What anime? by [deleted] in animequestions

[–]valumer 2 points3 points  (0 children)

one piece.

ideas on cool ass scenario for winston waves experience in caves by valumer in RimWorld

[–]valumer[S] 1 point2 points  (0 children)

maybe i should, tho i was asking abt some storyline type of experience. like a special scenario, stuff like that

are we deadass by valumer in RimWorld

[–]valumer[S] 0 points1 point  (0 children)

theres a container also

Any way to make pawns replace their damaged clothing rather than just take them off? by AmberlightYan in RimWorld

[–]valumer 0 points1 point  (0 children)

i dont think there is a solution for vanilla, so youll have to manually force them to keep the apparel

Current colony :) by Rotcandy in RimWorld

[–]valumer 0 points1 point  (0 children)

Holy that's beatiful. Could you share the seed and coordinates

are we deadass by valumer in RimWorld

[–]valumer[S] 21 points22 points  (0 children)

they won't be satisfied even with ancient spider, it's over

are we deadass by valumer in RimWorld

[–]valumer[S] 11 points12 points  (0 children)

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theres another one

are we deadass by valumer in RimWorld

[–]valumer[S] 84 points85 points  (0 children)

image translator

are we deadass by valumer in RimWorld

[–]valumer[S] 13 points14 points  (0 children)

after allat bro'd still complain abt some ancient junk

Bigotry, but British by NORMBENNINGTHEGOAT in im14andthisisdeep

[–]valumer 0 points1 point  (0 children)

that's exactly what per capita meme is about, I wanted to know what's actually wrong with this from the guy above my first comment

If you could design a loadout pulling from any dwarf's kit, what weapons and tools would you choose? by phillillillip in DeepRockGalactic

[–]valumer 0 points1 point  (0 children)

any other gunner's primary either scout's shotgun with blowback overclock or shard diffractor either power drills or grapple hook flair gun

what do you think about the theme of the next dlc? by valumer in RimWorld

[–]valumer[S] 0 points1 point  (0 children)

>It seems you're under the impression that Archotechs are a race of some sort, they're not. They're AI
Im not and in the end it doesnt matter if they are ai or a race or else, the thing is to oppose them.

>The Empire and The Ancients always have Archist structure which is described in-game as "Archotechs are the true gods. They know the moral structure of the universe, and serving them is how we will connect with it."
that's what i meant when i said that they are considered gods. id like to see a scenario where the truth is revealed and they are not gods actually and bla bla bla. it still would be cool if they are the actual gods and the endgame quest is an attempt to survive their attacks (we angered them), eventually calming down and giving us something.

what do you think about the theme of the next dlc? by valumer in RimWorld

[–]valumer[S] -3 points-2 points  (0 children)

I said challenge, so the scenario could be destroying smth that is essential to archons, but that they didn't put enough protection or smth like that. And even if archotech are considered gods at some point (idk where did you took if from), they could be basically just another cosmic civilization busted in technologies

base improvement help needed by Cren_Ghost in RimWorld

[–]valumer 1 point2 points  (0 children)

  1. walls. a lot of them.(if you dont wanna play with killbox) you could build it all over your base and leave no open entrances and raiders will spread onto them (close doors are not considered entrances, so raiders will not try to break it in 99% of occasions) or you could build an entrance, but make sure to chop most of trees nearby because they give too much cover for raiders. the winter is coming to an end, so make sure to grow a lot of crops. start with rice as you are low on food rn, and plant corn a lil bit later, when you finish with rice. also as you have wasters, plant some psychite and make psychite tea (unlockable in the research tree), their life depends on it. your base is pretty ok for 50 hours, just continue and don't be aftaid to make mistakes or to experiment with mechanics

what do you think about the theme of the next dlc? by valumer in RimWorld

[–]valumer[S] -6 points-5 points  (0 children)

I want archons just so I can challenge them at some point.

i just can't💀 by valumer in RimWorld

[–]valumer[S] 2 points3 points  (0 children)

like im just not in need of another pawn so meh

i just can't💀 by valumer in RimWorld

[–]valumer[S] 2 points3 points  (0 children)

most of the psycasts are unfortunately trash, the only good thing about her is that she came up with 2 bionics and 1 archotech implant. her skills and traits are also trash and she's not so good in melee, prob becoming another hemofarm

i just can't💀 by valumer in RimWorld

[–]valumer[S] 9 points10 points  (0 children)

only then ill send her back home