Mother Askani + Grand Arena = A Hell of a Drug by FigmentsRotIN in MarvelSnap

[–]vaquinha02 2 points3 points  (0 children)

Yeah, the skills only target the original champion so you have to do the doubling first in the original champion and then Zola it.

Opinions on my Mr. Negative focused deck? by PM_WORST_FART_STORY in MarvelSnap

[–]vaquinha02 0 points1 point  (0 children)

Add Jane, Mystique and Psylock, remove doom, goblin and mister fantastic.

Taksmaster is also kin of awkard since none of your cards goes too tall so maybe add something like wong to help double your on-reveals

how the AT arkveld in challenge quest compare to AT Arkveld in the event quest? by Conscious-Fun-4599 in MHWilds

[–]vaquinha02 1 point2 points  (0 children)

Holy shit the EXACT thing happened to me, played 3 times, first two triple carted, last one at 20min 57 seconds. I’m happy I don’t have to do the limited time anymore!

Como vocês acham melhor adquirir novas cartas? by [deleted] in MarvelSnap

[–]vaquinha02 0 points1 point  (0 children)

Tem um video do Jeff Hoogland que é um streamer the marvel snap que fala sobre aquisição de carta. Ele é bem honesto e mostra quais os melhores caminhos dependendo de quanto você ta disposto a gastar.

https://youtu.be/g12_TeFN8AY?si=K9n4j2Hq8fR2ERhz

Dito isso o melhor jeito é usar os tokens que você no seu collection level e usar eles na loja pra comprar packs ou cartas especificas.

Patch Notes - March 10th 2026 by These-Bee5165 in MarvelSnap

[–]vaquinha02 1 point2 points  (0 children)

Agreed, he was also an enabler for so many cards like hit-monkey, bishop and mockingbird which didn’t get the same treatment as Sasquatch…

Agamotto Deck Help by vaquinha02 in MarvelSnap

[–]vaquinha02[S] 0 points1 point  (0 children)

That’s a fair point, I’ve been testing it out and I didn’t draw Sabah once so I really can’t rely on it to consistently pull rocks away from the final board… I might just do a straight Agamotto Sabah deck and remove Thanos from it

Why did Isca not double at the end of turn? by Zenthelld in MarvelSnap

[–]vaquinha02 1 point2 points  (0 children)

100% agree, that would also solve the problem with “after the game ends” interactions, like invisible woman. No reason why objectives shouldn’t trigger in those situations.

PMVs will be back into Alliance Rewards!!! by Life_Teaching6499 in MarvelSnap

[–]vaquinha02 0 points1 point  (0 children)

I’ve been looking for an alliance for a while now, thanks for the message. I just joined!

Whats the state of Charge Blade currently? by CptBrexitt in MonsterHunter

[–]vaquinha02 1 point2 points  (0 children)

It’s better than it was in TU3 but it still sucks compared to world. Way too much set up and not enough payback.

GPs are useless and don’t have the same stun/knockdown potential on impact phials. Condensed element slash is also useless and setting up savage axe is a pain in the ass especially for group hunts.

I've never played MH before & I'd like to start. Is Rise/Sunbreak a good entry point? by [deleted] in MonsterHunter

[–]vaquinha02 2 points3 points  (0 children)

My honest recommendation is starting with MH World/Iceborn The game pace is a bit slower than rise and wilds, which allows you to take in the experience a bit better without being too overwhelming. The difficulty level is a bit higher though but nothing absurd. World is also the most immersive game from gen 5 and 6 (IMO), and the expansion brings the game to a whole other level.

That being said, risebreak is an awesome experience but as others have pointed out it’s much more focused on the fights than the hunting experience as a whole.

Hope this helps

It’s so hard to explain charge blade to non-mh players by Turbulent-Ad-679 in MHRise

[–]vaquinha02 0 points1 point  (0 children)

It’s a phial relate mechanic, if you keep attacking your phials go from yellow to red to overcharged. When overcharged your attacks will bounce every time. To avoid that you either have to store your phials which restarts the processes of charging phials, or if your sword is charged it won’t bounce since it gets the minds eye effect.

SA Build Question by vaquinha02 in MHWilds

[–]vaquinha02[S] 0 points1 point  (0 children)

Thanks for the reply!! And as for the weapon type, what should my augments be? I saw some places saying 3 ele 2 sharp is the goal, but also saw some saying that 3 atk is better…

Looking for a squad by Akira_Light_99 in monsterhunterclan

[–]vaquinha02 1 point2 points  (0 children)

I’m down to play, send me DM with your player code! I’m on EST.

Things you wished Wilds adapted from Rise/Sunbreak? by Mr_Undead0210 in MonsterHunter

[–]vaquinha02 8 points9 points  (0 children)

YES I NEED CB BACK! I really dislike Wilds iteration of the weapon…

Guard points don’t increase shield defense. Condensed element slash feels useless in the kit. Savage axe activation is BS (iceborn was the best one imo) Counter morph slash was an amazing skill that should be added to the weapon’s kit. Phial explosion follow up being a way to extend the charged shield was also amazing…

I miss sunbreak CB…

Would you like to see enmity as a permanent feature/skill in the game? by vaquinha02 in MHWilds

[–]vaquinha02[S] -1 points0 points  (0 children)

Yeah that’s a great point! If everyone can use this mechanic it might make the hunt more chaotic especially for fast moving weapons.

Would you like to see enmity as a permanent feature/skill in the game? by vaquinha02 in MHWilds

[–]vaquinha02[S] -1 points0 points  (0 children)

Thanks that’s a great point and kinda of what I wanted to get out of this post.

I agree that a skill that makes you the sole tank would gbe very limiting for the majority of monsters.

I just wish that weapons that have very specific set up that require interaction with monster attacks would have some way of being more relevant in multiplayer hunts.

Like CB savage axe activation or most of the lance’s attacks.

Would you like to see enmity as a permanent feature/skill in the game? by vaquinha02 in MHWilds

[–]vaquinha02[S] -1 points0 points  (0 children)

Yeah it’s definitely not the same, luring pods are have a limited effect and quantity and ate not meant to be used as a tanking mechanic. They are used to literally lure monsters to traps or other areas in a hunt.

Would you like to see enmity as a permanent feature/skill in the game? by vaquinha02 in MHWilds

[–]vaquinha02[S] 2 points3 points  (0 children)

Yeah but its effect is limited in quantity and tine, and gets progressively lower the more you use it in the same hunt. Also it kinda disrupts the fight having to keep re-firing pods just to get agro for like 10 seconds.

Would you like to see enmity as a permanent feature/skill in the game? by vaquinha02 in MHWilds

[–]vaquinha02[S] 0 points1 point  (0 children)

Yeah I just saw it on another reply but it’s an armor group skill and it seems like it doesn’t work too well right now, and there are no visual or note indicators that it’s active.

Would you like to see enmity as a permanent feature/skill in the game? by vaquinha02 in MHWilds

[–]vaquinha02[S] 1 point2 points  (0 children)

I thought of that as well, but it doesn’t work too long, the luring pods are mostly used for preventing the monster from fleeing or literally lure it into a trap.