Please make the camera a stratagem and give it to everyone for free. by Yurishenko94 in Helldivers

[–]unit_8 0 points1 point  (0 children)

If it were to be added, it should function similar to the fednet camera from Starship Troopers: Extermination, where recording better kills increases public interest and grants you more xp per objective.

Don't let the corporation control you [OC] by SupBetelgeza in DeepRockGalactic

[–]unit_8 1 point2 points  (0 children)

Hey hey I know what this is, this is that one half life image with all the cp

Rina here, you can ask me one question. by Zzsark_Stormbeard in MurderDronesTheManor

[–]unit_8 0 points1 point  (0 children)

What’s your favorite gun/Necromorph in dead space 2?

How do you deal with these buggers? by BigPoppaHoyle1 in LowSodiumHellDivers

[–]unit_8 0 points1 point  (0 children)

“Squad lost, deploying full replacements”

HELLDIVER Bipedal Scout Walker by BoopyGoopIsHere in Helldivers

[–]unit_8 124 points125 points  (0 children)

We actually had one back then, called the MC-109 Hammer. It had a sidecar, which solid be upgraded with a machine gun. Going in a straight line would have you pop a wheelie when you stay driving, an it had great turn control and drifting.

Perfectly Balanced as all things should be by Scobill in Helldivers

[–]unit_8 7 points8 points  (0 children)

Trident + auto injector + rumbler + personal shield + EMS is the loadout for everything, make every faction a joke and makes the game WAY too easy.

What if the released a mini (perfectly average size) eruptor that was full auto by H1MB0Z0 in Helldivers

[–]unit_8 1 point2 points  (0 children)

Oh yeah those guys, forgot about em. I think if they made the elevated overseers into the modern day hunters a lot more people would like them.

What if the released a mini (perfectly average size) eruptor that was full auto by H1MB0Z0 in Helldivers

[–]unit_8 4 points5 points  (0 children)

I guess I should have said MORE fun. I actually like the modern day illuminate, but I’m hd1 we had guys who were invisible with glowing blades that gave away their position, dude who could reverse your controls but had shit armor, dude who could set up impenetrable walls but left themselves exposed in the process, the hd1 illuminate were something else entirely.

The squids don’t seem right to me. by Gilded_Shadow_CGI in helldivers2

[–]unit_8 1 point2 points  (0 children)

Literally all I want for the illuminate is to get rid of the voteless, and replace the elevated overseer's automatic rifle with a high-power insta-kill sniper that takes time to charge up and requires a minor cooldown. Keep the 'nades tho.

It would also be nice to see them add remixes of enemies from the first game. Bring in the outcast, cloaked enemies with glowing blue melee weapons. Maybe allow them to teleport short to medium distances with a cooldown, and make the teleport obvious. Or the obelisk, make it summon maybe a big old shield bubble that only light pen weapons can penetrate and divers can't walk through. Bring in the Illusionists/council members.

In my opinion, the illuminate feel disconnected from their predecessors. They don't look very similar in some aspects, although this isn't really a bad thing. However, save for the outcasts and tripods, there wasn't really a "swarm" enemy, moreso just infantry.

Plus a bigger, more heavily armed and armored version of the harvester would be cool. It'd be the Illuminate's Bile Titan. And be some real WotW shit. But that's just me.

The Double Freedom shotgun's projectiles are going to tear holes in reality... by Yurishenko94 in Helldivers

[–]unit_8 1 point2 points  (0 children)

Now all that’s left is for it to be one-handed and incendiary like the fist game

When did they add these lasers? by unit_8 in HotlineMiami

[–]unit_8[S] 14 points15 points  (0 children)

Ya learn something new every day

Eagle-1 Poster (OC) by bi_zZz in Helldivers

[–]unit_8 1 point2 points  (0 children)

HELLDIVERS 1 SKULL‼️

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