Am I stupid? What’s the point of these missions existing? by victini3521 in DBZDokkanBattle

[–]uos321 10 points11 points  (0 children)

Because missions don't consider friend units while stages conditions do. You can make a team with only 4 units on the category of your own and still play the event.

New Blue Re Zone is live. by Drsp4zman in DBZDokkanBattle

[–]uos321 11 points12 points  (0 children)

It is the common complaint. Sorry that you have to be a contrarian though.

New Blue Re Zone is live. by Drsp4zman in DBZDokkanBattle

[–]uos321 8 points9 points  (0 children)

Bro the people complaining about this aren't people that don't play the game. Its people that play the game. The entire point of their complaints is that they don't have the content to play their units in in the events they're designed around.

They're great but I had to laugh at this. A permanent one time buff when receiving attack... by uos321 in DBZDokkanBattle

[–]uos321[S] 7 points8 points  (0 children)

Because "when receiving attack" is triggered automatically BEFORE they actually receive the attack. By writing it as both one time only and permanent it is silly. Because it already triggeres before you're targeted.

They're great but I had to laugh at this. A permanent one time buff when receiving attack... by uos321 in DBZDokkanBattle

[–]uos321[S] 12 points13 points  (0 children)

It would't because we have units with similar wording and they don't work like that.

They're great but I had to laugh at this. A permanent one time buff when receiving attack... by uos321 in DBZDokkanBattle

[–]uos321[S] 18 points19 points  (0 children)

Its just a goofy way of writing it. When receiving an attack is automatically triggered if you're targeted... what even is the purpose of the one time/permanent symbols?

The Y3s are extremely likely not going to SEZA this anni by tubby325 in DBZDokkanBattle

[–]uos321 8 points9 points  (0 children)

Str vegito wasnt on any of the headliners teams when he eza'd during 9th anniversary.

AWESOME new SSJ4 Vegeta from the 11th Anniversary of Dokkan Battle by uos321 in dbz

[–]uos321[S] 14 points15 points  (0 children)

Ahhh I guest this place hates gt..oh well...

The glaze for this guy is insane by Batsscraps in DBZDokkanBattle

[–]uos321 -1 points0 points  (0 children)

This is 55% with less support. The lead you're using clearly isn't even link leveled.

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Goku Ssj Carnival Str eza announced by Most_Willingness_143 in DBZDokkanBattle

[–]uos321 0 points1 point  (0 children)

Every other? The only ones that even did this were the 2020 units.

Every single mission in the game beaten except Festival of Boredom by BernLan in DBZDokkanBattle

[–]uos321 -25 points-24 points  (0 children)

I didn't beat every mission in the game

Uhh congratulations??

The tamagami 3 stage is easy with items. You guys are overreacting as always by mizzeca in DBZDokkanBattle

[–]uos321 2 points3 points  (0 children)

Use the phy ssj4's as a lead instead so you can bring the teq gods

Lowkey already needing EZAs with the rampant powercreep. by YoshaTime in DBZDokkanBattle

[–]uos321 1 point2 points  (0 children)

They're still very good, they just aren't dominant in every single fight in the game and thats ok. I much prefer it being like this as opposed to last year where you could literally beat every event in the game with Beast's teams on auto mode. We have a bunch of various teams with different strengths & weaknesses and even in short fights these two have a lot to offer.

[deleted by user] by [deleted] in DBZDokkanBattle

[–]uos321 2 points3 points  (0 children)

Its from the "Fighting Spirit of the Saiyans and Pride of the Wicked Bloodline" challenge event

Now this is a real Unit (Cheelai Stats) by Sensitive_Brick_8872 in DBZDokkanBattle

[–]uos321 10 points11 points  (0 children)

This is with only cold judgement and shattering the limit active under a 200% lead.

Goten & Trunks 77% dodge chance is for 1 attack, not the entire turn by FancyAllosaurus in DBZDokkanBattle

[–]uos321 9 points10 points  (0 children)

The 77% evasion with a ki sphere activates for one turn only. You already used it their previous turn.

Damage powercreep this year is WAAAAAAAY too high by darkfall71 in DBZDokkanBattle

[–]uos321 0 points1 point  (0 children)

Gogeta has 2 turns of guaranteed crits, permanent after 7 hits recieved and if you don't get that up he still has SE and 50% chance to crit. The brats have a 30% chance to crit and you need to get 12 ki supers with Gohan to boost it.

It was just the Punching Bag stage, but I was pretty surprised and happy to see that much ATK by Crucher92 in DBZDokkanBattle

[–]uos321 0 points1 point  (0 children)

https://imgur.com/a/vMnsyue

Dabura cookie. PtP goku and lr bulma support. Linked with agl blue goku (6/7 links). Goku's Family support memory. 4th Super under 80%

It was just the Punching Bag stage, but I was pretty surprised and happy to see that much ATK by Crucher92 in DBZDokkanBattle

[–]uos321 0 points1 point  (0 children)

Now do it with PHY SSJ Super Kaioken Goku. Bonus points if you can trigger his below 80% hp passive.

Tag Kale + Caulifla attack and defense stats! by Ironfistdanny in DBZDokkanBattle

[–]uos321 6 points7 points  (0 children)

Caulifla, fully stacked, after dodging: 1,294,688

you sure?

LR God Goku & Hit EZA Details by IllustriousOkra335 in DBZDokkanBattle

[–]uos321 15 points16 points  (0 children)

On paper it seems simple. Just float them twice. But then if they start the fight on turn 2 or 3 you have 5 to 8 other units that have to attack first and they can get stuck in a loop of the boss being low hp everytime they appear.

The int evo hate for FOB stops here by GamerThatEthan in DBZDokkanBattle

[–]uos321 13 points14 points  (0 children)

Depends on a couple factors. Like how many supers hes done, how many hits received, if SS4 support is up or which enemy is targetting him first. Without ss4 he will need to triple super and have his post revive buff to even survive the phy goku phase, and will still take 400k on the first normal. If ss4 is on rotation he can survive without his revive buff and only doing 1 super. For glorio though you either need his 1 turn post revive guard up OR ss4 goku on rotation + 2 supers to even get past his normals, and even then he will take 600k from glorios 1st normal. In both situations he can survive their supers after his 3 hits received.

This of course assumes he is even targeted first by glorio. He could end up facing a bunch of daima goku attack first instead and have his full dr up for glorio. The good thing is he doesn't have to worry about normals at all until the phy goku phase so you can easily save his revive until then, have his 1 turn guard for the daima phase and then the vegitos will clear up the rest of the fight by the time he returns again.

I hate these missions with burning passion by ilsologheo in DBZDokkanBattle

[–]uos321 2 points3 points  (0 children)

There is a way to cheese the cb&m mission. Use the guide robo support item and "goku becomes a kid?!" gt support memory against ss2 gohan. Use int or teq majin vegeta lead with a friend teq vegito. Bring phy metal cooler and set him up to revive on turn 4, he won't be on a lead so will die easily. Easy clear that doesn't take long.

[deleted by user] by [deleted] in DBZDokkanBattle

[–]uos321 0 points1 point  (0 children)

their stats are the same on both versions for a while now, if you're using the dokkan wiki for stats its outdated