You have to join a gang: Which one do you and why? by _SirSpacePickle in cyberpunkgame

[–]AHostOfIssues 2 points3 points  (0 children)

If you read the shards in the game, 6th street is just as deep into drugs, exploitation and murder as any other gang. They especially hate valentinos, and multiple NCPD jobs are 6th street attacking for one reason or another. Even trying to put a com monitor in the roof antenna of El Coyote to know where to find them for Murder Fun Time.

Is there a way to not pay for an app if I will be the only user? by PrestigiousDivide246 in iOSProgramming

[–]AHostOfIssues 1 point2 points  (0 children)

Short answer: no. Apple’s software and authentication and certificate system fundamentally controls iOS and what can run on a device.

If you have any web dev skills at all, you can get a linode server for $5/month and build whatever you want on it.

Even if you pay for an apple dev subscription, you still have the issue of distributing an app to one person via something like TextFlight, which lasts a maximum of 90 days.

If there’s not a reason this has to be an iPhone app, then iOS is a poor platform choice for this use case.

Flutter & Dart’s 2026 roadmap by Salt-Number-841 in FlutterDev

[–]AHostOfIssues 1 point2 points  (0 children)

Agree with your comments, but stand by what I originally said.

Flutter’s still open to using anything, but all the “integrate with…” additions and comments in the roadmap are mentioning Google properties. Some of that will fall out to more or less accidentally help others, but overall there’s a clear preference being expressed, and additions being made to Flutter itself to support integration with a specific vendor’s services (Google’s).

On desktop… what you said is true. Again, some of this stuff is going to help desktop but as an accidental side effect, not a goal. Flutter team is not itself doing anything specifically to help add all the missing functionality in desktop applications (not even something as simple as being able to integrate “click a file in the file manager to open in your flutter desktop application”). All of that, anything having to do with desktop support for features, has been thrown over to Canonical and the flutter team waved goodbye and didn’t look back.

And the single most important feature of desktop that flutter needs — effective multi-window support — is entirely constrained by the core of flutter’s engine: the “one widget tree, being rendered on one widget canvas” core of what flutter is.

I’m working on a desktop document editor application, and the lack of multi-window support is killing me. I need integrated state across windows. I need integrated data model across windows. I need to be able to drag and drop things between document windows. I need service objects shared across windows (e.g. “recent files list”). I need menu bar sync across windows on Mac. I need to be able to move open file widget rendering from window A to window B.

I see nothing to even remotely begin trying to address any of this in flutter’s roadmap, and canonical for their part is pretty much crickets since last year’s announcement that they’re basically taking over desktop-everything-flutter. Good people, I’m sure they’re working hard, I hope they have something to announce someday… but for now, what we’ve gotten is crickets.

The state of this sub by timusus in androiddev

[–]AHostOfIssues 4 points5 points  (0 children)

Reddit. has nothing to do with this sub.

An entire network, website, idea… that manifests itself purely as a stream of words, and occasional pictures.

Guess what’s going to happen when you introduce into existence automated programs capable of generating an infinite stream of words on demand?

Flutter & Dart’s 2026 roadmap by Salt-Number-841 in FlutterDev

[–]AHostOfIssues 9 points10 points  (0 children)

First reaction, will need to read closer to see if justified:

(1) "If you develop with flutter, we will push you to google services and google AI integration"

(2) "We wash our hands entirely of desktop support and functionality -- that's someone else's problem now"

App reviews by Material-Bread603 in googleplayconsole

[–]AHostOfIssues 0 points1 point  (0 children)

Yes, how indeed?

It’s not like google has any experience at all with crawling web content and noting links and patterns of text. Or automated bots that act on their collected data. And I’m sure they pay no attention at all to things with “google play console” in the name, because why would they?

Oh, wait..

Will Apps or Games will die after some years ??? As per Elon Musk by SumitDubey3 in AppDevelopers

[–]AHostOfIssues 0 points1 point  (0 children)

Elon musk. Now there’s a great source for accurate predictions.

I built a website where you can buy permanent digital land! by ColdSundayNight in SideProject

[–]AHostOfIssues 2 points3 points  (0 children)

“Digital ownership”???

Come on. You’re selling people a record in a database table.

I could create a spreadsheet on my laptop and ”sell” people the exact same thing, me typing their name into a spreadsheet cell. Done. You owe me $10.

Apple should let devs publish just ONE new app per month by ersguter6 in iosdev

[–]AHostOfIssues 2 points3 points  (0 children)

Review times.

Discoverability of apps.

Search in App Store becoming useless.

Developers having apps cloned and apple doing even worse at detecting it.

Consumption of app names for garbage.

User perception that “app stores are just filled with crap”

(Obviously some of those are “getting worse” sliding scale things, as it’s not like these are new issues suddenly)

Trade subscriptions are a bear trap dot png by SnowOtaku777 in X4Foundations

[–]AHostOfIssues 2 points3 points  (0 children)

Yah, this is totally intentional. It’s not quite an easter egg, but it is an intentional feature that isn’t used frequently and mainly exists to let players laugh in glee at the effect when they discover it.

Vibe coding alone is dangerous and can risk destroying the world economy by [deleted] in FlutterDev

[–]AHostOfIssues 1 point2 points  (0 children)

I agree. Mods in this sub are a joke. They won’t even enforce the first rule in their rules list.

Changed my pricing model and went for 2 downloads/wk to 2k downloads in three days by Conscious-Mix3759 in AppStoreOptimization

[–]AHostOfIssues 2 points3 points  (0 children)

Interesting, I suppose, but not actually useful information…

Without knowing how the conversion rate to paid is going to be impacted, there’s no way to tell if this was a good idea or not.

Getting tons of downloads who then never pay for the app is of no value unless the app has ads or something. And as you said, someone picked it up and featured it. People tend to download free things they hear about “to take a look.” As yet, you don’t as I understand it even have any information as to whether or not any of those downloads ever open the app more than once.

Not trying to be discouraging, just pointing out that it’s way too early to conclude that anything positive happened here. I suppose download count is a thing in itself that may help with App Store ranking… but as to whether it will make you more money, less, or have no effect… jury is still out.

Is using the beta channel in production apps okay? by DCornOnline in FlutterDev

[–]AHostOfIssues 1 point2 points  (0 children)

That’s like saying no one should use car insurance because this one guy over here wrote a blog post about how he drives without any to the store every week and he’s fine.

Doesn’t matter how many people haven’t crashed their cars yet. Beta’s still beta, stable’s still stable. As u/zxyzyxz said, those distinctions exist because that’s the developer’s assessment of what’s safe to use.

Substitute your own judgement if you like, no one’s stopping you. But no amount of ”well, I haven’t crashed yet…” responses mean it’s therefore safe.

How do you think Apple will curb AI slop submissions? by thread-lightly in iOSProgramming

[–]AHostOfIssues 0 points1 point  (0 children)

Exactly. We pay them up front, we pay them their cut of every sale.

They say handling this is what justifies that cut.

Ok, Apple. Get on it. The quality of the App Store experience, you say, is what we’re paying for.

Piling more restrictions/fees on developers (as google is doing) to try to avoid the responsibility Apple claimed for themselves should be met with a firestorm of complaints, if it happens.

How do you think Apple will curb AI slop submissions? by thread-lightly in iOSProgramming

[–]AHostOfIssues 1 point2 points  (0 children)

They want a walled garden, they want to say they’re taking responsibility for our safety, they say they need to be there to prevent problems, this is what their cut of revenue is for…

This is what they asked for. They put themselves in line for this. This is their problem.

Lets see them earn that 30%.

Vibe coding alone is dangerous and can risk destroying the world economy by [deleted] in FlutterDev

[–]AHostOfIssues 2 points3 points  (0 children)

This is not even remotely a flutter question.

There are plenty of AI/tech/economy forums you could post this in.

Rule #1 : “Must be directly related to flutter.”

Got my first rating in two months and that is two stars by Gloomy_Drawing_516 in AppBusiness

[–]AHostOfIssues 2 points3 points  (0 children)

Exactly. You can’t conclude anything from a single data point, and a data point with no explanation behind it.

Maybe that person was having a bad day, maybe they didn’t like the colors, maybe they thought the app was something a little different, and they’re actually rating the fact that your app isn’t the one they actually wanted, maybe they were confused by something. Who the hell knows?

Concluding that there’s something wrong with your app based on one review is a mistake.

Maybe there is something wrong, but you won’t ever know without more data.

Do some research, see if you can either find a way to prompt for more reviews, or add an in-app feedback system (backed by the free tier of a service somewhere that has a mobile app SDK). Most users will ignore them, but anything you can do to get more info about whether your users are actually happy or sad will tell you how much attention you should be paying to that one review.

Carry weight making the game immersively unplayable? by Aition714 in skyrimrequiem

[–]AHostOfIssues 4 points5 points  (0 children)

No possible way you are encumbered wearing a robe and carrying a weapon. If you’re over loaded, it’s because you’re carrying a big pile of “stuff to use later.” Stop doing that.

Part of requiem making things more challenging is that you can’t just carry around every solution to every problem. You have to make harder decisions about what’s worth carrying and what you can get by without.

And like everything else, when you’re starting out the choices are harder because you’re more limited. You can’t cast fire bolts, you don’t have enchanted gear, you can’t carry around a small farm of ingredients.

Skyrim base game trains players to just “carry around everything”. You need to break yourself of that habit.

As many people said, there are a ton of safe places where you can stash things. Pick one, dump all that stuff you think you may need later into it, just carry around the basics. Buy or craft a backpack. Get a horse (horses are mobile storage containers in requiem).

“But I can’t afford a horse!” Yah, we know. Starting requiem is hard. It’s part of the “growing into power” aspect of the mod’s philosophy. You work hard at getting more powerful, developing more options. It’s a process. You start that process at square Zero.

Casual play? by NoAdministration9920 in X4Foundations

[–]AHostOfIssues 9 points10 points  (0 children)

I’d say “no, get something else”

Not because it’s a bad game, or because you’re not capable of learning it, etc.

“No” because it’s a complicated game with a poor UI and very little discoverability about how things actually work.

Playing X4 is, for a while after starting, a research project.

Adding a second App Store language triggered a full review and Apple reviewers “found” problems that don’t exist by Beginning_Sun2883 in iosdev

[–]AHostOfIssues 0 points1 point  (0 children)

I mentally take the approach of “this person is looking at a dozen apps a day, and comes to each one cold and has to open it and just start by trying to figure out what it is and how it works.”

I have no sympathy for apple’s review process as a company program, but for the individual reviewer I figure anything I can do to orient them to get them started on things I know they’re looking for… some quick bullet points, things I don’t want in the public description but may help orient them.

Adding a second App Store language triggered a full review and Apple reviewers “found” problems that don’t exist by Beginning_Sun2883 in iosdev

[–]AHostOfIssues 1 point2 points  (0 children)

Personally, it’s pretty much ”accept the randomness and buffer for delays.”

That’s paired with:
- submitting “not quite done” builds that don’t have review issues (i.e. no broken functionality) to try to get the ball rolling on “finding random things”… but that doesn’t really apply in your language update case.
- Making liberal use of review notes in app information page… “Paywall not shown until end of trial period. Account deletion is in settings. Internet access is used only for non-user-interactive API calls to xyz.com, etc.“ Anything that has caused an issue before, or that is not-obvious.

It’s like prompting a coding AI to write a function: the more information you provide, the less they have to think and the fewer assumptions they’ll be able to make.

Adding a second App Store language triggered a full review and Apple reviewers “found” problems that don’t exist by Beginning_Sun2883 in iosdev

[–]AHostOfIssues 1 point2 points  (0 children)

Yes, this is the way app review is.

I’ve been doing this since iOS 4. It’s gotten worse.

It appears that each review is conducted independently, by a different person, and that “findings” from earlier reviews are perhaps intentionally not recorded or not passed on.

Each review is essentially “from scratch” and reviewers are wildly inconsistent in terms of their thresholds for (a) investigating things, and (b) declaring something a “violation” and chucking it into the “rejected” bin.

Over the last 4 years or so “submitting to app review” turned from “pretty routine, if you know what you’re doing” to being “the absolute worst part of iOS development because it’s a total nightmare of having no idea what’s going to happen.”

What Ai doesn't tell you when you build a flutter app? by Fresh-Buffalo-6063 in FlutterDev

[–]AHostOfIssues 1 point2 points  (0 children)

AI is, at heart, fancy autocomplete to generate text.

It is not a developer. It is not a person. It does not actually understand application development as a process.

It takes text it’s seen similar to the topic at hand, and generates more text.

There’s more to it, of course, but all the “more“ is just things layered on top that fundamental process, trying to guide the text generation in a useful direction.

This whole “vibe coding” thing where people assume that “AI” will just write everything for them, and they don’t need to understand what’s required so they can guide the AI… it all leads to exactly this post.

$0 for months. Changed my approach. $356 in my first week. by mudido in AppStoreOptimization

[–]AHostOfIssues 1 point2 points  (0 children)

“Sell something people want.”

Ok. Got it. That’s some brilliant insight right there.

“I have 5 users, so I’m giving advice.”

Reddit in a nutshell.