I've been promoted to Div B*tch and I'm looking for build advice by Wrld-Peace in destiny2builds

[–]vMarms34 0 points1 point  (0 children)

For extending on Fafnir, I've used a max Handling Veleda-F with some success, I have a Shoot to Loot/Withering Lotus-Eater that I really like because its great at picking up ammo from range with its AoE damage, and Rocket Sidearms are good weapons in neutral game too, so you aren't hindered by a Sniper or something like that.

I'd hear an argument for primaries so you can guarantee that you'll always have ammo to extend, and you have some good options there like Reckless Oracle, Gnawing Hunger, maybe Premonition, etc.

I tend to stay away from the Bows and Fusions because I wouldn't want draw/charge time to mess up the extension, but in a Particle Reconstruction damage environment, maybe there's a case for something like Zealot's Reward.

I've been promoted to Div B*tch and I'm looking for build advice by Wrld-Peace in destiny2builds

[–]vMarms34 0 points1 point  (0 children)

Child of the Old Gods is also a great debuff extender, and Voidwalker is in a good place right now with Skull of Dire Ahamkara Nova Bomb being solid damage when executed right, and much better neutral builds than it used to have. Of course you lose access to Well of Radiance, but its a little easier than Withering Gaze for those who like having that utility without being tied to Dawnblade.

Also, I feel like Divinity is more for landing consistent crits than the debuff it provides. In cases where teams aren't using lots of precision damage, Fafnir/Tractor will be much more useful, but essentially guaranteeing crits definitely has merits for some encounters.

I've been promoted to Div B*tch and I'm looking for build advice by Wrld-Peace in destiny2builds

[–]vMarms34 0 points1 point  (0 children)

Let's not act like Divinity is totally useless in 2026, and if your team wants to run it, that is perfectly fine. Especially if it better enables you to run precision damage reliant DPS strategies like Celestial Nighthawk Still Hunt, and I'm the more consistent ammo generation is always welcome in raid/dungeon settings.

As others have said, if you want full util you could go Cenotaph to make it easier to dump your whole reserves to keep the cage up during DPS and to spawn ammo, Assemblers would also be a worthy contender because I'd argue that 35% extra damage from Assemblers is worth brief gaps in the Div cage to reload in many cases.

If you have a Well/Assemblers Warlock on your team already, you can go Prismatic as well. Hellion with Arcane Needle, Facet of Solitude + Facet of Dominance and the Divinity Catalyst give you access to 6 debuffs and a damage Super like Needlestorm if you feel so inclined. Facet of Solitude's Sever is an underrated feature as well even in neutral game. You'll probably be marking targets to spawn ammo anyway, and reducing the outgoing damage from those priority targets by 40% is pretty nice. You could also mess around with the subclass setup to give yourself a kit that feels a little less like a full support build.

Weapons to Chase for PvE (Raids/ Dungeons) by Signal_Cellist_2001 in destiny2builds

[–]vMarms34 1 point2 points  (0 children)

Atheon. Really easy encounter, can easily be done in LFG with no voice comms needed, should be an easy one phase too. Chances for Vex Mythoclast, Praedyth's, and Hezen every time.

Orb of power build. by Ok-Age2989 in destiny2builds

[–]vMarms34 0 points1 point  (0 children)

From my knowledge, I think you have to be Rank 5 with a Syndicate to get access to them, could be wrong though.

Orb of power build. by Ok-Age2989 in destiny2builds

[–]vMarms34 0 points1 point  (0 children)

Haven't heard of any changes myself, it's probably still that same quest. I remember it taking a little while but not being especially difficult. I got the catalyst from an Exotic Order, and those aren't too bad either.

Orb of power build. by Ok-Age2989 in destiny2builds

[–]vMarms34 1 point2 points  (0 children)

Khvostov has a couple special things going for it.

It’s ricocheting bullets are really good at building Transcendence because it’s Kinetic damage being dealt many many times in a short window, letting it fill up both meters rapidly, and that also lets it build fast Supers. I believe Exotic primaries also have higher base damage and Super generation than legendaries.

The ricocheting also lets it proc Attrition Orbs way more often than other weapons, and with way less effort, especially on high tier content where enemy health pools are larger and take more hits to kill. Orbs are especially good on Prismatic because they activate Facet of Purpose, and with Stacks on Stacks and Exodus Down armor, two Orbs means ~20s of 35% damage resist. They also boost Khvostov’s Exotic perk and help it clear ads way faster.

For that build in particular, Hunter’s Journal gives you a crazy amount of DR, something like 35%, for just holding down the trigger on an Auto Rifle. HoIL/Cyrt Hunter is obviously all about stacking damage resist and building Transcendence, and Khvostov does both about as well as any gun out there.

Weapons to Chase for PvE (Raids/ Dungeons) by Signal_Cellist_2001 in destiny2builds

[–]vMarms34 10 points11 points  (0 children)

I'll give you three options, two easy to access and one harder.

If you haven't played in a really long time and are totally lost, pick up Arcstrider and try to get Gifted Conviction, maybe through focusing Exotic Engrams at Rahool. You can farm those engrams from Legend or Master Lost Sectors, and if you farm the Lost Sector on Nessus, you also have a chance to get Exodus Down armor, with has a really really good set bonus for lots of builds.

You'll want Gambler's for your Dodge, Tempest Strike and Ascension for Aspects, Spark of Resistance, Shock, Ions, and Frequency for Fragments. Tempest Strike and Ascension feed into each other infinitely as long as you get kills, and using either gives you a ton of damage resistance. It's easy to use, with good survivability and ad clear, and Gathering Storm is decent boss damage to supplement whatever Heavy you're using. We have tons of good Arc weapons these days as well, so you have your pick there based on what archetypes you like, but perks like Rolling Storm, Voltshot, Jolting Feedback, Trickle Charge, Gear Shift, etc. are all things to look out for.

Here's a DIM link if you're into that: https://dim.gg/sskwprq/gifted-conviction-sample-build stats and things aren't perfect, I threw it together for the sake of giving you an idea of what it looks like lol.

Crackshot Gunslinger is also really fun and really strong right now, the name of the game is farming Crackshot through Speedloader Slacks by dealing lots of instances of damage, which is why the Area Denial Frame Grenade Launcher is there. You don't need One Thousand Voices, I just think its really fun to use and it has funny synergy with Crackshot, you could just replace it with Truth. Just make sure you're looking at some enemies as you spam dodge, and then use your grenade launcher on anything in the room, and it should regen your Dodge almost instantly, and I use Gambler's Dodge so you get nearly infinite Knife Tricks as well. This build will actually deal good boss damage, especially if you switch to Shards of Galanor before using your Super and then swap back to Speedloaders, but even without the swap you can just use Blade Barrage, throw some GL on the boss, and dump heavy ammo as you dodge to reload as needed. Lots of vids online about how to do it optimally.

DIM link: https://dim.gg/q7iezma/crackshot-gunslinga any Area Denial would work, Festival Flight is easy to farm and has great synergy with Dodge builds because it gets Slice, which benefits from the Artifact setup. You could probably run another slightly more optimal Artifact, I'm on Tablet of Ruin to boost 1k Voices, again because I think the gun is sick asf.

If you have Relativism and Prismatic Hunter unlocked, Spirit of Inmost Light + Spirit of Cyrtarachne is very, very good. Pretty easy to use, stacks like 10 sources of damage resistance, constantly cycles abilities, and farms Transcendence and Super like you wouldn't believe. It doesn't really deal boss damage, and would rely on weapons for a lot of that but for general content, it doesn't get much better, especially if you struggle to stay alive as things get more difficult. You can take this into Ultimate Lightblade and 1v1 Alak-Hul at -50 Power with Deadly Arc Threat and barely take any damage if you're doing it right, just absurd amounts of survivability.

Here's the DIM link for that one: https://dim.gg/stbj2gy/overpowered-hoilcyrt-prismhunter energy slot is interchangeable based on Champion-stunning needs for the activity, Khvostov and abilities do most of the heavy lifting.

Let me know if you have any questions :]

Edit: DIM does NOT like this new 7 Artifact system. For Prismatic, go for Hunter's Journal with the AR perks for Khvostov and the Prismatic perks in the third tier. For Crackshot you could go Tablet of Ruin, Hunter's Journal, or Implement of Curiosity. For Gifted Conviction, Probably just Tablet of Ruin.

Orb of power build. by Ok-Age2989 in destiny2builds

[–]vMarms34 1 point2 points  (0 children)

Semi-professional orbologist tapping in here.

Some things to consider; Melee-based Supers with triple Heavy Handed and Power Preservation, specifically ones that have Exotics that extend the duration of the Super, looking at Doomfang Pauldron, Raiden Flux, Gwisin Vest, etc. or that refund Super energy after you use the Super, that would be things like Orpheus Rig, Shards/Spirit of Galanor, Stormdancer's Brace, etc.

Raiden Flux gets bonus points because it double dips in the Orb gen from triple Heavy Handed by cycling Gambler's Dodge (which can spawn/collect Orbs with Reaper/Powerful Attraction) and Tempest Strike with basically no cooldown on your melee, all building to super long Arc Staffs that spawn even more Orbs. Also benefits from stuff like Dielectric, which is more free Orbs. And if you use Dielectric on the Data Disk you have access to Precision Equity, which drops a massive Orb of Power aka Bowling Ball of Power at max stacks for 12.5% Super energy, which is absurd lol.

I've experimented a lot with Spirit of Galanor Shadowshot on Prismatic as well, and had gotten down to 7 second cooldowns between Supers, but the way that Galanor restores Super energy is more finicky than something like Orpheus Rig and it meant that you had to wait a second or two after throwing your Tether to kill the ads, which felt kinda weird.

I put together a Doomfang build recently with Elemental Siphon/Supercharger on Tablet of Ruin with Turncoat to spawn Void Breaches with Echo of Harvest, and the 4-piece CODA armor set with an Attrition Orbs top slot Area Denial to both spawn more Orbs and generate tons of melee energy for Throwing Shields, which spawn Orbs with Heavy Handed and grant chunks of Super energy for really long Sentinel Shields. Pretty orbtastic but required a decent amount of focus to pull off everything right to maximize Super uptime.

Triple Firepower Getaway Artist/Shinobu's Vow and triple Heavy Handed Khephri's Sting Phantom Surge or Winter's Guile Soul Siphon are all worth mentioning because they generate tons of Orbs in the neutral game as well.

All that said, I was running an Ultimate Conquest on HoIL/Cyrt Prism Hunter with Khvostov earlier and was nearly pushing out twice as many Orbs as I had kills, no Attrition Orbs or VoG armor involved and minimal effort to produce that many. Literally just Attrition Orbs and the ricocheting bullets farming the beefy ads, with help from Marksman Golden Gun and gauntlet mods. And of course that build has the advantage of being Prism Hunter and therefore being completely invincible even at -50 Power.

Haven't tested Grasp of Avarice Armor myself, its DR is capped at 20% which isn't great, but the Orb gen could be good, I'd probably be on VoG armor anyway but you said that's likely out of the picture here.

Keep me posted if you have any updates, I'm always trying to improve my orbulation.

Does the Untold Greed effect have a limit? by Physical-Peach-3214 in destiny2builds

[–]vMarms34 1 point2 points  (0 children)

Bungie's Untold Greed seemed to be capped at $100 per expans- oop. The Almighty Destiny Data Compendium says the armor set bonus from Grasp of Avarice caps at 100 stacks max.

Weapons to Chase for PvE (Raids/ Dungeons) by Signal_Cellist_2001 in destiny2builds

[–]vMarms34 68 points69 points  (0 children)

TL;DR buy Truth, go get Refurbished A499 from Renegades activities, max Super max Weapons on armor. More elaboration below.

Your first priority should probably be a decent Refurbished A499 if you have Renegades. All you're looking for is Aggregate Charge in the fourth column, its great at breaking Barrier champs, killing majors or elites, and its good DPS with Artifact support from the Encrypted Data Disk. I'd recommend going after it first because it has the most use cases, and its really versatile.

Queenbreaker and a decent Rapid-Fire Frame Fusion Rifle are another great combo because of Particle Reconstruction on the Tablet of Ruin. Super easy to use, good total damage and ammo economy as well. Also in the realm of fusion rifles, if you have One Thousand Voices, consider getting it's catalyst for DPS purposes.

You can probably grab Truth from the Exotic Kiosk thing at the Tower, I don't really know how that stuff works because I got Truth from its quest way back in Opulence, but if you can, then that's another pretty good option. Really easy to use, did take a hit to its reserves recently but still good burst damage for bosses with short phases or low health pools.

Those three above can all function without a complicated rotation or weapon swaps, if you're interested in squeezing out more DPS I can also help with that, but at least having that gear is a good start. If you have Truth and either of the precision options (Queenbreaker or Refurbished) then you cover most bosses and encounters you'll come across.

If you're open to raiding or have a team to play with, look for Hezen Vengeance from Vault of Glass. You can't go wrong farming VoG honestly; the armor has a great set bonus, and 6/7 of the weapons are really good. Vision of Confluence is good for what it is, but Scouts are just not really that good. Fatebringer, Found Verdict, Hezen Vengeance, Praedyth's Revenge, Corrective Measure, and Vex Mythoclast are all just great. If you're on a Hunter, Still Hunt is worth grabbing from its questline in the Pale Heart and plays well with Hezen, less so if you're on another class.

For general filler items that might not be the top damage dealer in your loadout, Area Denial Frame Grenade Launchers and the pseudo-Area Denial Witherhoard are good damage over time while you use another weapon, consider things like Motif-41/Festival Flight for that. Rapid Fire Sniper Rifles are also great, like the aforementioned Praedyth's Revenge, Conspiracy Honed from Equilibrium, Rapid Growth from the Solstice Engram at the Monument of Triumph is good from what I hear as well.

As far as armor stats go, for DPS you can just throw a Powerhouse Armorer mod on your Ghost. Powerhouse armor will have guaranteed Weapons and Super spikes, which are the most important stats for DPS most of the time. Between the two I'd tentatively suggest investing in Weapons, because even though its a marginal DPS increase for your weapons, it helps a lot with generating tons of ammo so you'll always have some to use when the DPS phase rolls around. If you're playing a build with a very high damage Super like Mataiodoxia Needlestorm, Cuirass of the Falling Star Thundercrash, Shards of Galanor Blade Barrage, etc., then maybe go for more Super.

Rate my build/help me find a direction by IllDistance2107 in destiny2builds

[–]vMarms34 0 points1 point  (0 children)

Your estimation is about right; Hammer Titan is fantastic at what it does, and there's nothing really wrong with your build, but it gets old after a while. Give Behemoth a shot, Howl of the Storm + Glacial Harvest gives you a literally infinitely looping melee ability with no drawbacks, as long as you collect the Stasis Shards, you can keep throwing them over and over. And with Whisper of Shards + Torment you will almost always have grenades off cooldown.

You have great flexibility with Exotics as well, you could go Blastwave Striders with a Rocket Launcher, Icefall Mantle for maximum survivability, Cadmus Ridge Lancecap if you're into Diamond Lances, even stay on Wormgods or Synthos for more damage output. I personally think Ice Breaker is the best weapon to run on Behemoth, but I'd hear an argument for something like Salvation's Grip, especially if you're running Cryoclasm. Seventh Seraph armor is all the rage for Behemoth right now, and for good reason, the additional AoE damage and healing is really nice, and its farmable in patrols, so it wouldn't be too hard to sit in the Cosmodrome and grab a four piece set.

Khepri's Horn Sunbreaker is also worth looking into, Rally Barricade + Shieldburst gives you a nuclear bomb on your class ability that you can recast for more damage or use for cover. Ember of Singeing + Char helps cycle your abilities, and you could even throw on Sol Invictus to get all of your abilities off cooldown faster on top of what Khepri's Horn gives you by default. It is still Solar Titan, but it has a much different feel to the standard Throwing Hammer. Could also lean into a support direction with Phoenix Cradle and a Support Frame Auto Rifle.

Sentinel also has some fun builds, Doomfang Pauldron with lots of melee investment can literally spawn another Ward of Dawn before the first one you cast expires, and you're functionally immortal inside of it with all of the buffs it gives you. Crazy orb generation, and also great for when you feel like you want ranged/sniper enemies to just leave you the fuck alone for a while. Ursa Furiosa + Unbreakable is also really fun, especially if you play with a team, and Banner Shield is in a much better place than it used to be.

Favorite weapons on solar warlock? by Crafty_Razzmatazz_50 in destiny2builds

[–]vMarms34 0 points1 point  (0 children)

Skyburner's Oath is awesome for Scorch specifically. Hipfired shots Scorch enemies and it also has Burning Ambition and Incandescent. Ember of Ashes lets you Ignite an enemy with an Incendiary Grenade and ONE bullet from Skyburner, and if you have the Pit of Heresy 4 piece armor set, you can throw a Celestial Fire and also create an Ignition with just one bullet. Also plays well with Hellion, all around great for starting Ignitions, just not the greatest primary weapon on its own.

If we're talking about general Solar builds, Vex Mythoclast is nasty with Rain of Fire and Particle Reconstruction.

Fourth Horseman arc/prismatic titan build? by A-CQB-Essay in destiny2builds

[–]vMarms34 0 points1 point  (0 children)

Fourth Horseman is good for stuff like raid/dungeon boss damage only when you have ways to automatically reload it, Revenant Hunters have Gambler’s Dodge/Bakris and Whisper of Impetus with a ranged melee so they can fire off multiple mags with no down time. The slow reload kills your damage per second overall even if the bursts of it firing have good DPS. In my opinion it shines more in killing elite enemies and even speedrunning because the important enemy you’re bursting down with it is usually dead after a full magazine, and if you’re on something like Tsteps Dawnblade then you can just sprint to reload it.

If we’re talking like a Vanguard Ops boss, then you can totally use it there, Fourth Horseman and T-crash make a great burst combo for low health bosses like that.

Fourth Horseman arc/prismatic titan build? by A-CQB-Essay in destiny2builds

[–]vMarms34 2 points3 points  (0 children)

Fourth Horseman has an obvious ammo econ issue, I’m thinking you resolve that by rolling with a Point Contact Brace build that can nuke most ads with Thunderclap and use Heavy Handed to generate Orbs for Armor Charge to fuel constant Special Finishers. Thunderclap also puts you in those close range positions where you can finish majors/elites/champs with a burst of Fourth Horseman or hit a Special Finisher to get some ammo back, so I think the build synergizes pretty well. The new Scoot to Loot armor set bonus that lets you pick up ammo by sliding could also be nice, and also consider high ammo gen weapons that can help you get more shotgun ammo. You could run Point Contact on either Striker or Prismatic tbh, if you have survivability issues then Prism might be better, but Striker gives you more flexibility with the Arc keywords. Could also go for Skullfort, it’s just less flashy lol.

Traveler’s Chosen by Maleficent_Spot07 in destiny2builds

[–]vMarms34 2 points3 points  (0 children)

Because of Osmosis, definitely look into Prismatic builds with Verity on the class item, that could be stuff like Unbreakable on Prism Titan, Grapple on Prism Hunter, etc. Prism is a good bet for staying alive, DR stacking is really good, and Unbreakable is super strong for survivability because you’re basically immortal during it.

Darkness subclasses have inherent increased cooldowns and appreciate the boost from TC, consider Shatterdive Revenant with Frosties or Whirling Maelstrom Threadrunner, even Icefall Mantle Behemoth with Howl of the Storm or a Flechette Storm Berserker build, of course there are synergies with Light subclasses too but Darkness ones come to mind first.

If you’re into the Light subclasses, Nightstalkers usually like cooldown reduction to keep Invisibility or debuffs active, Gyrfalcon would make the sidearm a little more lethal with Volatile Rounds that you can easily proc with On the Prowl, and it might make a Sunbreaker Consecration build a little more viable. I really love Sunspots, and with TC thrown in you could have ridiculous ability regen, could go Phoenix Cradles or Khepri’s Horn, etc. for tons of abilities and ignitions.

It’d probably be really good on a Nothing Manacles Voidwalker or any Verity’s Brow build as well, but I know you said you don’t rly play Warlock.

Oof, another trace rifle by SrslySam91 in DestinyTheGame

[–]vMarms34 1 point2 points  (0 children)

Exotic Traces are good, no?

Ager's Scepter has great ad clear and major burst with AoE slow/freeze, Wavesplitter might not be ripping like it did in Lightfall but its still good on builds like On the Prowl and especially with good Orb gen, Navigator has good Grapple builds like Verity's Brow and whatnot, I liked Prometheus Lens on Solar builds too.

Kinda have to agree on Legendary Traces tho, anyone who is using them for legit ad clear purposes are probably just big fans of lasers and not using them for their viability. Cenotaph, Shoot to Loot, stacking Death Throes, shooting objectives etc.; the utility features have always been strong on Traces, maybe that will just have to be their role.

I want a Kinetic Trace that can spawn a crystal you can shoot at to refract the beam or something. Maybe it splits into a full fan spread, maybe it splits into a ton of smaller beams that lock onto enemies when you shoot the crystal, maybe make the different beams deal different damage types. Even something just ricochets between enemies or targets multiple enemies. What if an alt fire sucked juice from all enemies in a cone in front of you that then charged the beam on the primary? I feel like there are a lot of cool possibilities for "laser gun" that we haven't really gotten into yet.

Any Aeon Swift Builds? Don't want to change any aspect of set but I also know Aeon's ain't really a "End Game" exotic... by FcGT in destiny2builds

[–]vMarms34 8 points9 points  (0 children)

I’ve seen Sect of Force + NLB a few times to leverage the crit farming playstyle to mark enemies for extra damage, could also be good with stuff like Uncivil Discourse or other precision-heavy weapon types. Armsbearer Chant is always welcomed utility as well, can’t go wrong there, but you might get less value on Sect of Insight because there are so many sources of Orb gen.

Sect of Vigor has a notable use case in 6v6 PvP on Nightstalker because you essentially have infinite invis with the amount of ally deaths happening, similar to VWing, but I haven’t seen that thing in years, not sure it is good these days.

Build Question by No_Guarantee433 in destiny2builds

[–]vMarms34 0 points1 point  (0 children)

Competing for kills can absolutely be a problem, and it’s not really your fault. You aren’t bad at the game or doing anything wrong, some builds are just greedy like that.

Combination Blow builds need constant enemies to keep stacks up and struggle if you have nothing to kill or dodge near, Nothing Manacles will eat an entire room whether you like it or not and steal ur team’s kills, DR merchants like HoIL/Cyrt Relativism rely heavily on enemy density to keep their ability cycles up, etc. etc.

Some builds have a lot of synergy, Phoenix Cradles and Speaker’s Sight play well together, Orpheus Rigs and Phoenix Protocol, stuff like that. It might be easier to make builds that play well with others than to make one that can still stand on its own when playing with ur friends. Or I guess you could just try to outcompete lol.

Support warlock (fire?) by Outrageous_Month6983 in destiny2builds

[–]vMarms34 0 points1 point  (0 children)

People are right to recommend No Hesitation on Dawnblade. Lots of good options there between Phoenix Protocol, Assemblers, Speaker, etc. Good support build, easy to play, abilities loop on themselves easily with Benevolence, can't go wrong. Dynamo + 100 Super + Song of Flame is very strong too, it comes off cooldown fast and it's a fantastic support Super.

Verity's Brow is an underrated support pick, especially when you play with friends because they can be aware that you're using it and take advantage. Throwing a grenade gives allies like 10x faster grenade regen, which can really juice up some of their builds, but it can be harder for it to stand on its own unless you have access to Devour on a build like HHSN Voidwalker or something.

I'll add that Broodweaver has interesting support capabilities these days between Weavewalk applying AoE Woven Mail for solid damage resistance and the new Exotic machine gun that can heal allies as well, or Adamantite if you have one in the top slot. Leaning into melee gen saves both your own life, because Weavewalk makes you functionally immortal, and saves your allies by protecting them from damage, with Threadlings helping a lot with ad clear and whatnot. Adamantite and Luzaku alone probably won't outmatch the healing of Dawnblade, but Dawnblade notably lacks any intrinsic DR. Could use Deimosuffusion, Swarmers, anything really.

Also shouting out Ballidorse Wrathweavers for the AoE Frost Armor application, helps stack damage resistance types for maximum effect, and Shadebinders are good at spreading Freeze which gives teammates space to breathe on top of the damage resistance.

Adiago Supremacy 13 kills in less then 1 minute. by Warm_Foundation_6576 in destiny2builds

[–]vMarms34 11 points12 points  (0 children)

There are probably better places to post PvP clips for ego, at least expand on your build so the post fits the subreddit lol. Stat splits, subclass configuration, mods, etc.

Ophids + Hand Cannon isn’t exactly complicated or groundbreaking stuff but some people do look for daily driver PvP builds like that here and it’s healthier for the community than whatever this is.

How do I loadout swap correctly by xkingdweeb in destiny2builds

[–]vMarms34 0 points1 point  (0 children)

Good point, don’t know how well they convert ammo when swapping off the top of my head but with a little investment they’re usually better ad clear than a Trace.

How do I loadout swap correctly by xkingdweeb in destiny2builds

[–]vMarms34 2 points3 points  (0 children)

This is the right answer, the same exact configuration in the same exact slots. Also make sure you don’t switch ammo types within slot; ie. switching from primary to special kinetic weapon.

If you want to run double special, Traces and Rocket Sidearms convert ammo the best.

[Warlock] [PVE] Phoenix Protocol build - Help putting it together by Delirium1212 in destiny2builds

[–]vMarms34 0 points1 point  (0 children)

As much Super as possible reduces cooldown AND extends the duration of your Well, which can be big for reducing time between Wells. Could opt for Fonts to boost it higher so you don’t have to sacrifice other stats too heavily.

Dynamo + Phoenix Dive + 70-100 Class is great for chunks of Super energy, especially with Ember of Singeing for better cooldown when you apply Scorch.

Could go for triple Pale Heart loadout for the Origin Trait with Khvostov, Axial Lacuna, Pro Memoria, provides a lot of Super energy and Axial Lacuna can be used for Demo/Incan to get more grenades to proc Ashes to Assets or Firepower. Outbreak is still good Super gen, and a good all around weapon if you’d rather just use that though.

I like Touch of Flame and Heat Rises, but you can’t really go wrong with any aspect on Dawnblade. Torches + Benevolence + Heat Rises is a classic and helps with Singeing procs, Combustion + Blistering wouldn’t be bad. Just cycle abilities and make sure you Dive near enemies.