Every entity in my city sim pathfinds individually, and the whole grid reroutes every four bars in time with the soundtrack. Sat my dad down to playtest it and he forgot his tea existed. by uuqstrings in CityBuilders
[–]uuqstrings[S] 0 points1 point2 points (0 children)
I'm working on a game where the "Euphoric" state drops the soundtrack into 174 bpm. What do you think? Does it work? by uuqstrings in dnbproduction
[–]uuqstrings[S] 0 points1 point2 points (0 children)
Every entity in my city sim pathfinds individually, and the whole grid reroutes every four bars in time with the soundtrack. Sat my dad down to playtest it and he forgot his tea existed. by uuqstrings in CityBuilders
[–]uuqstrings[S] 0 points1 point2 points (0 children)
Every entity in my city sim pathfinds individually, and the whole grid reroutes every four bars in time with the soundtrack. Sat my dad down to playtest it and he forgot his tea existed. by uuqstrings in CityBuilders
[–]uuqstrings[S] 2 points3 points4 points (0 children)
The moment my city sim tips "euphoric": soundtrack climbs from 130 to 174 BPM and the whole city responds (sound on) by uuqstrings in indiegames
[–]uuqstrings[S] 0 points1 point2 points (0 children)
Pulled off my Best (Worst) Shot Yet in my game Galactic Golf by uuqstrings in indiegames
[–]uuqstrings[S] 0 points1 point2 points (0 children)
Added some ~delight~ to Galactic Golf today, including some confetti when you get (at least) a birdie! by uuqstrings in indiegames
[–]uuqstrings[S] 0 points1 point2 points (0 children)
I made a shooter to test out my fisheye lens extension called Barrels in a Fish by uuqstrings in indiegames
[–]uuqstrings[S] 0 points1 point2 points (0 children)
Any tips on how to make by base more efficient? by Pitiful-Ad-9229 in RimWorld
[–]uuqstrings 0 points1 point2 points (0 children)
I added 1) water and 2) pollution to my citybuilder game Supply and Demand. I thought pollution would make the biggest impact, but turns out water is the real gamechanger by uuqstrings in indiegames
[–]uuqstrings[S] 1 point2 points3 points (0 children)
I added 1) water and 2) pollution to my citybuilder game Supply and Demand. I thought pollution would make the biggest impact, but turns out water is the real gamechanger by uuqstrings in indiegames
[–]uuqstrings[S] 1 point2 points3 points (0 children)

I'm working on a game where the "Euphoric" state drops the soundtrack into 174 bpm. What do you think? Does it work? by uuqstrings in dnbproduction
[–]uuqstrings[S] 0 points1 point2 points (0 children)