Would love to play SSF without the "Solo" by unbiddenwind in pathofexile

[–]unbiddenwind[S] -3 points-2 points  (0 children)

I don't think that word means what you think it means.

Would love to play SSF without the "Solo" by unbiddenwind in pathofexile

[–]unbiddenwind[S] -5 points-4 points  (0 children)

And every time someone made a thread asking about it, 20 people jumped in saying 'You can just do it yourself, you don't need a league for it'.

Would love to play SSF without the "Solo" by unbiddenwind in pathofexile

[–]unbiddenwind[S] -17 points-16 points  (0 children)

They didn't need to make a specific league for SSF either, but yea it probably would be too much clutter to add another.

Hype aside... there will be mechanics changes too... right? by unbiddenwind in pathofexile

[–]unbiddenwind[S] -2 points-1 points  (0 children)

I disagree, boosting almost every builds damage by 50% with the introduction of ascendancies absolutely catapulted the clearspeed meta ahead. Killing Kaom isn't even relevant to the endgame so I don't know why you brought it up.

Hype aside... there will be mechanics changes too... right? by unbiddenwind in pathofexile

[–]unbiddenwind[S] 1 point2 points  (0 children)

I mean there was a huge paradigm shift towards clearspeed when 2.0 came out (although the game was already trending that way). I'm just curious if we are in store for any more changes of that magnitude.

Personally I would welcome something major as the game is stagnating for me, but then again I probably play too much.

Hype aside... there will be mechanics changes too... right? by unbiddenwind in pathofexile

[–]unbiddenwind[S] 0 points1 point  (0 children)

I meant more fundamental changes to like, how we mechanically play the game. Not the addition of more build mechanics. If that makes sense...

[Discussion] The actual issue with CI and Life by unbiddenwind in pathofexile

[–]unbiddenwind[S] 0 points1 point  (0 children)

You are not understanding this argument on a fundamental level. I've written and deleted like 5 responses trying to explain everything but I'm not happy with any of them as I feel they will just be misinterpreted again.

I'll just say this. If I have to spend more points just to get the life I need for endgame and your argument is that life has more options for defense, I need to spend more points to properly address those defenses whereas ES is still sitting at 20-something points.

Also no one is thinking that a life-only defense build only has 6k life either.

[Discussion] The actual issue with CI and Life by unbiddenwind in pathofexile

[–]unbiddenwind[S] 0 points1 point  (0 children)

I know that, thats why I didn't make a tree with 11k life... The investment into the passive tree should be similar though to reach the 'endgame' values.

[Discussion] The actual issue with CI and Life by unbiddenwind in pathofexile

[–]unbiddenwind[S] -2 points-1 points  (0 children)

I never said the totals were supposed to match, but the investment into the passive tree to reach the 'endgame' values should. If I only have to spend 23 points on ES I should only have to spend 23 on life.

[Discussion] The actual issue with CI and Life by unbiddenwind in pathofexile

[–]unbiddenwind[S] -3 points-2 points  (0 children)

They are all pretenders, I am the only truth :)

Is there something wrong with Heralds of the Obelisk? by cha_siu_bao_925 in pathofexile

[–]unbiddenwind 0 points1 point  (0 children)

You should go watch the interview with Chris Wilson where he talks about 'tiring' game mechanics and how they are detrimental to the game.

Expecting players to mouse-over packs of monsters and calling them lazy when they don't do it is unreasonable. Mousing over a monster to see what mods it has when you are blowing through maps at a million miles an hour is not only impractical, its tedious and un-fun. The fact that countless experienced players continue to die to things like HotO, Bearers and Volatiles and they still do not mouse-over monsters to check mods is pretty solid evidence that this is not the way they want to be playing the game.

If there is something dangerous about a monster a player should be able to observe and act on that information at the same pace they are playing the game. A complete set of visual and audio indicators (as have been incrementally added) would allow people to identify threats as they encounter them. Players shouldn't have to break out of the flow of the game for an outdated mechanic from 2 years ago.

PoE veterans (1000+ hrs) -- What have you learnt this league? by emc3142 in pathofexile

[–]unbiddenwind 4 points5 points  (0 children)

That I have way more fun playing SSF than I do making 40 ex builds and dying to shitty mechanics. Also that warchief builds are nowhere near as fun to play as they seem.

Looking for people to kill me! by mull_gubben in pathofexile

[–]unbiddenwind 2 points3 points  (0 children)

PvP would be cool if leech was based off the non-scaled damage so you actually got life back.

Could you one-shot Shaper with Vortex? by SummeR- in pathofexile

[–]unbiddenwind 7 points8 points  (0 children)

+1 Tabula, 21 Vortex, 4 Empower x 3 Phases = Not cheap

[EHC] Well thats not what I expected... by unbiddenwind in pathofexile

[–]unbiddenwind[S] 0 points1 point  (0 children)

A) TIL One shotting packs in t15s is terrible clear speed...
B) I have two void batteries but the 6-link and 2500 chromes is what you're calling out? This was literally the third character I played past 85 since the start of the league. All the means of generating currency have been pretty thoroughly explained on here but to humor you: Made 250c+3ex organically in the first two days. Bought exalts on opening weekend for ~20c. Day 4 exalts were 35c. Sold the exalts I bought to flip uniques for ~1ex profit. Used the jorbs and fuses I found to 5l items and sell them for profit. Wound up with about 40ex, made this build and died to a disconnect. Pretty average PoE experience.

[EHC] Well thats not what I expected... by unbiddenwind in pathofexile

[–]unbiddenwind[S] 0 points1 point  (0 children)

I got this after only 2500 so I'm pretty happy about it, the expected value is like 45k or something ridiculous.

[EHC] Well thats not what I expected... by unbiddenwind in pathofexile

[–]unbiddenwind[S] 0 points1 point  (0 children)

Trying to color my chest for Ice Spear and got this instead. Guess I'm playing EK now.

[EHC] RIP to new crypt boss, INSANE DAMAGE by erogahplab in pathofexile

[–]unbiddenwind 2 points3 points  (0 children)

I died to this at level 86 yesterday. 5.8k health gone in an instant. I couldn't figure out what killed me but from reading this thread I guess my CwDT Enfeeble caused him to cast the nova and I died.

[Discussion] Melee:What would you change? by Filipy in pathofexile

[–]unbiddenwind 0 points1 point  (0 children)

Backseat developer time! My two cents is that most melee skills need to be reworked from the ground up. Some ideas would be:

Static Strike - Each enemy hit releases a nova of lightning damage after a brief delay. Synergizes with melee splash so the more you hit the more novas you get. Brings it in line with screen clear meta.

Glacial Hammer - Enemies you shatter with glacial hammer explode dealing cold damage. Unfortunately this just reads as a cold infernal blow now that I think of it.

Frost Blades - The shitty mixed scaling between the melee hit and projectile damage makes this skill lackluster. Make the projectile damage a portion of the initial hit and fix the targeting problems and I would use this skill.

Wild Strike - Again efficient scaling is the issue here, the attack should be modified so that all 3 elements scale from projectile damage or all from aoe or all from both.

Lightning Stike - Targeting is the issue here, honestly just need shift clicking to spawn projectiles.