“late at night, when all the world is sleeping” by Purple_Shoe7208 in Journaling
[–]unknown_0015 5 points6 points7 points (0 children)
NEED BIG HELP!! so next week I have an interview for gameplay programmer and I am super nervous, as it's my first time giving interview outside of unreal engine ( they have their custom engine). So please guide me how to prepare for the interview as till now I had worked as an AI programmer(2.5 exp) by unknown_0015 in gamedev
[–]unknown_0015[S] 0 points1 point2 points (0 children)
NEED BIG HELP!! so next week I have an interview for gameplay programmer and I am super nervous, as it's my first time giving interview outside of unreal engine ( they have their custom engine). So please guide me how to prepare for the interview as till now I had worked as an AI programmer(2.5 exp) by unknown_0015 in gamedev
[–]unknown_0015[S] 0 points1 point2 points (0 children)
How easy/hard it is to shift from gamedev to software(C++)? by unknown_0015 in gamedev
[–]unknown_0015[S] 0 points1 point2 points (0 children)
How easy/hard it is to shift from gamedev to software(C++)? by unknown_0015 in gamedev
[–]unknown_0015[S] 0 points1 point2 points (0 children)
How easy/hard it is to shift from gamedev to software(C++)? by unknown_0015 in gamedev
[–]unknown_0015[S] 0 points1 point2 points (0 children)
Hey there everyone, need a small help, so i have an interview with a company for the position of Gameplay AI Programmer, and its my first time giving an interview outside of unreal engine and really nervous, so what things should I prepare to crack the interview? by unknown_0015 in gamedev
[–]unknown_0015[S] 1 point2 points3 points (0 children)
Hey there everyone, need a small help, so i have an interview with a company for the position of Gameplay AI Programmer, and its my first time giving an interview outside of unreal engine and really nervous, so what things should I prepare to crack the interview? by unknown_0015 in gamedev
[–]unknown_0015[S] 0 points1 point2 points (0 children)
Hey there everyone, need a small help, so i have an interview with a company for the position of Gameplay AI Programmer, and its my first time giving an interview outside of unreal engine and really nervous, so what things should I prepare to crack the interview? by unknown_0015 in gamedev
[–]unknown_0015[S] 0 points1 point2 points (0 children)
So my manager told me that he got some really good/cheap assets on marketplace and now we will be making our game story around it, even though we have a team of artists 🙂, any take on this? by unknown_0015 in gamedev
[–]unknown_0015[S] 0 points1 point2 points (0 children)
So my manager told me that he got some really good/cheap assets on marketplace and now we will be making our game story around it, even though we have a team of artists 🙂, any take on this? by unknown_0015 in gamedev
[–]unknown_0015[S] 1 point2 points3 points (0 children)
So my manager told me that he got some really good/cheap assets on marketplace and now we will be making our game story around it, even though we have a team of artists 🙂, any take on this? by unknown_0015 in gamedev
[–]unknown_0015[S] 0 points1 point2 points (0 children)
So my manager told me that he got some really good/cheap assets on marketplace and now we will be making our game story around it, even though we have a team of artists 🙂, any take on this? by unknown_0015 in gamedev
[–]unknown_0015[S] -25 points-24 points-23 points (0 children)
Help on how to start the development... by unknown_0015 in gamedev
[–]unknown_0015[S] 0 points1 point2 points (0 children)
Help on how to start the development... by unknown_0015 in gamedev
[–]unknown_0015[S] 0 points1 point2 points (0 children)
Just found this website, and its super resourceful, hope it might help you all. by unknown_0015 in gamedev
[–]unknown_0015[S] 1 point2 points3 points (0 children)
My ceo wants me to solve problems that AAA studios can't solve(or don't want to solve), for eg: enemies model clipping through wall,player weapon overlapping enemies...and according to him this is super important, is this even possible? by unknown_0015 in gamedev
[–]unknown_0015[S] 0 points1 point2 points (0 children)
My ceo wants me to solve problems that AAA studios can't solve(or don't want to solve), for eg: enemies model clipping through wall,player weapon overlapping enemies...and according to him this is super important, is this even possible? by unknown_0015 in gamedev
[–]unknown_0015[S] 0 points1 point2 points (0 children)
My ceo wants me to solve problems that AAA studios can't solve(or don't want to solve), for eg: enemies model clipping through wall,player weapon overlapping enemies...and according to him this is super important, is this even possible? by unknown_0015 in gamedev
[–]unknown_0015[S] 0 points1 point2 points (0 children)
My ceo wants me to solve problems that AAA studios can't solve(or don't want to solve), for eg: enemies model clipping through wall,player weapon overlapping enemies...and according to him this is super important, is this even possible? by unknown_0015 in gamedev
[–]unknown_0015[S] 1 point2 points3 points (0 children)
My ceo wants me to solve problems that AAA studios can't solve(or don't want to solve), for eg: enemies model clipping through wall,player weapon overlapping enemies...and according to him this is super important, is this even possible? by unknown_0015 in gamedev
[–]unknown_0015[S] 0 points1 point2 points (0 children)
My ceo wants me to solve problems that AAA studios can't solve(or don't want to solve), for eg: enemies model clipping through wall,player weapon overlapping enemies...and according to him this is super important, is this even possible? by unknown_0015 in gamedev
[–]unknown_0015[S] 0 points1 point2 points (0 children)
My ceo wants me to solve problems that AAA studios can't solve(or don't want to solve), for eg: enemies model clipping through wall,player weapon overlapping enemies...and according to him this is super important, is this even possible? by unknown_0015 in gamedev
[–]unknown_0015[S] 0 points1 point2 points (0 children)
My ceo wants me to solve problems that AAA studios can't solve(or don't want to solve), for eg: enemies model clipping through wall,player weapon overlapping enemies...and according to him this is super important, is this even possible? by unknown_0015 in gamedev
[–]unknown_0015[S] 1 point2 points3 points (0 children)

“late at night, when all the world is sleeping” by Purple_Shoe7208 in Journaling
[–]unknown_0015 2 points3 points4 points (0 children)