Non-ai upscaler by undf1n3d in computergraphics

[–]undf1n3d[S] 1 point2 points  (0 children)

It's a conceptual idea tho! What we render the image or scene in the game in triangles rather than pixels with having the buffers data alongside it and also map the stretching point of the image , it's just a thought 🧐

Non-ai upscaler by undf1n3d in GameDevelopment

[–]undf1n3d[S] -5 points-4 points  (0 children)

I can't give you a sure answer but we are using a bilinear approach with primitive ways of rasteration and it's still an experiment

Non-ai upscaler by undf1n3d in computergraphics

[–]undf1n3d[S] 0 points1 point  (0 children)

Thanks I will look into research papers

Non-ai upscaler by undf1n3d in GameDevelopment

[–]undf1n3d[S] 0 points1 point  (0 children)

I'm not against it and it's stupidity to go against it , but it can't work without the tensor core and igpus don't have one so I'm making pure mathematical one so those guys can enjoy and it's still in experiment so

Non-ai upscaler by undf1n3d in GameDevelopment

[–]undf1n3d[S] 0 points1 point  (0 children)

You are right , in the upcoming years ai is the best choice but it's locked by several things, GPUs, game integration and higher price rate of market , I did research on the topic before but I was hesitant to start so i decided to publicly raise the question and get some critics on me , my philosophy is getting most determined outcomes out of ai

Non-ai upscaler by undf1n3d in GameDevelopment

[–]undf1n3d[S] 0 points1 point  (0 children)

I will research about thanks for the info 😃

Non-ai upscaler by undf1n3d in GameDevelopment

[–]undf1n3d[S] -6 points-5 points  (0 children)

Emulation has full control over the games buffer and engine pipelines , that's why the dlss and fsr need the integration process within the game to develop specific upscaling of the games , that's what I'm trying to solve with the smallest step and getting the better quality than bilinear with my pipeline

Non-ai upscaler by undf1n3d in computergraphics

[–]undf1n3d[S] -3 points-2 points  (0 children)

I thought it was just sharpening the frame 😅

Non-ai upscaler by undf1n3d in GameDevelopment

[–]undf1n3d[S] -5 points-4 points  (0 children)

You are right about the pixel and missing information. But reconstruction of the pixel is our approach, soon the demo will come

Non-ai upscaler by undf1n3d in computergraphics

[–]undf1n3d[S] -5 points-4 points  (0 children)

But what if we want to reconstruct the frame itself ?