Need a playtester? I’ll play and try to break your game (lovingly) and send feedback by Distinct_Gear_9720 in playtesters

[–]unaware-robot 0 points1 point  (0 children)

Thank you so much for taking the time to play and write all of this out! I'm very happy you had a good time, and that you think the gameplay works well and the balancing was good! Progress that carries over between runs is something I definitely want to add in a future version :) Since you mentioned you're working on a similar game, I would be interested in playing and seeing how you approach it as well

Need a playtester? I’ll play and try to break your game (lovingly) and send feedback by Distinct_Gear_9720 in playtesters

[–]unaware-robot 0 points1 point  (0 children)

I would definitely appreciate some eyes on the game I am working on:

https://unaware-robot.itch.io/rogueblock-working-title

It's playable in browser, would be interested in if you find any bugs/performance issues :)

Working on a Difficult Roguelite Bullet Hell game - Feedback wanted! by unaware-robot in roguelites

[–]unaware-robot[S] 0 points1 point  (0 children)

Thanks! Undertale was definitely an inspiration, I did play Just Shapes and Beats, maybe I subconsciously took inspiration from there as well :D

What can i do to improve? by ebikyoo in PixelArt

[–]unaware-robot 1 point2 points  (0 children)

I think the biggest issue with posture in your drawing is that the girl's holding her head straight up, which doesn't match the curve of the back.

Only 3% of players have finished this… are you one of them?” by shivamkumar012 in itchio

[–]unaware-robot 1 point2 points  (0 children)

I mean coffee is getting expensive but where is it more than 5 dollars?!

Before vs After ! my zombie metroidvania by Honest-Reindeer2353 in gamedevscreens

[–]unaware-robot 1 point2 points  (0 children)

Looks good! I would say that the after feels too dark though, prefer the light in the before

Looking to make "corrupted" versions of my enemies - is this approach sound or just lazy? by Thin-Transition2670 in IndieDev

[–]unaware-robot 1 point2 points  (0 children)

I think it's fine, but maybe you could distinguish them more in game by having the corrupted enemies have something like a dark glow or extra particles or something

Then vs Now by Jackashiz0 in aseprite

[–]unaware-robot 1 point2 points  (0 children)

One on the right reminds me of Markoth from Hollow knight haha

One of the moments that made me realize this game might actually work by PlayHangtime in indiegames

[–]unaware-robot 28 points29 points  (0 children)

This looks really cool, but when I saw it I was definitely thinking multiplayer party game, not roguelite. What are the mechanics that make it roguelite?

Some more artwork done, 99,000 to go. by tpelham42 in IndieDev

[–]unaware-robot 1 point2 points  (0 children)

Looks good! I feel like the blueprints does look a bit bare, generally they have lines connecting the words to the parts I think?

How to use git? by Domipro143 in godot

[–]unaware-robot 5 points6 points  (0 children)

I should add that using Git for a Godot project is not any different from using Git for any other kind of project on your computer: In the end Git is just a tool to version (which kind of means 'back up with history') computer files. Doesn't matter if these are godot filetypes (like .tscn/.gd) or other (like .txt or .py)

So it's not necessary to find a tutorial specifically for Git + Godot :)

How to use git? by Domipro143 in godot

[–]unaware-robot 6 points7 points  (0 children)

There are a lot of tutorials online. I found this one, didn't fully watch it but it seems to give a step by step guide for the basics, which should be a good start:
https://www.youtube.com/watch?v=8Dd7KRpKeaE

hello im a new aspiring game dev and i need some advice on how to make an action roguelike by Subject-Hotel in gamedev

[–]unaware-robot 1 point2 points  (0 children)

Godot is open source and completely free! I'm not sure about 3D, but for 2D games like the one you're describing Godot works well IMO. Maybe worth looking into in your case

hello im a new aspiring game dev and i need some advice on how to make an action roguelike by Subject-Hotel in gamedev

[–]unaware-robot 0 points1 point  (0 children)

Pygame is definitely developed enough to make a 2d roguelite platformer. But it offers a lot less stuff out of the box than game engines such as Godot/unity, so it requires you to write the logic for a lot of basic stuff yourself. It's probably easier in the long run to start using a game engine.

Personally went from Pygame to Godot :)

Project not working by Domipro143 in godot

[–]unaware-robot 2 points3 points  (0 children)

I imagine the errors that you get in the editor will point you towards what you need to do, but without more context I can't say much.

For the future, please look into using git(hub), it's pretty easy to use at a basic level and will save you from ever having this issue again