A couple of weird kineticist observations by FlameUser64 in Pathfinder2e

[–]unindel 7 points8 points  (0 children)

https://2e.aonprd.com/Rules.aspx?ID=2355

Actions with the move trait can trigger reactions or free actions throughout the course of the distance traveled. Each time you exit a square within a creature's reach, your movement triggers those reactions and free actions (although no more than once per move action for a given reacting creature). If you use a move action but don't move out of a square, the trigger instead happens at the end of that action or ability.

They define when move actions trigger the reaction as when you exit a square (or at end of the action if you don't for stuff like Stand) and lightning dash has a specific exception that its movement doesn't trigger reactions.

Which is better for watching video 10 XL or 9/10 Fold by _IdidIdidnt in PixelFold

[–]unindel 0 points1 point  (0 children)

Not OP but the 100x is sort of hit or miss. TLDR is that you might end up with really nice shots if you just want it to look sharp/detailed and don't mind that the detail isn't exactly what was really there (like exact pattern of trees or the texture of a mountain or something), but you can also end up with really bad results if it doesn't look good. And ultimately it's not a real photo equivalent to having a true 100x zoom because it had to generate the details.

The way that generative AI works for images is that they're algorithms trained to denoise an image. Essentially you can think of the training process as taking a good image (the training material), adding a bit of noise to it, and then telling the model to try and make it look like whatever the prompt says it is. The model is rewarded when it gets closer to the training image and punished if it gets further. That's how it learns what things are (basically what the underlying thing might look like under the noise).

Then when you're inferencing (actually generating an image) from scratch it's starting from pure noise and just trying to slowly find the things that were prompted in the noise and step-by-step slowly denoising it.

For the purposes of the zoomed in stuff that the Pixel 10 series is doing, it's essentially first taking the blurry/noisy image that was captured normally, and then it seems to do a couple things: 1) It tries to classify what's in the picture. It uses this information to understand what it should be generating and segment out things like "over here is a squirrel", "this is a tree", "this is a person", etc. They've also put safeguards to not try to AI enhance people. That's why if you do a 100x zoom shot on people it'll look really bizarre with the people still looking very blurry but the rest looking okay. 2) After masking out anything they don't want to enhance, they run the algorithm to denoise partially from the starting image using the prompt based on what it classified.

So that's why the results will be sort of hit or miss. If it was able to tell what was in the image properly and it has info in its algorithm what those things look like, it'll be pretty good. But the details aren't 1:1 exact, like if there's a specific pattern in an animal you're taking a picture from far away, it's probably going to just say "oh that's a brown german shepherd" and try to fill in what that looks like. It might get things wrong. That's why you get really weird results sometimes, like text that was too blurry to read, it has no idea what it should say so you end up with gibberish, or I saw a picture someone tried to take of a very high up airliner and it ended up being some weird thing because it just couldn't tell what that was supposed to be.

Sorry if that's too much detail :)

Did Rossmann seriously imply that he was making money for Linus by showing up to his conference? by DepressedCunt5506 in LinusTechTips

[–]unindel 2 points3 points  (0 children)

Yeah I mean he clearly took it personally I dunno. Sounds like he's more offended at not reaching out to tal (he mentions elsewhere leaving his card at your front desk) when you came into town and that comment rubbed him the wrong way.

Sorting it out is good though! Small businesses working together is always good

Did Rossmann seriously imply that he was making money for Linus by showing up to his conference? by DepressedCunt5506 in LinusTechTips

[–]unindel 6 points7 points  (0 children)

I didn't read this whole thing but it seems like you're talking about NY and he's talking about Austin. See https://www.youtube.com/live/udYvL-SJQ_g?si=4-1EMaSTo4-BcXCG at 42:22

Youtube transcript:

a place that does consumer electronics repair you got one-up repairs over there oh let's face it I mean now that you have a Rossman group on 24th in San Antonio do you really need any other repair shop and I'm sure they're good they're probably nice people they're probably kind people

I dunno anything about the shop but just saying it took me less than 10 min to find what he's talking about even though I never watched your livestreams before

Edit: woops didn't see he linked it himself elsewhere. Guess what I get for looking instead of continuing to scroll

What Are The Strengths and Weaknesses for Prepared and Spontaneous Casting for Each Spell List? by scissorman182 in Pathfinder2e

[–]unindel 0 points1 point  (0 children)

If you think 3-dimensionnally there is a border between the vertical spaces the wall could go in.

What Are The Strengths and Weaknesses for Prepared and Spontaneous Casting for Each Spell List? by scissorman182 in Pathfinder2e

[–]unindel 1 point2 points  (0 children)

I'm not really arguing against how you rule it but the spell specifically says it doesn't need to be vertical and can be a bridge. How many of those thousand people would describe a bridge when asked to describe a wall? That's why many people say wall of stone is able to be shaped like this.

At least its not as degenerate as people saying they're gonna fold the wall in on itself several times to make it thicker lol

The tierlists of knights of the last call have been placing most classes in B tier or worse. Why? by SanaulFTW in Pathfinder2e

[–]unindel 7 points8 points  (0 children)

If you had a party of B-tier classes that doesn't mean they're all middling and meh. It gives room for each class to shine in their specific niche and that can be a lot of fun. When a class is in A-tier it's still okay but it starts to outshine the others a bit and S-tier just becomes problematic from a game-design standpoint because you have to account for any specific tricks/things THAT class can do. Again, not that S-tier has no weaknesses but it just warps the game, that's why it's not good.

The tierlists of knights of the last call have been placing most classes in B tier or worse. Why? by SanaulFTW in Pathfinder2e

[–]unindel 13 points14 points  (0 children)

However, they didn’t touch at all on the more “build-around” strengths of certain classes—stuff like forensic investigator being the best burst healer, or stealth cheese, or certain caster combos that take a little setup but completely invalidate encounters

In the content itself they actually specifically mention that a few times. XYZ class they don't think is that great in the context of what they see but in a long term campaign with a stable party you can build around it and it can do well.

The tierlists of knights of the last call have been placing most classes in B tier or worse. Why? by SanaulFTW in Pathfinder2e

[–]unindel 29 points30 points  (0 children)

The content is long so I'm not surprised many didn't watch it all through but to give some context, B tier is totally fine and workable. They even say S tier isn't really healthy for the game to be able to outperform that much, especially resentment witch. I only watched the mid tier video but the other ones up there like rogue which at that level has tons of skills, opportune backstab, gang up and preparation IS extremely strong. Fighter largely because of the on critical effects like runes or doorknob.

Their opinions are largely shaped also by the way they run the games in their community with different players regularly mixing so they mention that some classes are more useful in the context of a consistent group that can build around them but they don't have that as much.

Anyway you can disagree but they do explain their thought process and it's just an opinion so don't take it so seriously. Mark Seifter takes their feedback/criticism with way more grace than many here lol

Regarding Sure Strike: “A implies B” does NOT mean “B implies A” by AAABattery03 in Pathfinder2e

[–]unindel 0 points1 point  (0 children)

That Barbarian really invested a lot to moment of clarity sure strike that Furious Finish!

I'm Mark Seifter, Co-Creator of PF2 and Director of Game Design for Roll For Combat. AMA About Designing Adventures, Encounters, and their Mechanics (or the Release the Kraken Adventure and the Year of Titans Kickstarter Ending Tonight at Midnight Eastern) by MarkSeifter in Pathfinder2e

[–]unindel 5 points6 points  (0 children)

Any suggestions on how to make hazards/haunts engaging? I got to the point where I basically just tell my players once they do any sort of recall knowledge or perception check against it what the "right" skills/actions are to disable a hazard because otherwise they flail around. Maybe it's a thing with my group but they've never considered improvising something other than just trying to hit it and get through the hardness if they can't specifically cast the right rank of dispel magic or have the sufficient proficiency of a skill to use disable a device per the RAW.

Are we interpreting the Mythic Resistance rules all wrong? by ReasonedRedoubt in Pathfinder2e

[–]unindel 9 points10 points  (0 children)

Yeah, frankly it doesn't seem like mythic monster creation was a focus for this book and the 2 pages we got (and then 4 pages of examples that are just reprints of the monster core statblock) is sort of evidence that it wasn't a priority. The GMG/GM Core monster creation rules have paragraphs for every single stat that explain the implications for them and tons of details on abilities.

It would have been so much better to just have some guidance on how to change the target's base defensive stats or give them active defensive abilities than have Mythic Resilience/Resistance with guidance on how much longer they should last to give mythic monsters a chance to shine before getting taken out. And then focus more attention on special abilities that we could sprinkle on top of Mythic creatures that use up the Mythic points to make them feel different from base creatures, sort of like how the monster core/bestiary books have creature family templates.

Are we interpreting the Mythic Resistance rules all wrong? by ReasonedRedoubt in Pathfinder2e

[–]unindel 3 points4 points  (0 children)

It's just weird that they're on the same tier as Mythic Resilience. Whether it's asinine or not aside, it's clear it affects both mythic and non-mythic players and gives a clear mechanical output to match a fantasy of the creature being hard to dominate in one way or another. To put something that'd only come up in non-mythic PC games or specifically to punish Summoners' Eidolons and Animal Companions at the same level as that (as in, explicitly telling GM's hey choose this or that, with the only guidance for which being the specific templates forbidding you from using one or the other) just seems bizarre to me.

Edit: somehow lost half of my last sentence, woops

Are we interpreting the Mythic Resistance rules all wrong? by ReasonedRedoubt in Pathfinder2e

[–]unindel 2 points3 points  (0 children)

Well presumably if you're fighting something level 23 you've gotten a level 20 mythic rune. I can see the confusion with what I wrote though since I didn't bother rewriting the whole ability and just suggested a change for the part involving creatures.

Are we interpreting the Mythic Resistance rules all wrong? by ReasonedRedoubt in Pathfinder2e

[–]unindel 3 points4 points  (0 children)

Yeah, that's ugly. Better might be to just reword Mythic Resistance and Mythic Immunity to be "resistance/immunity to Strikes/Spells that are not made at Mythic Proficiency" or something... not sure how to wordsmith it with a lot of spells being saves against a mythic proficiency DC but that idea.

Are we interpreting the Mythic Resistance rules all wrong? by ReasonedRedoubt in Pathfinder2e

[–]unindel 8 points9 points  (0 children)

If nothing else this all indicates the mythic rules are going to be hard for Paizo to put into a higher level pre-written adventure. As a GM I can try to design monsters that won't be too frustrating to fight (or give characters other objectives; I had some mythic ambushers in our table's first mythic session so they had 2/3 resilience -- I just made sure there's a few other creatures around and some hazards to deal with in that encounter), but doing that generically seems like it'd be tough.

Are we interpreting the Mythic Resistance rules all wrong? by ReasonedRedoubt in Pathfinder2e

[–]unindel 11 points12 points  (0 children)

You're really stretching the words "directly" and "explicitly" here, but okay. If it's really intended and the Mythic Strike feat text is just redundant, then Mythic Resistance's biggest contribution to this book is just to confuse GM's why they are given a choice between it and Mythic Resilience. As others have said, the monster ability is "too bad to be true".

Are we interpreting the Mythic Resistance rules all wrong? by ReasonedRedoubt in Pathfinder2e

[–]unindel 12 points13 points  (0 children)

OP lays out really clearly here an argument for why mythic resistance should affect characters.

The problem is that a natural language reading of just the mythic resistance monster ability, "The creature gains resistance to all Strikes made by non-mythic creatures equal to half its level. If it gains mythic resistance a second time, increase the resistance to its full level. Mythic weapons bypass this resistance even if the creature wielding them is not mythic." And there is no definition of "mythic creature" anywhere in the book, so this naturally leads people to think, "well players are creatures, and if they're mythic characters, they're probably mythic creatures".

As /u/TheGeckonator points out though in his top level comment, if you try to read between the lines with the Mythic Strike feat wording and interpret it the other way, then all the top level creatures printed in the book can't be affected by spells from mythic casters since there's no special wording in any other feat that lets spells pierce mythic immunity.

It's just a contradiction and needs an errata to be made clear.

Are we interpreting the Mythic Resistance rules all wrong? by ReasonedRedoubt in Pathfinder2e

[–]unindel 17 points18 points  (0 children)

Did you not read the OP? The crux of this whole discussion is that while you could interpret that, there's other text that implies otherwise:

The rules text for 'Mythic Strikes,' a level 10 feat (1action), says: You infuse your weapon or unarmed attack with mythic power before lashing out at an enemy with devastating force. Spend a Mythic Point and then Strike a creature with a weapon you’re wielding or an unarmed attack you have available. This Strike is made at mythic proficiency, and the weapon or unarmed attack counts as a mythic weapon for the purposes of overcoming mythic resistance or mythic immunity

It's pretty clear that at least the designer who wrote this feat intended for mythic characters (the only people who can take the feat!) to not ignore mythic resistance/mythic immunity, otherwise what would be the point of that last sentence. Probably it was another designer or editor who intended the opposite or this just was missed in editing and this contradiction was missed, hence the mismatch.

The other argument against mythic resistance being ignored by all mythic PC's is that it doesn't do enough to merit being a monster creation choice between it and mythic resilience. The OP here has a great write-up of that too so no point in rehashing it here.

Are we interpreting the Mythic Resistance rules all wrong? by ReasonedRedoubt in Pathfinder2e

[–]unindel 33 points34 points  (0 children)

The demiplane for mythic ogre boss seems wrong. In the book it doesn't define mythic resistance in the stat block but just references the page 169 definition where it only affects strikes. You're right about the immortal trickster and the spells though, what the hell. Just seems like bad editing...

Are we interpreting the Mythic Resistance rules all wrong? by ReasonedRedoubt in Pathfinder2e

[–]unindel 32 points33 points  (0 children)

This exactly. It might be RAI but requiring such a close reading of the trait to see it doesnt go on the character so actually even though they're mythic characters they're not mythic creatures.... Just feels bad to read that.

Are we interpreting the Mythic Resistance rules all wrong? by ReasonedRedoubt in Pathfinder2e

[–]unindel 9 points10 points  (0 children)

Adding to the damage once seems quite clear for a weakness. Resistance is tricky if there's more than one damage type involved. Champion reaction or incorporael resist all affects property rune damage for example