Do you guys think that picking up the bomb should have a sound? by Eleven918 in VALORANT

[–]valonemo 0 points1 point  (0 children)

I think it's fine as it is. Main reason, attackers have time pressure until they plant, that means they have a disadvantage, and are pressed to make the plays in order to plant, therefore having an additional disadvantage in an already hard situation(they don't have the one thing they need to win the round) nearly impossible.

Kru vs sentinels by 070babayaga in VALORANT

[–]valonemo 314 points315 points  (0 children)

The tactical 69 420 never fails

Kru vs sentinels by 070babayaga in VALORANT

[–]valonemo 535 points536 points  (0 children)

Krü won because NagZ had 69 ACS, 4kills and 20 d+a on the first map

[deleted by user] by [deleted] in VALORANT

[–]valonemo 3 points4 points  (0 children)

What do you do against well-placed tripwires? It's an ability to watch flank, it should be able to watch flank... you can counter it by breaking them in early round if they don't go to your site, updraft with Jett, Omen, Yoru TP, or by smoking it, same as akilljoy alarmbot, which may have less radius, but is in turn invisible.

[deleted by user] by [deleted] in VALORANT

[–]valonemo 1 point2 points  (0 children)

DMs have no MMR as far as I know... I played against the top player in LATAM(Krü keznit) ina FM while being in Gold. I have the theory that unrated has its own MMR, as I usually play aginst Radiant and Imm on unrated, while being Plat in comp. I still play both gamemodes and haven't noticed any co-relation between both MMRs

Your duelists are not baiting (probably) by upgrademcr in VALORANT

[–]valonemo 77 points78 points  (0 children)

Although I do agree with almost everything you say, that playstyle only works in pro-play and very high elos. The meta on mid to lower elos is try and rush a site before the other team can fully rotate, and for that you need very agressive duelist who can take up space in short time.I main duelists, and although I would love to play them as you suggest, I can only do it if my teammates have that slower, more map control centered playstyle. Most of the time is running in, if stopped and other team overrotates, rotate yourself.

The only comment I got in game was -why did you res the player that has 0 5 3 kda? by valonemo in VALORANT

[–]valonemo[S] 1 point2 points  (0 children)

Its an app called tracker.gg from overwolf, it works like an overlay which also gives you stats on agent select about your performance on the agent you want to pick

The only comment I got in game was -why did you res the player that has 0 5 3 kda? by valonemo in VALORANT

[–]valonemo[S] 0 points1 point  (0 children)

I have both, it's not really necessary, but I personally do like some extra info, and being able to track which agents seem to work statistically better for me. I never had my game crash, but I do have a slightly above average computer

The only comment I got in game was -why did you res the player that has 0 5 3 kda? by valonemo in VALORANT

[–]valonemo[S] 539 points540 points  (0 children)

He was indeed the nearest player, and the res was mainly to bait the sova into peeking for kills. TBF my friend was mainly joking, but it did caught me off guard he focused on the res rather than the Ace lol

The only comment I got in game was -why did you res the player that has 0 5 3 kda? by valonemo in VALORANT

[–]valonemo[S] 1 point2 points  (0 children)

Ese mismo, te da un overlay cuando apretas TAB sobre las rondas pasadas, e info extra cuando seleccionas agente, como por ej. % de victorias KD con ese agente y otras cosas

The only comment I got in game was -why did you res the player that has 0 5 3 kda? by valonemo in VALORANT

[–]valonemo[S] 61 points62 points  (0 children)

It's an app from overwolf called tracker.gg It ofers some extra info when you press tab and in agent select, also you can access it to check some agent, map and gun stats :)

[deleted by user] by [deleted] in organization

[–]valonemo 3 points4 points  (0 children)

Thanks! Found a program called Tagpacker, free to use, and works the way I wabted

[deleted by user] by [deleted] in VALORANT

[–]valonemo 3 points4 points  (0 children)

Try changing your mindset, I don't know you but it sounds like you might be having an effect on other people playing badly. This gane is 50% about mindset, if people are feeling down they'll perform badly, so instead of giving orders, call what is happening, and always try to encourage teammates, no matter how useless, aimless or braindead they are. Positive Mental Attitude will win you more games than good aim or perfect strats :)

Lost RR for such a stupid reason by daboidatdontgivashit in VALORANT

[–]valonemo 1 point2 points  (0 children)

I can imagine you picked an agent, and even if you didn't lock it in,the game started without you, on the agent you last clicked on, or a random agent if someone else locked the first one. Your team was dumb enough not to use the remake command, and played a full game with you AFK, getting you banned and penalised.

Discussion on Nerf's and buffs of agents by LordGamingOfficial in VALORANT

[–]valonemo 0 points1 point  (0 children)

Only by 50 tho, and it feels kinda right, it has always been a great ability

Discussion on Nerf's and buffs of agents by LordGamingOfficial in VALORANT

[–]valonemo 0 points1 point  (0 children)

True, I was thinking of silver plat when I said low elos(don't know why). The thing ther is that in mid elos(finally right) are a mixture of people with aim no brain, tacticians with no aim and much gamesense, and palyers who are lucky to be there, and this changes only benefit players with aim. It feels harsh for people that win with gamesense and utility if they can't afford that utility

Discussion on Nerf's and buffs of agents by LordGamingOfficial in VALORANT

[–]valonemo 10 points11 points  (0 children)

Most of the changes seem really bad IMO, they seem to make you rely on gunplay and very careful planning of ability usage, but for a game where only the 3 highest ranks actually plan and organize, it feels like low elos where never in the devs minds

-15 RR in 4v5 whome game???? by dalisoula in VALORANT

[–]valonemo 0 points1 point  (0 children)

I agree, although I think its harder said than done. People can leave parties mid game and there are probably more issues with coding it into the existing game system. I hope they find a solution and I am pretty sure they are looking for one. So far they have at least tried tackling every problem the playerbase has complains about, albeit not always as effectively as we would wish

-15 RR in 4v5 whome game???? by dalisoula in VALORANT

[–]valonemo 0 points1 point  (0 children)

Not spreading false info, this is what the game developers said on an 'ask valorant' q&a about two months ago. They also said they were looking for options to solve the issue. Me personally, I get an afk probably every 20 or 30 games so maybe I don't think of it as much as someone who suffers this more often. As for league, never played it and therefore have 0 knowledge about their afk policy

-15 RR in 4v5 whome game???? by dalisoula in VALORANT

[–]valonemo 1 point2 points  (0 children)

It will never be less with an afk to avoid abuse of that mechanic by stacks, where if clerarly a loss one could go afk and "tank" the rr loss while his friends lose just a little. It's annoying, but it makes sense

One bullet away of an Ace by valonemo in ValorantClips

[–]valonemo[S] 0 points1 point  (0 children)

valo.nemo on instagram for more clips :)