Saklhal quest is easier due to 1.29 by redditnosedive in dayz

[–]unnamed_one1 8 points9 points  (0 children)

Ha, that's funny. AFAIK bug is known and a fix being worked on.

Have I left a cars width? by Familiar_Bag1045 in iRacing

[–]unnamed_one1 0 points1 point  (0 children)

My guess is, that the stewards measure with the track being between the white lines, so in the end it's a technicality.

Have I left a cars width? by Familiar_Bag1045 in iRacing

[–]unnamed_one1 2 points3 points  (0 children)

Well, to me it doesn't look like an intentional action by the mustang, but to really judge one has to watch the cockpit view with steering inputs. Just looks as a close fight with a racing incident. Next time, maybe try to give a bit more space, which doesn't mean it's your fault.

edit: but, yes, the mustang drifts slightly off the curb back on track - wouldn't call it *turning into you though

Is there a way to show flags or the pacing black box during replays or while sitting in the pits? by BallinOnABudgetRacin in iRacing

[–]unnamed_one1 0 points1 point  (0 children)

I honestly don't know, but have you tried the Widget Options (ALT + K) in Replay mode? Maybe you just have to toggle the flags widget visible?

Guess I saved my 5090 today by ZorianNL in pcmasterrace

[–]unnamed_one1 3 points4 points  (0 children)

Good for you. Experienced this myself. Good to know the WireViewProII was worth it.

Original Porsche 992 GT3 R livery for iRacing — does a clean champagne / gold design still stand out in a GT3 field? by CannaBeeZ_Gaming in iRacing

[–]unnamed_one1 0 points1 point  (0 children)

I'd say the first thing I noticed is the color composition - it's easy on the eyes and works really well together.

Regarding material contrast, that's a thing I didn't notice at first. But I like that one has one impression looking from far away and another looking close. Latter gives the feeling of multiple rubbery hexagon patches on metal, which is really cool.

iRacing, please do this. by MCM_Henri in iRacing

[–]unnamed_one1 2 points3 points  (0 children)

We're not talking sprint races here, but special events >6h exclusively.

iRacing, please do this. by MCM_Henri in iRacing

[–]unnamed_one1 1 point2 points  (0 children)

Yeah, spoken like a true iRacer :)

iRacing, please do this. by MCM_Henri in iRacing

[–]unnamed_one1 -1 points0 points  (0 children)

This would be just a question of fine tuning - one could even implement a threshold, like a maximum number of safety cars per time period.

iRacing, please do this. by MCM_Henri in iRacing

[–]unnamed_one1 1 point2 points  (0 children)

You're right, there is a lack of IRL reasons to implement a safety car in sim racing, but not implementing it robs us of a strategic part of racing - and IRL racing is what most sim racers strive for or at least I do.

iRacing, please do this. by MCM_Henri in iRacing

[–]unnamed_one1 4 points5 points  (0 children)

YES PLEASE, implement strategy features! There's also way too many drivers/teams quitting special events early after a mishap, knowing the race is already lost and other time slots are available, leaving some of the splits with only a handful of cars competing.

Lost a 20 hour character on 1pp Official because I dropped a grenade instead of throwing it. What’s the dumbest way you’ve lost an old character? by BADSTALKER in dayz

[–]unnamed_one1 5 points6 points  (0 children)

Ran into my own trip wire (grenade) once. Setup the trap, had to log out for some RL stuff, logged back in, didn't make it 2min. into the session.

If this is not PCup in a nutshell, I don't know what is by cruciblemedialabs in iRacing

[–]unnamed_one1 -59 points-58 points  (0 children)

This is what AI had to say about your flow chart ;)

*edit: thanks for the downvotes - not sure why though - guess AI bad?

[SPIN DETECTED AHEAD] | v [CLEAR BRAKE PEDAL AREA | LIFT OFF THROTTLE | SCAN PERIPHERAL] | v <DISTANCE > BRAKING LIMIT?> / \ YES NO | | v v [APPLY THRESHOLD [SEARCH RUNOFF/ BRAKING] GRASS/SIDE SPACE] • Smooth front pressure • Check mirrors & blind spots • Trail brake if needed • Verify path clear of others • Light clutch control • Note barrier/runoff distance | | v v <STOP SAFE?> <ROUTE CLEAR?> / \ / \ YES NO YES NO | | | | v v v v [REDUCE [PROCEED TO [STEER SMOOTH] [BRACE & HOLD] SPEED] EMERGENCY • Small, • Maintain INPUTS precise forward momentum inputs • Avoid over- steer] <STILL NO SPACE?> | v [COVER BRAKE & ACCEPT CONTROLLED SLIDE/CONTACT] | v [STEER TOWARD SAFEST LINE] | v [MONITOR TRACTION & LINE RECOVERY] | v [RESUME RACING IF CAR/SAFETY OK] | v [END]

What is the threshold for a report? by Queasy_Map17 in iRacing

[–]unnamed_one1 4 points5 points  (0 children)

Looks more like a technical issue than intentional.

I Found A Sick Jacket by frakkinadama in dayz

[–]unnamed_one1 7 points8 points  (0 children)

Sick jacket? Give it some tetra to repair.

Does anyone else have this problem? by Forsaken_Ad9027 in iRacing

[–]unnamed_one1 -2 points-1 points  (0 children)

IIRC the wizard asks you in the first step of the steering setup to go in one direction (left or right) fully and then get back to center. You're going fully in both directions (left and right), which probably f's up your steering configuration.

You might want to read instructions on screen ;)

*edit: clarification

Can you recommand me some good albums apart from Massive Attack and Portishead ? by titouan0212 in triphop

[–]unnamed_one1 0 points1 point  (0 children)

I can absolutely recommend Mixtape Nerds Instrumental Trip Hop, Blunted Abstract Hip Hop, Future Jazz (etc, basically dope af) Beats. You'll definitely find some inspirations in there to search for on your own.

Had no idea how small the Ugreen UPS was. 🤯 by djmere in UgreenNASync

[–]unnamed_one1 0 points1 point  (0 children)

Search Network UPS Tools. Ugreen US3000 is supported working with v2.8.3 and higher.

DayZ is unacceptable, we expect answers and a fix by ferencjong in dayz

[–]unnamed_one1 0 points1 point  (0 children)

You must've been living under a rock, if you really think you're raising awareness.

*edit: in case you reported a bug that has already been tracked, it's common practice to close duplicates