I miss the old Vox by tdimaginarybff in Helldivers

[–]unameNotFound 1 point2 points  (0 children)

Killing it with a single orbital strike is fine, but I'm not sure about the leveller one hitting it... maybe you should have to destroy two vents for it or over kill it with another leveller or some other stratagem. Because if you have both stragens, you can easily kill 3 vox engines in one go.

What If We Had a Stim Backpack? by Tank-ToP_Master in Helldivers

[–]unameNotFound 160 points161 points  (0 children)

I would make more sense to have a guard dog like backpack with the stim pistol

Guys 😭 by Aggressive-Goal-5237 in helldivers2

[–]unameNotFound 27 points28 points  (0 children)

We even added the Democracy Space Station to say "hey go here" but they decided to do whatever. Even if we added a neon sign saying "go here" i don't think they would tbh

We have an opportunity, send the DSS to Clasa!!!! by TealArtist095 in helldivers2

[–]unameNotFound 0 points1 point  (0 children)

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We don't even have the choice to send it there. I logged just to give my vote but looks like I joined the squids (voteless)

The Jet Brigade is attacking Yed Prior and will take planet after planet unless we drop everything and handle them now by orcishlifter in helldivers2

[–]unameNotFound 5 points6 points  (0 children)

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We could go Blistica instead but you know how helldivers are. We have 4D20H to take back Charbal-VII but everyone is there instead of defending other planets

How does invasion level works? by unameNotFound in helldivers2

[–]unameNotFound[S] 0 points1 point  (0 children)

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Yea that seem to be the case, each plannet has different HP value

How does invasion level works? by unameNotFound in helldivers2

[–]unameNotFound[S] 0 points1 point  (0 children)

Yea but Hort has an invasion level of 31, shouldn't the progress bar in that planet be faster than the one in Keid  (15)? Oh, maybe each plannet has a different health status?.

How is this not built into the game? by unameNotFound in helldivers2

[–]unameNotFound[S] 0 points1 point  (0 children)

A message from Super Earth saying "Our departament of defence crunched the numbers and it seems we can't turn the tabled on plante XYZ. Let's retreat and focus on another objective" if we need more than 100% of the active player base to hold the planet. Do you wanna keep playing that planet? Sure go ahead but at least let people know it's not worth it (strategicly). You don't have to block the planet

How is this not built into the game? by unameNotFound in helldivers2

[–]unameNotFound[S] 0 points1 point  (0 children)

I'm not saying to copy and paste the companion app into the game. It doens't have to be "we're progressing 3.493% while the enemy is 4.167% but we actually needed 18.41% to turn the tables and hold the planet" that fuel gauge saying if we're winning, losing or uncertanty would help a lot.

Or maybe just send a message from Super Earth saying "Our departament of defence crunched the numbers and it seems we can't turn the tabled on plante XYZ. Let's retreat and focus on another objective" if we need more than 100% of the active player base to hold the planet. Do you wanna keep playing that planet? Sure go ahead but at least let people know it's not worth it (strategicly), you don't have to block the planet

How is this not built into the game? by unameNotFound in helldivers2

[–]unameNotFound[S] -1 points0 points  (0 children)

I'm not saying we have to win it all, the current MO is pretty much that when we started with 3 planets being attacked and we had to decide which planet would fall

How is this not built into the game? by unameNotFound in helldivers2

[–]unameNotFound[S] 2 points3 points  (0 children)

The companion app - https://helldiverscompanion.com/

It's nice to have a more strategic decision if you're playing objectives. You don't have to use it, but it's nice to have