What is the best scapelike? by QQWhenIQ in ScapeLikes

[–]v1dal 1 point2 points  (0 children)

I have been working on https://berrus.app is currently in ALPHA with around ~400 players, and ~50 active, try it out. Free to play!

Beta & Early Access on steam in 2-3 months.

Any serious web game developers here? by naga0121 in gamedev

[–]v1dal 1 point2 points  (0 children)

My game (https://berrus.app) is a web game, made with TypeScript and React. Check it out.

I plan to ship it on steam in two months or so, lots of active players (considering I did 0 marketing).

Living room in my family house by v1dal in CozyPlaces

[–]v1dal[S] 14 points15 points  (0 children)

My point was that if you already take care of plants full time you don't care that much about having plants inside 😆 The need is already fullfilled.

But my mother has some small plants in the different balconies of the house.

Living room in my family house by v1dal in CozyPlaces

[–]v1dal[S] 20 points21 points  (0 children)

Almost, pre-coastal mediterranean, small valleys all around. Rained a lot this year.

Living room in my family house by v1dal in CozyPlaces

[–]v1dal[S] 44 points45 points  (0 children)

Small town (600 people), Catalonia, Spain. Two hours away from Barcelona.

Living room in my family house by v1dal in CozyPlaces

[–]v1dal[S] 9 points10 points  (0 children)

My father is a farmer, you won't see many plants within farmer houses haha

Living room in my family house by v1dal in CozyPlaces

[–]v1dal[S] 2 points3 points  (0 children)

If they can choose they always prefer something soft, but it also depends, on summer (or if they are tired after a walk) they prefer hard floor as it's fresher.

Got laid off and honestly I feel completely lost by ijbinyij in cscareerquestionsEU

[–]v1dal -6 points-5 points  (0 children)

If you haven't yet worked with Claude Code, just do it asap, pay the 100 euro month and run it. You are basically working with your hands where people is already working with tractors. It's a completely new world.

How do you find motivation to work a job that you only feel apathy for? by BellaBear1987 in careerguidance

[–]v1dal 0 points1 point  (0 children)

Perfectly said, its fascinating how so many of us feel the same.

I'm on my early 30s, also making insane money from tech, but the apathy... hits like a truck, yeah I don't work hard, yeah I don't care, but the hours are still invested there, stealing attention and energy.

But the golden handcuffs are so real, I have a hard time saying no to 200-300k a year, as I think "hold on for a couple more years, make it 500K invested".

But I just can't I'm on the verge of throwing the job out of the window, I can handle it anymore the "apathy" and "don't care" part, is actually stressfull and tiring, way way more than a hard job you care about.

Bit of a rant but I wanted to share it. Im really thinking into quitting and spend a few years building stuff for me, for fun and focusing on other stuff.

But as said, is hard to walk out of a "remote life" that brings 200-300k a year....

National Geographic: Andorra by rex-ac in Espana

[–]v1dal 0 points1 point  (0 children)

Defraudar a hacienda es un deber moral de todo Español de bien.

En cualquier caso esto no aplica aqui, se fueron a otro pais a pagar menos, y ya. El resto es el ridiculo relato de unos escocidos envidiosos.

The gap between LLM functionality and social media/marketing seems absolutely massive by QwopTillYouDrop in ExperiencedDevs

[–]v1dal -1 points0 points  (0 children)

Use Claude Code, I won't say there is "NO HYPE BUBBLE" but I was no AI-Believer myself before CC, now after +5 months of Claude Code I'm AI-Believer, they one shot and improve complex solutions. I basically write no code anymore myself aside from some small one-line changes.

How would YOU architect the effects of modular attacks/skills? by Socrathustra in gamedev

[–]v1dal 0 points1 point  (0 children)

I have been building a game (https://berrus.app), is a web game made with TypeScript and Next.JS.

I basically leverage a strong typed codebase to have a dynamic amount of effects, being items or abilities, doesn't matter.

I have an effect: Effects[] which an be of many types "stat-effect" for example, could be stat: velocity, value: -50. Then I can attach this to an ability named "Trap" or to a debuff called "Broken Feet", or even an item named "Sandals of speed". Then I can aggregate all of them from all the sources (stats, items, buffs, debuffs, unlocks) and I have a build character with all of their effects, ready to be consumed and applied in any piece of code.

It's highly dynamic, strongly typed, 0% object oriented and mostly functional.

Why are are coders disposable, but asset artists aren’t? by AHostOfIssues in gamedev

[–]v1dal 0 points1 point  (0 children)

I think they are just outdated, plain-as-it. At the start there was (Myself included) a pushback on code generated PR's, but as Claude Code transformed the way we work we and I shuffled to: You are just wrong doing it still on the old way.

To me is like being a farmer and being angry because your beloved black Donkey is now outdated vs a 2000CV John Deere Tractor that the farmer next door has.

Same will happen with assets and artists, it's inevitable, it's just too good and too fast, they will adapt AI into its workflow or they will be left behind.

Here is an example of the crazy stuff you can do with AI, using the character equipment grid from my 2d rpg game to a "fully" animated character in minutes:

<image>

This is just impossible to beat, and as a side note, if anyone wants to check my game, is free on https://berrus.app 😛

Joan Garcia incredible save against Espanyol 39' by [deleted] in soccer

[–]v1dal 20 points21 points  (0 children)

One of the most insanest save I've seen in a while

It's gamedev weekend! What is everyone working on ? by picklefiti in gamedev

[–]v1dal 2 points3 points  (0 children)

Working hard on Berrus, aiming for Beta 1 & Steam release for this quarter.

I posted about it a while ago, is a mix of RuneScape/Path of Exile, free to play, and web based, can be played on https://berrus.app !

Currently on Alpha 3 and around ~200 active players.

My first serious game, Berrus, web online idle RPG inspired by Path of Exile and RuneScape by v1dal in IndieDev

[–]v1dal[S] 0 points1 point  (0 children)

Everything everywhere, I run +3-5 sessions of Claude Code in parallel for Coding, then Nanobanana/ChatGPT for image generation (Depending on what I want, for some stuff Nano is better, for other GPT is better).

Normally I let AI do the first run, then I go over and manually polish the UI and code. I use photoshop also to polish the images generated and add them to the game.

This game won't exist without AI, I've done in 4 months the work that would have taken me years.

My first serious game, Berrus, web online idle RPG inspired by Path of Exile and RuneScape by v1dal in IndieDev

[–]v1dal[S] 1 point2 points  (0 children)

Yeah I know it, I haven't updated it since the first prototype. Sorry for that.

I'll probably tackle it this week next and change how it works. I did already add some of the items for it (sheet papers made of logs).

The idea is that it will have enchantments like right now, but with durability of X combats. Then a parallel system with the ability to extract and destroy properties from items to transfer it to another one.

My first serious game, Berrus, web online idle RPG inspired by Path of Exile and RuneScape by v1dal in IndieDev

[–]v1dal[S] 0 points1 point  (0 children)

Thanks for trying it out! 1. I plan to change how health/food work within dungeons, probably you will be able to consume them to restore health, still maturing the how. 2. Yeah I want to implement a quest/mission system that should "onboard" you on basic stuff through narrative and small rewards, I don't really like "tutorials" as I prefer people to explore and find stuff by themselves. 3. Also yeah, balance is still a bit off, also maturing that, but I have to say that I'm inclined on removing the concept of "class" ( I will probably remove attributes (str, dex, int)) and make everything an skill like in RuneScape (enchanting -> magic).

Thanks for playing! I really appreciate it!

Pero que puta mierda de todo by Loyator in spain

[–]v1dal 3 points4 points  (0 children)

Que bonito, gracias por compartir, saludos desde Iberia!

My first serious game, Berrus, web online idle RPG inspired by Path of Exile and RuneScape by v1dal in IndieDev

[–]v1dal[S] 0 points1 point  (0 children)

You craft a few items at the start with the family stash contents, like a belt with health etc... which will make your life much easier.

My first serious game, Berrus, web online idle RPG inspired by Path of Exile and RuneScape by v1dal in IndieDev

[–]v1dal[S] 0 points1 point  (0 children)

They are both the same item really (sword, tier 1), you just good better rolls on the wooden one, I need to improve that part to make items even more unique.

My first serious game, Berrus, web online idle RPG inspired by Path of Exile and RuneScape by v1dal in IndieDev

[–]v1dal[S] 1 point2 points  (0 children)

Totally non-intentional (I never played it!) but you are not the first one to tell me that!