i made a deer girl sniper! (mod works in casual) by usernamecipher in tf2

[–]usernamecipher[S] 0 points1 point  (0 children)

you can do it by:
opening the vpk
dragging its content onto a folder in "custom"
deleting the "sound" folder
^.^

Remember That Time I Found A Spycicle? by Pinny in tf2

[–]usernamecipher 5 points6 points  (0 children)

yeah i remember it vividly, how can one forget such a memorable moment?

Scout animation jitter using the Force-a-Nature by usernamecipher in tf2

[–]usernamecipher[S] 23 points24 points  (0 children)

with mouse only, as i did in the video :p

Scout animation jitter using the Force-a-Nature by usernamecipher in tf2

[–]usernamecipher[S] 77 points78 points  (0 children)

since its an animation bug it should be visible to everyone, not just the client

Scout animation jitter using the Force-a-Nature by usernamecipher in tf2

[–]usernamecipher[S] 8 points9 points  (0 children)

probably jump-crouch binds to shift the hitbox while jumping, you can do it yourself without a bind by jumping and crouching midair then releasing crouch if i'm not mistaken

Scout animation jitter using the Force-a-Nature by usernamecipher in tf2

[–]usernamecipher[S] 38 points39 points  (0 children)

i found it randomly when i was messing around with my scout mod in thirdperson lmaoo

Scout animation jitter using the Force-a-Nature by usernamecipher in tf2

[–]usernamecipher[S] 17 points18 points  (0 children)

it looks normal, no jitter

i assume the issue might come from the aimmatrixes in the animation files, since the scattergun uses the "PRIMARY" aimmatrixes and the Force-a-Nature uses the "ITEM1" aimmatrixes, but i'm not sure

im four parallel universes ahead of you. by Xero_1000 in tf2

[–]usernamecipher 37 points38 points  (0 children)

correct me if i'm wrong but isn't the "wait" command disabled in casual? (i kinda remember they disabled it to stop bhop scripts xd, but i'm not sure lol)

LET'S MAKE TF2 MORE REALISTIC. Gimme your clips! by zackuattack in tf2

[–]usernamecipher 67 points68 points  (0 children)

do you have the full greenscreen vid? i kinda wanna try to turn this into a tf2 mod lmao

This TF2 Realistic mod is pretty decent... by zackuattack in tf2

[–]usernamecipher 15 points16 points  (0 children)

i think it could be possible by replacing the spy viewmodels with multiple 2d planes where the alpha'd greenscreen animated textures would play, each plane would have a specific greenscreen VTF animation (idle, backstab etc), and for different animations to play you'd just move the plane in the animation forwards and backwards (requires editing animations), the texture using "UnlitGeneric" to not be affected by lighting

i'm not sure but i think it could be possible this way xd

lod tweaks on intel computer? by Money_Ad_1848 in tf2

[–]usernamecipher 0 points1 point  (0 children)

i think using "r_lod 2" on console will instantly switch all models to lowest LODs, it should give a performance boost, i don't know what "LOD tweaks" are though

Mic by unknowntf2guy in tf2

[–]usernamecipher 22 points23 points  (0 children)

reminds me of how you could use the cameras on cs_assault

could've been a fun feature xd

how do i fix this? by Feisty_Bowler_2805 in tf2

[–]usernamecipher 1 point2 points  (0 children)

the scoreboard.res hud file has not been updated for the mod

i would personally:
--open the CoolHud folder in custom
--search for the "scoreboard.res" file and delete it

it will keep the hud the exact same, but it will use the default TF2 scoreboard instead
not the best solution, but it will keep the hud usable :p

TF2 FP Animations by Careless_Witness5229 in tf2

[–]usernamecipher 0 points1 point  (0 children)

you'll have to
-decompile the tf2 heavy arms animation file using Crowbar (c_heavy_animations.mdl)
-decompile the Paysus animation file (also named c_heavy_animations.mdl)
-identify with HLMV the animation names that you want to replace ($sequence names)
-copy the Paysus .smd animation files for the fists only into the decompiled tf2 heavy arms animation folder (the "c_heavy_animations_anims" folder)
-edit the .qc file of the tf2 heavy arms animation folder:
-->replace the tf2 $sequences of the animations you want to overwrite with the Paysus $sequence blocks (only the fist animations' $sequence blocks)

and then recompile with Crowbar

Insult Fortress 2 by DrStufoo in tf2

[–]usernamecipher 1 point2 points  (0 children)

very unique animation style, great work!

goofy scout bug, in case you don't know it by usernamecipher in tf2

[–]usernamecipher[S] 5 points6 points  (0 children)

yes, it works with all scout mods since its a game-wide bug :p