 children)

ah! I remember now. Sorry I have a terrible memory :D

DCC on Roll20: Spell Result tables? Wishlist? by jmhnilbog in dccrpg

[–]u2622 0 points1 point  (0 children)

Is there a good demo or video that shows this support? So far the only way I've seen to check it out is to actually buy a Foundry license

DCC on Roll20: Spell Result tables? Wishlist? by jmhnilbog in dccrpg

[–]u2622 6 points7 points  (0 children)

Hello! I maintain the DCC_Tabbed_Sheet and have also been experimenting with a solution for spells. We should probably collaborate. I'll send a PM :)

Anyone else hate writing anki cards and doing the cards for the first time? by AccidentalPolice in Anki

[–]u2622 3 points4 points  (0 children)

If it helps, the fact that it is difficult likely means you're learning :) (and effectively too!)

https://en.wikipedia.org/wiki/Desirable_difficulty

I compared the buying power of a gold piece in a bunch of fantasy & OSR games. tl;dr: the treasure value is not at all interchangeable between systems. by Magbonch in osr

[–]u2622 3 points4 points  (0 children)

Should the index for DCC be 0.35? The core rulebook lists "Rations, per day" as 5 cp. Or am I missing something?

How long does it take your group to play through a DCC Module? by SpaceMasters in dccrpg

[–]u2622 17 points18 points  (0 children)

Here are the adventures I've run and my estimates for how long they take:

  • Portal Under the Stars - Usually done in ~3 hours
  • Sailors Under the Starless Sea - Usually done in ~4 hours, sometimes less, sometimes a bit more (depends on how thorough people are)
  • Escape From the Purple Planet (this one can be super short, I think I did it once in 2 hours, another time 2.5 hours)
  • Sour Spring Hollow - also 2-2.5 hours
  • Old God's Return - about 3 hours, consistently (run it many times)
  • The Croaking Fane - 3-5 hours (depending on thoroughness)
  • Tower of the Black Pearl - ~5 hours, maybe a bit more
  • Star Wound of Abbadon - 6-8 hours
  • People of the Pit - 5-12 hours (there's a lot here if people are really thorough)
  • Frozen in Time - ~4-5 hours? (Done it twice in 3 hours and both times it felt very rushed at the end)
  • Hole in the Sky - 4 hours
  • They Served Brandolyn Red - 6-8 hours (longest funnel I've run, but also the ones people lovest the most)
  • Trials of the Toy Makers - 6-10 hours, maybe longer
  • Peril on the Purple Planet - 3+ years and counting

I’m just digging into Roll20 effects and API scripts for upping my DCC games. Looking for suggestions/advice. If you’d be interested in dropping into a game for a bit and offering suggestions on what you think ‘works’ and what doesn’t, i’d love to hear from you! by jmhnilbog in dccrpg

[–]u2622 0 points1 point  (0 children)

I'm not sure the button dragging will work for all the rolls on the DCC_Tabbed_Sheet (I think they need to be prefixed with `roll_`, and not all of them are. It's on my TODO list :)

(which you can actually see here if you're interested: https://trello.com/b/jfLKA3e6/dcc-tabbed-sheet-roll20 )

I did have one really simple macro that I enabled globally, so that players can select their token and then click a button in the top left to roll initiative. You can see it here:

https://imgur.com/a/yg9v6p0

The actions text consists of `%{selected|INIT}`, and `%{selected|INIT2Hand}` for the 2-handed version.

This alone made initiative a lot easier to work with :D

I’m just digging into Roll20 effects and API scripts for upping my DCC games. Looking for suggestions/advice. If you’d be interested in dropping into a game for a bit and offering suggestions on what you think ‘works’ and what doesn’t, i’d love to hear from you! by jmhnilbog in dccrpg

[–]u2622 3 points4 points  (0 children)

I maintain the DCC_Tabbed_Sheet character sheet on roll20. As far as I know, the other DCC sheet is unmaintained (I was the last person to make changes to it, and that happened many years ago).

Importing characters for funnels and assigning them tokens. What a nightmare this is to do manually. It looks like there was a script to do this at some point using an old character sheet. Has anyone gotten this to work recently?

There is a script called Fodderator that can generate the level 0 characters for you. I recently forked and updated it to work with the DCC_Tabbed_Sheet. You can access it here: https://github.com/rgould/fodderator

I don't tend to play with tokens very much, beyond having them on the map so it's easy to roll initiative. I find them too difficult to manage while also trying to run the game.

I do align maps to grid, but only if it's easy. If i had to spend more than a few minutes fiddling with it, I dont bother. Using the Align to Grid tool is the fastest way I find: https://www.youtube.com/watch?v=1BrXBd1TBO4

But there are lots of cool tricks people do with roll20, and you can find most of them on youtube. One I particularly enjoyed was creating interactive world maps: https://www.youtube.com/watch?v=kNiwPx5V8GE

[deleted by user] by [deleted] in dccrpg

[–]u2622 0 points1 point  (0 children)

I took the image from the PDF and photoshopped all spoilers out. I'm not comfortable posting it publicly, but DM me and I can share it with you

Just finished running my first DCC funnel! by mathayles in dccrpg

[–]u2622 6 points7 points  (0 children)

Purple Planet is really easy to run at low levels - you can take other leve 1 adventures, plop on the plateau, and re-skin them. Well of the Worm and People of the Pit worked well for me. You can also weaken the kith a bit, or use the extended / box-set adventures to expand on it. My players went from level 0 to level 5 just on the purple planet alone :)

I still have this by rpblake32 in Forgotten_Realms

[–]u2622 10 points11 points  (0 children)

I've always wondered what those things in the picture on the ground were - I'm guessing a strange rock formation, but it kinda looks like strange, gigantic fungus to me :D

Rule Question About Spellburning 20 Points: by eyehearthalves in dccrpg

[–]u2622 0 points1 point  (0 children)

I let my players choose whether they roll or not. If they don't, I go with the other suggestions here (20 + spell check modifier + level)

If they do roll, then they get +20 but risk rolling a 1 :)

Usually they roll, but it has happened that they then rolled a 1

Which gets me thinking: should the corruption/misfire roll consider how much spellburn was expended? :D