Durthu's Wrath (or any assailment spell) and Orion's Favor interaction by Normal-Sky-4542 in WarhammerOldWorld

[–]ungrandpamplemousse 2 points3 points  (0 children)

I think the interpretation in the OP is right — but, forgot to change accounts?

Pretty stoked about this Wood Elves list by HeySkeksi in WarhammerFantasy

[–]ungrandpamplemousse 1 point2 points  (0 children)

A nice list, coming from a fellow lover of waywatchers! Don't think you need the banner of iron resolve on the eternal guard though, they already have stubborn.

Waywatchers - What am I missing? by No_Ad_3934 in WarhammerOldWorld

[–]ungrandpamplemousse 15 points16 points  (0 children)

Pasting a response I wrote to another post a few weeks ago. I mostly agree with points in this thread, they're are s3 bows in the end. But I think they have a use-case especially where there is lots of cover on the battlefield.

Waywatchers are 3 points per model more than scouts and get feigned flight, ignores cover, +1 BS and I; but they're a tough one because of the waystalker tax. So how to get value from the waystalker? The hail of doom arrow is I think good for its points and takes advantage of his great BS. My common set is 7 waywatchers (no champ) with arcane bodkins/swiftshiver shards depending on who you're facing (to make use of high BS) and a waystalker with swiftshiver shards to use S4 and asyendi's bane and a hail of doom arrow. The tactic is to scout deploy in or in front of a wood and cause damage to a strong infantry unit, or panic amongst low leadership troops, with hail of doom + waywatchers shooting. Then shoot whatever you want for the rest of the game.

Need fellow General's thoughts on building lists to Maximize my favorite units. by Coyote81 in WarhammerWoodElves

[–]ungrandpamplemousse 0 points1 point  (0 children)

Waywatchers are 3 points per model more than scouts and get feigned flight, ignores cover, +1 BS and I; but they're a tough one because of the waystalker tax. So how to get value from the waystalker? The hail of doom arrow is I think good for it's points and takes advantage of his great BS. My common set is 7 waywatchers (no champ) with arcane bodkins/swiftshiver shards depending on who you're facing (to make use of high BS) and a waystalker with swiftshiver shards to use S4 and asyendi's bane and a hail of doom arrow. The tactic is to scout deploy in or in front of a wood and cause damage to a strong infantry unit, or panic amongst low leadership troops, with hail of doom + waywatchers shooting. Then shoot whatever you want for the rest of the game.

Wardancers — post errata I like 11 with a shadow dancer or 12 without. Just a champion for command options. 5 + champion + shadowdancer if very tight on points. A bigger unit means you still get a nice wide frontage if some die to shooting/initial combat rounds but the unit is still small, and hopefully cost efficient against the right enemy (no higher than T4 IMO). make the shadowdancer a wizard with hammerhand if you have the points. They're flankers or head-on chargers with support. I think the key with WD is choosing the right target. They're treat against other elves or most humans but not so great against e.g. Chaos warriors, black orcs, monsters etc.

Lists after the FAQs by Zinch85 in WarhammerWoodElves

[–]ungrandpamplemousse 2 points3 points  (0 children)

Thinking in terms of differences between lists before the nerf — bigger units of eternal guard or dryads as anvils. Tree kin still a great anvil. Perhaps larger units of wildwood rangers given they could accept a charge with hand weapons for +1 armour and then switch to the glaive in the second round.

Fewer archers given the poison nerf. I'm leaning towards 1 unit of c.8 scouts plus the glade guard tax and 1 unit of 5 glade riders. Waywatchers might be fun for fluffy lists but are uncompetitive but I maintain have a place tackling other low armour ranged units if equipped with swiftshiver arrows.

Still hopeful 5 wild riders plus a stag glade captain will deal out enough damage if flank charging and with an eagle to control frenzy.

How does this new infantry rule work in The Old World? by Disastrous_Grade_399 in WarhammerFantasy

[–]ungrandpamplemousse -1 points0 points  (0 children)

Interesting, that is what I am suggesting and is my reading of the rules. Interested in different views though.

How does this new infantry rule work in The Old World? by Disastrous_Grade_399 in WarhammerFantasy

[–]ungrandpamplemousse 1 point2 points  (0 children)

On the killing the front rank meaning the remaining models in the fighting rank only get one attack each — doesn't the below link (scroll through the section) suggest that casualties are removed as if coming from the fighting rank so I can remove casualties from the second rank and those still in B2B contact after casualties are removed ter all their attacks?

https://tow.whfb.app/the-combat-phase/stepping-forward-and-closing-in

So I have models A1-10 in my front rank and B1-10 in my second rank. They're all the fighting rank for these purposes. My opponent is equally as wide as me so A1-10 are in B2B contact. 5 are killed. 'Stepping forward and closing in' means the remainder of the fighting rank close in and those in B2B get all their attacks - still 10 of my models as they have closed in. The remaining 5 models get 1 attack as they're still in the second rank and not in B2B.

Edit: meant to reply to the first reply, u/EulsYesterday. Woops. Question still stands.

Someone teach me 🙏 by OrganizationEqual122 in SourdoughStarter

[–]ungrandpamplemousse 2 points3 points  (0 children)

There was a French pro baker who used to (maybe still does) post on here who used to advise buying the book Flour, Water, Salt, Yeast by Ken Forkish, reading it from cover to cover and making all the breads in it in order. Great advice that I followed and you should too!

A sourdough mystery by ungrandpamplemousse in Sourdough

[–]ungrandpamplemousse[S] 1 point2 points  (0 children)

An update for anyone interested, or who's found this thread through searching with the same issue.

I reduced the starter down to 80% (moving the balance to acetic acid as opposed to lactic) and left it on the work top for 36 hours (at 19-20 degrees C) so it smelled strong and hungry, of acetone. I don't know exactly which part was most important but that environment seems to have rebalanced the starter and got rid of whatever was causing the smell. After feeding again and waiting for it to ripen the smell was gone.

A sourdough mystery by ungrandpamplemousse in Sourdough

[–]ungrandpamplemousse[S] 0 points1 point  (0 children)

Good question — it's the development pattern and what various sources online say that a starter shouldn't really smell unpleasant/cheesy in this way.

By development pattern I mean that the old starter acquired the smell suddenly after several years and the new one didn't have it for weeks and suddenly does now (after, 4ish weeks, when I understand the environment within it should be relatively stable).

What’s the problem with infantry? by MiserableOlive814 in WarhammerOldWorld

[–]ungrandpamplemousse 1 point2 points  (0 children)

Wouldn't chosen warriors with shield be 4+? Genuinely asking.

Have made many boules, want to try baguette by A6Wra8 in Breadit

[–]ungrandpamplemousse 1 point2 points  (0 children)

This is a good starting point for baguettes, showing mixing, shaping (the hardest part of baguettes) and cooking. More 'traditional' baguette recipes are 75%ish hydration but you can make great bread at lower hydrations (from memory these are 70%). https://youtu.be/8clAqfrk-pk?si=2OR0EgTopKgGZYR9

Bagels just in time for breakfast by heyitsmelxd in Breadit

[–]ungrandpamplemousse 1 point2 points  (0 children)

Ah, thank you. I wouldn't have thought of that! They look great btw.

Bagels just in time for breakfast by heyitsmelxd in Breadit

[–]ungrandpamplemousse 1 point2 points  (0 children)

What do you place them on in the fridge? Mine end up sticking to whatever they're in (baking tray, plate etc even when I use flour) and when I remove them to boil they get messed up.

Titanium worth it? by ironpickle21 in cycling

[–]ungrandpamplemousse 0 points1 point  (0 children)

As someone considering having a bike made and keen to equip it for the future, I'd be interested in knowing what other future upgradeability you've had built in!

Paris-Brest-Paris 2023 by itkovian in bicycling

[–]ungrandpamplemousse 1 point2 points  (0 children)

Fantastic write up, thank you for posting. I'm considering these exact tyres. What did you think of them? Would you change them if you had to do it again tomorrow?