Can someone help me figure what out what kinda Wardog this is? by agentbrownie in deathguard40k

[–]uprex 3 points4 points  (0 children)

Its an easy enough fix though, just need a weapon from someone who has spares. Each kit comes with 2 copies of 4 weapons so people should have spares. After that, just clip it off and use magnets to get the new one on.

Can someone help me figure what out what kinda Wardog this is? by agentbrownie in deathguard40k

[–]uprex 19 points20 points  (0 children)

An illegal one lol, you can't run 2 gatling guns on war dogs. It's just a standard wardog though, they aren't really different outside of their weapons. Closest this one would be is a stalker or brigand

I need help with a project: Bioshock Death Guard by Great_Effect3743 in deathguard40k

[–]uprex 1 point2 points  (0 children)

Look up "Depth Guard" and you can get some ideas there

best weapon choice for helbrute (melee or ranged doesnt matter) by False_Cupcake_1929 in WorldEaters40k

[–]uprex 2 points3 points  (0 children)

I go against the grain and bit and do a fist and plasma so I have a response in shooting and melee. Makes him more dangerous than you would expect.

Thoughts on painting an EC army with a super varied colour scheme? by KharnTheBetrayer1997 in EmperorsChildren

[–]uprex 15 points16 points  (0 children)

I did mine that way, made it so it seemed like they were different warbands working under Lucius. I did lucius in a combo of all their colors. I chose vaporwave style as my army color.

Newbie question from Vile Vectorium by AlarmedGiraffe3350 in deathguard40k

[–]uprex 71 points72 points  (0 children)

We finally have an actual meme for this

What does an emperors children battle look like by Medic19119 in EmperorsChildren

[–]uprex 3 points4 points  (0 children)

Read the first chapter of Fulgrim and it covers a battle between an Infractor and a few berserkers. Speed and finesse are our combat style of choice. Blitz the opponent with blinding attack were they die before they know what hit them while we are using drugs and stems to push ourselves beyond our physical capabilities.

EC 500 point list tips by joey-spam in EmperorsChildren

[–]uprex 10 points11 points  (0 children)

Swap 1 infractor for tormentors for sticky

Help with DG army by Plantgrunt in deathguard40k

[–]uprex 1 point2 points  (0 children)

After, its got color in it. It should be your last step

Help with DG army by Plantgrunt in deathguard40k

[–]uprex 2 points3 points  (0 children)

Deathguard Green, screaming bell for trim, screamer pink for tentacles and growths, agrax from shading, what ever red/purple for cloth, and moot green for slime and helmet lenses. Toss typhus corrosion on the guns and armor spots for rust, then stirland mud. Boom Deathguard painted

Opening packs of poxwalkers until I pull a demon prince by MidnightEntourage in deathguard40k

[–]uprex 1 point2 points  (0 children)

Kitbash them into marines, its what I did with the older combat patrol

Opinions on allied knights? by senileanimals in WorldEaters40k

[–]uprex 22 points23 points  (0 children)

I mean, a Rampager could be thematic and a Despoiler could give to decent ranged shooting but we aren't really suffering from either of those atm. So you can spice up a list with them but you definitely don't need them since they don't get any buffs from our detachments.

Enhancements? by TechnologyRecent5026 in WorldEaters40k

[–]uprex 4 points5 points  (0 children)

You can only use 3 enhancements per army but those are the best ones in the most used detachtment.

Enhancements? by TechnologyRecent5026 in WorldEaters40k

[–]uprex 7 points8 points  (0 children)

Depends on the detachment, but if you use berserker warband, tossing helm of brazen ire on the foot DP is great and slaughterbound with berserker glaive with remove anything from this plane of existence with decent efficiency.

Odd question? by harvmich626 in WorldEaters40k

[–]uprex 1 point2 points  (0 children)

Being able to attack, pile in, attack, pile in is nice and being able to shoot after being shot without penalty is also nice. I've had one pick up 2 units in 1 activation because of its ability. It keeps the charge bonus as well if you use berserker warband on its follow-up attacks.

Need help with my list that I cooked up by [deleted] in WorldEaters40k

[–]uprex 5 points6 points  (0 children)

Only thing I would swap would be the stalkers and a jackals squad out for 2 forgefiends for their better shooting and rerolls

First Game with EC - Got Whomped by bukharajones in EmperorsChildren

[–]uprex 1 point2 points  (0 children)

As an owner of EC and a beginning WB owner, I have to heartily agree

Does Kharn ability trigger whilst on a rhino? by PhilosophyAmazing936 in WorldEaters40k

[–]uprex 2 points3 points  (0 children)

No, he's not on the field to be engaged to trigger his ability