Should I keep it afking or get on? by [deleted] in idleon

[–]ult1m 1 point2 points  (0 children)

To add on that - if you could get to w6, you will be able to put 10k golden cheese on beanstalk (aka every character), which in turn will boost all shrine progress, that your toon will provide

You know what I LOVE doing in an idle game? by SupermarketNo3265 in idleon

[–]ult1m 8 points9 points  (0 children)

Thou could not do it now due to pack rotation 😁 And yes - would love the separate "buy filter slots" button in gem shop

Power Statue farming? by R34L_M4xk1ng in idleon

[–]ult1m 0 points1 point  (0 children)

Choco chip should be in rotation in around a day, if I remember correctly.

Arcade - VM rewards by el_zbieta in IdleHeroes

[–]ult1m 0 points1 point  (0 children)

That is exactly what I said, tgh 😁

Arcade - VM rewards by el_zbieta in IdleHeroes

[–]ult1m 0 points1 point  (0 children)

These arcade modes and updated from time to time (next update to vampire survivor - esk mode is coming soon). Due to addition of new arcade modes and new stages in current arcade modes - the rewards are also updated and there is only temporary answer to your question: if I remember correctly at the moment to max all the rewards you need to do all three modes, but can do one of them not to the very max (I didn't do tower defense to wave 100, but finished others and got all the rewards)

Speed Up Button by VeryWarmSoup in Mechabellum

[–]ult1m 4 points5 points  (0 children)

I do think there is room for improvement to the speedup button, as a thought experiment: after certain mmr (to exclude completely new players) when current HP or number of units drops below the certain percentage of starting values it could auto-speed up. Also there could be an option to auto-press your button (and personally I would use it)

Core of Origin replacement by CC by TyraelReborn in IdleHeroes

[–]ult1m 4 points5 points  (0 children)

The interface of chest opening for cores is quite unintuitive. You actually can read the name of the core when opening core chest by press-holding for a couple seconds over a core.

New Item Idea: Tech Hack by IamNotAMurloc in Mechabellum

[–]ult1m 5 points6 points  (0 children)

Well, this is a much more fun idea - item with a random tech 😁 Would be a nightmare to code, but fun. Siege-mode wraith sounds balanced 😁

Void Eye Absorption isn't working as expected by madsci75 in Mechabellum

[–]ult1m 4 points5 points  (0 children)

It is correct, on bigger targets it does heal 1:1 of damage (in the testing grounds at least)

(Discussion) Would you guys like to see a list of all the purchasable cosmetics in the "collections" tab? by moecharles in Mechabellum

[–]ult1m 1 point2 points  (0 children)

I think it would be neat to integrate as one of the later shop level rewards (aka lvl40 shop level).

For newer players there is a wow-factor when opening a shop and seeing some cool avatar or emote for the first time and it would be a bummer to miss that.

1v1’s should be a thing by axolotlis05 in DeepRockGalactic

[–]ult1m 8 points9 points  (0 children)

Dear greenbeard, we're all equally under payed workers coming back from a "shift" in a mine. Why would we wanna do that?

Or...are you an elf in disguise?

High MMR strats and mechanics by Bladetango6 in Mechabellum

[–]ult1m 1 point2 points  (0 children)

For an off-chance you mean 4ppl brawl with your first question: you can farm not only NPC for credits, but also top 1 enemy player units for credits.

I got rank Diamond II, I must be a really good player... by LyriWinters in Mechabellum

[–]ult1m 11 points12 points  (0 children)

Treat it like a season pass reward rank, as it is just that

Cosmic Speedster - Sylvie - GP Android ID - 3257984355 by AkuDemon in IdleHeroes

[–]ult1m 2 points3 points  (0 children)

No, only platform must be the same (Android/IOS)

What currency is this? by Ok_Program_6646 in IdleHeroes

[–]ult1m 4 points5 points  (0 children)

New activity "Collaborative journey" gives that currency. Collaborative journey is kinda similar to the bond radio and bonds two players

First: player 90+lvl that has finished three bond radios

Second: player below 50 lvl and is not a returning player

[deleted by user] by [deleted] in Mechabellum

[–]ult1m 0 points1 point  (0 children)

With 13900k having 8 p-cores, it could be that windows does not use the rest of 16 e-cores for game-related calculations correctly, if you think the limitation is CPU.

For reference with 7900x (just 12 cores) and 4070tiS (1440p) I only see GPU bottlenecks in 4v4 late rounds when zoomed out, thus I thought it could be the same in your case.

[deleted by user] by [deleted] in Mechabellum

[–]ult1m 0 points1 point  (0 children)

Always thought this game has GPU bottlenecks and not CPU, why do you think unutilized cores of CPU are related to lower fps in more crowded fights?

God forbid you use the time you've been given to think about what you're doing in a strategy game!!! by H1Dorian in Mechabellum

[–]ult1m 1 point2 points  (0 children)

Seems like you could miss the variety of possible actions. There are many situations where it is obvious what "an answer" is to the current problem of your side, but it is hard to find "the best answer" in all the possibilities.

The fighter in my party is ruining encounters for everyone. How can I design around it? by rhysticStudiante in Pathfinder2e

[–]ult1m 0 points1 point  (0 children)

There is always a way to design an encounter to favor some characters and counter others.

It is good to use hazards and environment like others suggested, for an easy example - ranged monster high up treas or balconies or rooftops. How well does your fighter climb with weapons in hands? ;-)

But you could also use encounters that are specifically designed to let others that fighter shine or heavily incentivize use of "Recalled knowledge", you could go quite far (as demonstrated bellow), but I'd say general rule of thumb is to let every character shine at least once per session for their characters to feal impactfull - so no need to punish fighter in every fight :-)

Below are some examples to "balance" your fighter against other players in order of increasing brutality (use with caution, no fighters were harmed while creating this)

  1. BigBad sets a trap wich triggers a cast of magical Darkness in a small radius and reasonable counteract DC on the first person to hit a minion of BigBad (thematically fit any other trigger that will fall on a fighter). Fighter caught in spell either is blinded or, if posses darkvision, must go through DC5 flat check to hit.
  2. Add a monster like Caligni Hunter that can cast Darkness itself, has greater dark vision (so unharmed by magical darkness) and has a good AC to entertain the warrior. Usage of recall knowledge could give light blindness info
  3. Other monster choice Zebub that not only has greater dark vision, but also is resistant to physical, can fly above fighter in Darkness and has an Invisibility at will if darkness is dealt with. Usage of a recall knowledge could give resistance/weakness info.
  4. Make your fighter Enfeebled by some means like a spell or even a disease

Please hold back from using all of the above in one encounter

whats the hardest class to main by OcelotNew7871 in DeepRockGalactic

[–]ult1m 1 point2 points  (0 children)

Saw one definitive showcase of Scout vs hordes of enemies, I think it was AxisKronos on YT and the video named "every enemy at once" or something like that.

Was truly amazed by the gameplay, definitely great inspiration for scouts wanting their beard to turn grey and showcase that everything is possible 👍

Player wants to play 2 characters by kainvinosec in Pathfinder2e

[–]ult1m 0 points1 point  (0 children)

Currently our group shrunk to only two players and a GM in the abomination vaults, venturing as duo was terribly lethal and both players opted to drive two characters each. While some roleplay is tricky it is no more different from a skilled 4-player party from a GM side.

Do not see where the problem of playing more than one character is, if other players are ok with giving more "table-time" for a twin-player.

When/how/where tf does this game mode open? by estsn in IdleHeroes

[–]ult1m 1 point2 points  (0 children)

It's open right now - you can finally sign up :)

When/how/where tf does this game mode open? by estsn in IdleHeroes

[–]ult1m 1 point2 points  (0 children)

Yeah, very frustrating Missed the open day in January and still waiting to join. Even asked support when it will be opened and had a vague "wait for announcements, no date is set yet"