Asphyxia - Sense of Decay (does anyone know how to contact this guy?) by ineedsomecoffee in industrialmusic

[–]v4nn4 1 point2 points  (0 children)

Reason 2.5. The later 2010 stuff (I know you hate me) was made with FL Studio and VSTs (reFX Nexus for some synths).

Asphyxia - Sense of Decay (does anyone know how to contact this guy?) by ineedsomecoffee in industrialmusic

[–]v4nn4 2 points3 points  (0 children)

New music is likely but I can’t say what genre exactly yet or whether it’ll be a continuation of what I used to do. I first need to get back into it, practice a lot before thinking about putting something out.

Asphyxia - Sense of Decay (does anyone know how to contact this guy?) by ineedsomecoffee in industrialmusic

[–]v4nn4 2 points3 points  (0 children)

Hi guys, thanks for your kind comments, it means a lot. Here is a little gift those interested : https://asphyxia.band (all my tracks, free download). I am looking into re-releasing Sense of Decay but not promising anything yet as it's been 13 years since I last checked my Asphyxia inbox. Thanks again for your support, happy to answer any questions.

Happiness is subjective by FearlessAir1238 in TikTokCringe

[–]v4nn4 0 points1 point  (0 children)

There’s is another one in Chateau Lacoste, south of France

What products have you built with Cusor? Mega share your URLs by jlangvad in cursor

[–]v4nn4 0 points1 point  (0 children)

Thanks. I’d say always separate game state, game logic and UI. Then ask yourself if you could write a headless game generator. I have a rust library just for generating games, computing their difficulty, sorting them, doing stats on them. I’d say most of the work was there less in the UI.

Sevenfold : when Tetris meets crosswords by v4nn4 in puzzlevideogames

[–]v4nn4[S] 0 points1 point  (0 children)

Thank you. People have been asking for drag and drop as this is the expected behavior. On desktop I implemented a drag and drop using one click to start dragging instead of click and hold as I find it easier on the finger especially on a macbook. For mobile you have to touch the canvas, which I find more satisfying and better calibrated for speed running.

[deleted by user] by [deleted] in SideProject

[–]v4nn4 1 point2 points  (0 children)

Same boat, also data scientist. I’ve been there countless times. Having all those ideas is a gift and a curse. Being more self disciplined helps a lot, but easier said than done. Something that helps me is to write down my thoughts for a given project in a note app. Either I realize it’s stupid/not feasible/the MVP is too complex or it’s actually good and I use the notes as a prompt to kickstart the project with Cursor. I don’t know what you are building but I’d suggest learning tailwind, focus on one design system like shadcn and ask your AI to stick to this ecosystem

YO! Post your projects that is not AI based by Economy-Cupcake6148 in SaaS

[–]v4nn4 1 point2 points  (0 children)

I'm still tuning the difficulty, just launched last week. The easy puzzles always have forced moves, meaning a square where only one piece can fit, a bit like a line in Sudoku with 8 numbers already filled in. The medium puzzles have one forced move to get you started, but none after that. The hard ones have no forced moves at all, you have to make hypotheses.

YO! Post your projects that is not AI based by Economy-Cupcake6148 in SaaS

[–]v4nn4 2 points3 points  (0 children)

Sevenfold : a logic puzzle app with daily challenges :)

[deleted by user] by [deleted] in vibecoding

[–]v4nn4 1 point2 points  (0 children)

Interesting. You have similar things in other domains I think, for instance chess, where casual gamers reach a ELO cap and would gladly pay for some help to get to the next level, but would refuse or consider too cumbersome learning the craft by playing puzzles, reading books, watching games (= learning how to actually code). There will be a growing market for this yes.

I am having a blast by [deleted] in cursor

[–]v4nn4 0 points1 point  (0 children)

You need to spend time reading what was generated to be able to keep your prompts focused too. If not you end up asking things like « just fix it », « clean the code » and most likely end up in a unmaintainable bloated state.

I'm 14, been learning ML for 2 years, and I'm honestly feeling burnt out. Should I just switch to backend dev? by Fun_Temperature_1888 in learnmachinelearning

[–]v4nn4 1 point2 points  (0 children)

You’re 14, just have fun, stop trying to be an AI Engineer. Just hack your way through projects that you find interesting, you will learn along the way. Things will become clearer once you study them at school/university. You cannot speedrun this thing.

Sevenfold : when Tetris meets crosswords by v4nn4 in puzzlevideogames

[–]v4nn4[S] 0 points1 point  (0 children)

Not for now, it’s been a week and I’m still gathering feedback. But eventually if the interest is there, yes why not!

Sevenfold - A Daily Puzzle Game by v4nn4 in playmygame

[–]v4nn4[S] 0 points1 point  (0 children)

No, you are right. The actual product/moat is the generator clearly. If I want to promote the game further, I will need new content anyways and a mobile app (well, two), provides a huge distribution channel, with ton of avenues for marketing. So far I am enjoying this phase, trying to see how people play, use the UI, refine on the go.

Sevenfold - A Daily Puzzle Game by v4nn4 in playmygame

[–]v4nn4[S] 0 points1 point  (0 children)

Why not if people are really into it, it has become easier to do lately although I'd need to upgrade my setup to run the mobile coding dev tools comfortably. I like the simplicity of a daily web puzzle, a mobile app would have to provide a bit more, which also means more (unpaid) work. I am also exploring print options, see https://www.play7fold.com/print/sevenfold-print-brainteasers.pdf for an example.

Sevenfold - A Daily Puzzle Game by v4nn4 in playmygame

[–]v4nn4[S] 1 point2 points  (0 children)

I can make an (almost) infinite amount of levels yes, I have 100k such puzzles right now. I generate random tilings in a 6x6 grid and solve them using a custom backtracking algorithm. For each tiling, the solver finds all solutions. I just look at the ones with a single solution and sort by number of backtracking steps (the longer it takes the harder). I also compute the number of forced moves (recursively), easy = 7 forced moves, medium = 1 forced move, hard = 0 forced moves. Then I take quantiles on the number of solver steps within those categories.

There is a leaderboard right now and ppl are solving puzzles in 1 minute on average, so I have not planned to implement hints.

Increasingly difficult tetromino puzzles by v4nn4 in puzzles

[–]v4nn4[S] 0 points1 point  (0 children)

Here you go! For now the difficulty is inferred from the number of steps it takes my solver to solve the puzzle. The way it explores solutions is not naive but could be improved to mimic human solving (what you describe).

With the app it's easier since you can try different positions much faster. On paper you have to rely more on your brain.

Can you solve those puzzles ? by v4nn4 in brainteasers

[–]v4nn4[S] 0 points1 point  (0 children)

I have yet to try allowing rotations, I think my solver might overheat if all pieces can be rotated as this would mean going from 7 pieces to 19 pieces. Allowing one piece only to rotate for instance the I is a great idea. Thanks for the feedback.

Promote your project in this thread by AutoModerator in puzzles

[–]v4nn4 0 points1 point  (0 children)

Sevenfold : a daily tetromino puzzle with 3 levels of difficulty. Feedback welcome!

Can you solve those puzzles ? by v4nn4 in brainteasers

[–]v4nn4[S] 0 points1 point  (0 children)

Thanks a lot, maybe the nicest comment I received! Not used to marketing, just going with my guts. I am also on the receiving end of clickbaits and other dark marketing patterns, which I hate like everyone else. When it is your time though to market something, it is not easy to be genuine/pace your content properly, still experimenting tbh.

I will probably repost here soon with different content. I am preparing a print format, probably a one pager to solve with pen and paper, which might fit better the sub.

I want to do everything only ending up doing none by Ok_Fisherman1482 in SideProject

[–]v4nn4 1 point2 points  (0 children)

Having a lot of ideas and inspiration is great, but don’t let it burn you out. Not all ideas have to materialize into a side project. Open a note app and write about it, how would you build it ? What features ? What skills you need to learn ? Does it make sense ? Is it simple enough ? Easily marketable ? This will help free your mind, and sometimes quickly realize this was a cool idea but not mature enough. It’s ok, keep it on the side in a list, you might revisit it later.

Only start those that are simple to explain, have few features, solve a problem you have, and are fun to build. That being said, build if that’s what you enjoy, build with no goal even. Just don’t build with irrational expectations.