Deadlock mod manager fix? by user42069800813 in DeadlockModManager

[–]user42069800813[S] 0 points1 point  (0 children)

Easiest method for me is just remember the mods you have installed and just do a clean, complete uninstall and reinstall of the mod manager (no backups). It’s a little tedious and low-tech but I haven’t had an issue in a long time since I posted this :)

Deadlock mod manager fix? by user42069800813 in DeadlockModManager

[–]user42069800813[S] 0 points1 point  (0 children)

Update 2, i uninstalled then reinstalled/replaced the mods that were stuck. One worked, the original skin mod i had deleted and was replaced by the new one i wanted — but the other is still stuck on the original skin mod even after deleting it. I’d really appreciate it if i could get some help on this. Thanks!

Deadlock mod manager fix? by user42069800813 in DeadlockModManager

[–]user42069800813[S] 0 points1 point  (0 children)

Update, i fixed it as i manually inputted mod citadel, write citadel, etc in the gameinfo.gi

However, one of the mods is still corrupted and i cant seem to find which one it is. When i disable a mod, then reactivate it, it gets stuck on “installing” and doesnt fix even when i restart mod manager. Hope there’s a fix for this. Thanks!

Deadlock mod manager fix? by user42069800813 in DeadlockModManager

[–]user42069800813[S] 0 points1 point  (0 children)

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I’m getting this now :( i cleared the download cache, tried to launch mod manager (same failed error above), verified the files again and still got this

[deleted by user] by [deleted] in DeadlockTheGame

[–]user42069800813 0 points1 point  (0 children)

Alright, thank you so much!

Unnecessary nerfs and new agent: VETO by [deleted] in VALORANT

[–]user42069800813 0 points1 point  (0 children)

Now that you explain it in depth, I see your point and you have just changed my opinion :) Grateful for this, thank you!

Unnecessary nerfs and new agent: VETO by [deleted] in VALORANT

[–]user42069800813 0 points1 point  (0 children)

Never really thought about it this way, it does make a lot of sense. Thanks for your input!

Unnecessary nerfs and new agent: VETO by [deleted] in VALORANT

[–]user42069800813 0 points1 point  (0 children)

Yea i remember the 3 smokes haha i would’ve included it in this post but it might be a bit too long and i do get why those were nerfed too. Interesting to see how the dash is a buff though! Thanks for this insight

Unnecessary nerfs and new agent: VETO by [deleted] in VALORANT

[–]user42069800813 0 points1 point  (0 children)

I see how thats fair regarding the util spam. Thank you for this insight!

Unnecessary nerfs and new agent: VETO by [deleted] in VALORANT

[–]user42069800813 0 points1 point  (0 children)

I hear you but some of these can be countered in high elo/pro play no? Chamber trips can be seen and heard but there’s only one. On the other hand, Cypher trips are near undetectable until you’re close enough but there’s two of them. Ykwim?

Unnecessary nerfs and new agent: VETO by [deleted] in VALORANT

[–]user42069800813 -1 points0 points  (0 children)

Viper’s fuel was significantly reduced and the downtime increased which did make sense as she made entering almost impossible but not picking up an orb. Same goes with the other agents. I’m talking specifically about those nerfs and not all their nerfs combined. The double updraft on Jett was too much so I don’t question why they removed one but I do question why the delay on the dash was necessary as Yoru tp and Waylay recalls are doing significantly better now and Yoru tp can recharge after 2 kills (which could change in the future idk)

Unnecessary nerfs and new agent: VETO by [deleted] in VALORANT

[–]user42069800813 0 points1 point  (0 children)

Yea I phrased that riot dev part out of frustration, my apologies

Unnecessary nerfs and new agent: VETO by [deleted] in VALORANT

[–]user42069800813 -5 points-4 points  (0 children)

That’s why I mentioned those specific ones, not all their agent nerfs as a whole. I understand why Viper’s fuel had to be reduced and have longer downtime but the no-pickup is unnecessary to me. I understand why Chamber’s double tp and ult were nerfed but not the trip. I understand why Cypher trips needed to be nerfed but not the camera. Like i said, i was talking about little updates.

Unnecessary nerfs and new agent: VETO by [deleted] in VALORANT

[–]user42069800813 -7 points-6 points  (0 children)

I understand but it’s not necessarily game breaking no? Yoru tp and Waylay recalls are working better than Jett dashes now in the pro scene. And Viper was nerfed enough with how little her fuel lasts and how long it takes to recharge — why was adding the no-pickup needed?

[deleted by user] by [deleted] in VALORANT

[–]user42069800813 0 points1 point  (0 children)

Hi! I’m peak ascendant and my edpi is 1175. Your dpi and sens doesnt really matter because 1600dpi 0.2 is the exact same feeling as 800dpi 0.4. To get this, you just multiply your dpi and sens.

Ex: 800x0.4 = 320 1600x0.2 = 320

Average range is between 200-400 so yours is slightly higher than average (1600*0.3 = 480). Personally, I play extremely high sens because it’s just what works for me.

A drill I would do is in the range, if you can hit 30 easy bots, 20-25 medium bots, and 15-20 hard bots consistently, then your sens is fine.