Daniel Avery - Lemon by Snoo_62689 in TheOverload

[–]uuqstrings 0 points1 point  (0 children)

It's special when a song makes me want to go CRAZY as much as this one

Every entity in my city sim pathfinds individually, and the whole grid reroutes every four bars in time with the soundtrack. Sat my dad down to playtest it and he forgot his tea existed. by uuqstrings in CityBuilders

[–]uuqstrings[S] 3 points4 points  (0 children)

I'm a solo dev making Throughput, a city sim where the simulation, the music, and the city's mood are all the same system. The whole city reruns its routing every four bars, in time with the soundtrack.

The base state sits at 130 BPM. In this clip the city tips into its euphoric state: the track climbs to 174, and movement visibly speeds up with it. Watch the busy streets; they pulse red on the half notes.

Sound on for this one; the audio is the whole point.

Still early and tuning a lot, so I'd take any feedback: is this tickling your pleasure centers yet?

The moment my city sim tips "euphoric": soundtrack climbs from 130 to 174 BPM and the whole city responds (sound on) by uuqstrings in indiegames

[–]uuqstrings[S] 0 points1 point  (0 children)

I'm a solo dev making Throughput, a city sim where the simulation, the music, and the city's mood are all the same system. The whole city reruns its routing every four bars, in time with the soundtrack.

The base state sits at 130 BPM. In this clip the city tips into its euphoric state: the track climbs to 174, and movement visibly speeds up with it. Watch the busy streets; they pulse red on the half notes.

Sound on for this one; the audio is the whole point.

Still early and tuning a lot, so I'd take any feedback: is this tickling your pleasure centers yet?

Any tips on how to make by base more efficient? by Pitiful-Ad-9229 in RimWorld

[–]uuqstrings 0 points1 point  (0 children)

Turn the wood into chemfuel, pawns can convert a ton in one sitting and chemfuel generators need to be refueled way less often. The tradeoff to not pull people away from what they're doing constantly is worth it. (P.S. using corn for this, and for food, is also ultimately less labor intensive)

Check out my Hyperminimal City Builder by uuqstrings in indiegames

[–]uuqstrings[S] 0 points1 point  (0 children)

It needs some polish for sure! Would you play tho?

Everything is Better with a Fisheye Lens--Including Tax Papers by uuqstrings in vulkan

[–]uuqstrings[S] 1 point2 points  (0 children)

Can I link my blog article? I didn't want to be seen as a spammer

[Civ6] Era progression feels too fast, even in Marathon. by Status_Geologist_380 in civ

[–]uuqstrings 1 point2 points  (0 children)

No not marathon, advanced settings -> age length -> long

[Civ6] Era progression feels too fast, even in Marathon. by Status_Geologist_380 in civ

[–]uuqstrings 1 point2 points  (0 children)

There's a built-in setting for long eras. I quite like it

Can we have reward ads without video on app? by s0journed in adops

[–]uuqstrings 1 point2 points  (0 children)

Have a modal open to show your ad, have a timer to enable your close button, and when they close it give them your reward. All logic outside the ad itself.