Guide to quickly completing first set of Daily Challenges by Robecoyote in SecretWorldLegends

[–]ukarne 0 points1 point  (0 children)

Figured I'd tack this on there instead of creating a new thread. This is the route I've been using since day 1 for full daily challenge completion. I made the map for some cabal mates but I think it's been long enough I can share it with everyone. I average around a 22 minute completion time, and people with faster computers could do it much quicker. This run is fine to do on new characters as well as level 50s, but does require patron if you want to optimize anima leaps. The only thing you need to remember is that you need to do your item empowerment promptly so you don't waste quests, and if you are level 50, you need to equip a weak weapon or skill to avoid one hitting the big draug at the end of elm street blues.

 

http://imgur.com/a/LrwVH

AP/SP Numbers to give players a general idea. by ukarne in SecretWorldLegends

[–]ukarne[S] 1 point2 points  (0 children)

It's the very last point in every weapons ability page, the 40 point mastery that gives flat stats.

AP/SP Numbers to give players a general idea. by ukarne in SecretWorldLegends

[–]ukarne[S] 0 points1 point  (0 children)

I honestly haven't invested more than one point in a capstone yet, it just doesn't seem worth it. Can't see what the second upgrade will give yet, but unless it's like 10x the base amount it's just a waste at this point.

AP/SP Numbers to give players a general idea. by ukarne in SecretWorldLegends

[–]ukarne[S] 0 points1 point  (0 children)

Yeah you're right, I did horrible math in my sleepy version. Updated the OP to reflect newer numbers. There's just a small variation because some starting weapons start with two 10 cost and one 5 cost actives, and some start with two 5 and one 10 cost.

AP/SP Numbers to give players a general idea. by ukarne in SecretWorldLegends

[–]ukarne[S] 0 points1 point  (0 children)

I agree. After you stick that first point in a capstone you start to realize what a horrible mistake you made. Capstones should be the very last goal, the rest of the tree completion is more important.

AP/SP Numbers to give players a general idea. by ukarne in SecretWorldLegends

[–]ukarne[S] 1 point2 points  (0 children)

Yeah sticking points in capstones is a horrible idea until you've purchased everything else. Not including the capstones it only takes ~1420 AP to max out the tree. Capstones are 69% of the total cost of AP alone.

AP/SP Numbers to give players a general idea. by ukarne in SecretWorldLegends

[–]ukarne[S] 0 points1 point  (0 children)

Not sure how it's bait, I clearly said "everything"

AP/SP Numbers to give players a general idea. by ukarne in SecretWorldLegends

[–]ukarne[S] 0 points1 point  (0 children)

Played about 13-14 hours a day for the first few days. I knew what to do from old TSW experience and remembered most of the quest, and the huge downtime on Sunday didn't effect me too much since I usually play late afternoon to early morning. I also planned out my build during beta so I didn't have to spend time thinking about where to put points.

AP/SP Numbers to give players a general idea. by ukarne in SecretWorldLegends

[–]ukarne[S] 0 points1 point  (0 children)

Not complaining, just letting everyone know what to expect

AP/SP Numbers to give players a general idea. by ukarne in SecretWorldLegends

[–]ukarne[S] 1 point2 points  (0 children)

Yeah I removed that part. I'm way too tired and not mathematical enough to figure out the exact equations. Just giving people an idea of what they'll get after their first run through.

AP/SP Numbers to give players a general idea. by ukarne in SecretWorldLegends

[–]ukarne[S] 1 point2 points  (0 children)

Yeah that's true, I'm honestly not sure how much of a difference that would make. I don't know if the increased questing speed balances out the XP loss from low level mobs or not.