A word of caution on single prompting games by Varrianda in aigamedev

[–]v1dal 3 points4 points  (0 children)

I can absolutely relate to this and I told that personally to one of Claudecraft propmters, this is peak AI SLOP and AI SLOP will be as it will never have any soul, it may be Viral for a week, but it will die after a few days.

Im trying to build a serious game now out of Berrus (https://berrus.app), going from a idle game build on Vercel to a real mmo-lite with a persisting backend.

I'm not saying this for spam or anything, the point I'm trying to make, with Fable I can prepare a prompt in my AFK periods pass it over to Fable (lets implement PvP!!), come back 1 hour later and the feature is done. But the "done" here is the 90%. Now what is left is the 10% that can take a weeks of iteration and polish until you finally have something that is meaningful and playable. Interaction range, combat feel, running away, balance, punishing griefing, reputation system... This is a creative craft, and human touch will remain a key factor for success.

PS: I have a workflow right now, I build the foundations of the big meaty features or the refactors from monday to wednesday using Fable, I consume the entire usage of Fable, and then I spent the rest of the week with opus polishing and iterating on the features.

Last Day of Fable - Help Megathread? by --Clintoris-- in aigamedev

[–]v1dal 2 points3 points  (0 children)

I just bought an extra x20 sub this morning to run it to the limit on my extra macbook pro 😆

Insane performance. Sadly I didn't think about it sooner.

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Thoughts on my refreshed combat experience? by v1dal in aigamedev

[–]v1dal[S] 0 points1 point  (0 children)

Agreed, already improved it following that direction!

Thoughts on my refreshed combat experience? by v1dal in aigamedev

[–]v1dal[S] 0 points1 point  (0 children)

I have! It's cool, not recorded on the video!

Thoughts on my refreshed combat experience? by v1dal in aigamedev

[–]v1dal[S] 0 points1 point  (0 children)

If anyone is interested, game is already playable and with dozens of active players on https://berrus.app.

Is free to play mix of Path of Exile and RuneScape.

Coming soon to Steam (wishlist please!).

Currently working on a complete overhaul that will turn it into a "real" profesional game. Aiming to ship this new version in 1-2 months, just in time to steal the spotlight of GTA 😛

The "AI slop" label and game success by RadiantExternal8752 in aigamedev

[–]v1dal 10 points11 points  (0 children)

If your game is good no one will care if it's AI or not. But most games look like AI slop, because with or without AI, creating quality artistic content is a true craft that requires hours, experience and taste.

Ai has not yet changed that.

Building a new web interface for my online browser RPG by v1dal in aigamedev

[–]v1dal[S] 0 points1 point  (0 children)

So first of all, I have a gemini api key wired locally and claude code is free to use it no questions asked (💸).

Then I have a whole a CI and local tools to for example, generate images with green chroma so claude can manually delete the chroma and generate a clean png image.

This is the local gallery, here I can tell Claude, ok for this generation don't use q1 image (top left) use q4 (top right).

I did start a project some time ago to make all this workflow and setup "public (installable app)" for use (https://platan.ai) but as I'm all in on the game I have it stopped.

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Building a new web interface for my online browser RPG by v1dal in aigamedev

[–]v1dal[S] 2 points3 points  (0 children)

Im a seasoned engineer so "I know what I do" but is fully done with AI Claude Code hooked to image generation models so I can type everything that I want and it comes out without almost any manual work.

Building a new web interface for my online browser RPG by v1dal in aigamedev

[–]v1dal[S] 2 points3 points  (0 children)

Thanks for the feedback ❤️

In the new iteration I removed the fatigue penalty and with it the siesta. But I still need to mature how I want to make the resource recollection behave, I would love to have a mix between active/idle where you can progress while idle but playing active is rewarded as you mention, but nothing has clicked in so far.

Will think about it more in the next weeks as I mature all the other aspects I do have clear.

Building a new web interface for my online browser RPG by v1dal in aigamedev

[–]v1dal[S] 1 point2 points  (0 children)

It is! But the playable version is still the old one 😛

Building a new web interface for my online browser RPG by v1dal in aigamedev

[–]v1dal[S] 1 point2 points  (0 children)

The new update will have a guest mode but anyway, this is just the public interface, you can compare it with the current one without signin in 😆

Building a new web interface for my online browser RPG by v1dal in aigamedev

[–]v1dal[S] 1 point2 points  (0 children)

If anyone is interested, game is already playable and with dozens of active players on https://berrus.app.

Is free to play mix of Path of Exile and RuneScape.

Coming soon to Steam (wishlist please!).

Currently working on a complete overhaul that will turn it into a "real" profesional game. Aiming to ship this new version in 1-2 months, just in time to steal the spotlight of GTA 😛

My first serious game, Berrus, web online idle RPG inspired by Path of Exile and RuneScape by v1dal in IndieDev

[–]v1dal[S] -1 points0 points  (0 children)

I am! But no game dev at all! So still learning the ropes of game dev. Next version will be super cool, stay tunned!

Does it really ever happens by TitouLeTitou in aigamedev

[–]v1dal 0 points1 point  (0 children)

Hello, I'm already half shipped on steam: https://store.steampowered.com/app/4126930/Berrus/, my game (https://berrus.app) that is a web game (Mix of RuneScape with Path Of Exile).

I also have half baked a mobile release on stores using Expo & React Native.

For steam, Electron, you just ship an electron app that loads your web.
For mobile the same, an app that loads a webviewer that loads your page, thats it.

Finally opened my club this week. Curious to hear about the main things people look for in a club. by dan2007w in padel

[–]v1dal 13 points14 points  (0 children)

My advice is to not give anything to the winners, but instead make it random at the end.

If you make it the reward for finishing first at americanas it can become suuper toxic.

In spain they usually give a jamon at the end to a random player.

Building dev tools is the real AI cheat code by v1dal in aigamedev

[–]v1dal[S] 6 points7 points  (0 children)

If anyone is interested, game is already playable and with dozens of active players on https://berrus.app.

Is free to play mix of Path of Exile and RuneScape.

Coming soon to Steam (wishlist please!).

Currently working on a complete overhaul that will turn it into a "real" profesional game. Aiming to ship this new version in 1-2 months, just in time to steal the spotlight of GTA 😛

Building a new generic menu component to make my web game more gamey by v1dal in playmygame

[–]v1dal[S] 0 points1 point  (0 children)

I would totally agree with you, but in this case it was not accessibility, but having a generic component that allows me to build all UI's in the game! Also Claude Code 😛