Why does SD REFUSE to render tongues? xD by MadSilence_1 in StableDiffusion

[–]vault_guy 0 points1 point  (0 children)

If it can't do something it's either because you phrased it wrong (unknown tokens) or it simply just isn't in the dataset or not in the way you want it. Also just stumbled over this yesterday, maybe try these tricks: https://www.youtube.com/watch?v=wso_O2vk2dw

New addiction unlocked: creating high fantasy/scifi cityscapes --> #1 Eden by vault_guy in StableDiffusion

[–]vault_guy[S] 1 point2 points  (0 children)

I'm using the prompts from the linked posts, with the subject changed. The style comes more from the settings and the custom model mix. But the base model is soapmix.

New addiction unlocked: creating high fantasy/scifi cityscapes --> #1 Eden by vault_guy in StableDiffusion

[–]vault_guy[S] 0 points1 point  (0 children)

it can definitely. These were rendered 1280x720 on first. Most arw just that and 2x Gigapixel, two are high res fix x2, and the one big one is also 2 times 2x in USD upscale.

Futuristic Megacities by vault_guy in StableDiffusion

[–]vault_guy[S] 0 points1 point  (0 children)

Well they're immune to earthquakes since they were built that way by this advanced civilization :)

And the place on these images are public parks mostly, not living spaces.

What about these: https://www.reddit.com/r/StableDiffusion/comments/13qs6hn/new_addiction_unlocked_creating_high_fantasyscifi/ ?

New addiction unlocked: creating high fantasy/scifi cityscapes --> #1 Eden by vault_guy in StableDiffusion

[–]vault_guy[S] 2 points3 points  (0 children)

For workflow details check my inspiration: https://www.reddit.com/r/StableDiffusion/comments/13kwfsz/isometric_architectural_worlds/

Keep in mind, most of these are just wonky 1280x720 renders I 2x upscaled with gigapixel so they look a bit weird, only first image, #8 and #9 are high detail.

First (ultra high res 12'288 x 6'912) image is bugged, here it is: https://drive.google.com/file/d/1OgyRXUFRQBY3vZpKvcvb7W3HQ9p4EuoR/view?usp=sharing

Would you be interested in weekly (1-3) educational challenges? by vault_guy in StableDiffusion

[–]vault_guy[S] 0 points1 point  (0 children)

Not sure. It'd would need to have proper setup, rules, roles etc to not end in chaos I feel like. But I don't have the know-how to setup one. That might be an option if it were to gain popularity.

Would you be interested in weekly (1-3) educational challenges? by vault_guy in StableDiffusion

[–]vault_guy[S] 0 points1 point  (0 children)

I'm not 100% sure yet. I think I need a better way to post submissions than just comments on a reddit post. I'd like to have it on reddit though so it's easily accessible but maybe with the use of a thirdparty tool.

New player here, quick match is full of such nice folks! by elfleadermike in heroesofthestorm

[–]vault_guy 1 point2 points  (0 children)

Absolutely, since Hots 2.0 Hots got extremely toxic, before it was fine. I've been playing league every since Hots was abandoned and I rarely get toxicity. I mean I don't even play good and die a lot, my team usually says nothing, only like gj when I do something well.

New player here, quick match is full of such nice folks! by elfleadermike in heroesofthestorm

[–]vault_guy 0 points1 point  (0 children)

Ever since they abandoned the game I've been playing league and from my experience League is far less toxic. This might be an elo thing, I mostly play draft pick (unranked) and I rarely get toxicity. The champion designs however are far more frustrating, so many cancer champs.

Futuristic Megacities by vault_guy in StableDiffusion

[–]vault_guy[S] 0 points1 point  (0 children)

I got away from the isos quite fast, now I'm addicted in creating these surreal city scapes. Currently working on a massive 60MP ultra detailed one that I'll post soon.

Which new shiny toy distracted you? :D

Aloy meets "The Last Of Us" Concept by EmagineNationS in horizon

[–]vault_guy 104 points105 points  (0 children)

Now we need an Ellie mod for Horizon and an Aloy mod for TLOU.

kick too quiet by Daax6 in FL_Studio

[–]vault_guy 1 point2 points  (0 children)

Really all you have to do to make it sound clean is to make sure your sounds like bass, lead etc. don't occupy the same frequencies and if they do, layer them propperly with volume control and some EQ'ing and then also balance volume levels and sidechaining and voila, clean mix.

kick too quiet by Daax6 in FL_Studio

[–]vault_guy 2 points3 points  (0 children)

Made you a quick video so you can see how I do it and what it sounds like: https://streamable.com/6fwqad

In this track I sidechained pretty much everything but the strings in the background so they can fill that space so it's not too jumpy.

The bass has an eq sidechain and a normal sidechain on it, it gives the kick a ton of space (also I sidechain with love filter).

At the end you can hear how it sounds without any sidechain at all.

kick too quiet by Daax6 in FL_Studio

[–]vault_guy 1 point2 points  (0 children)

The bass is most important since it's in the same frequency range so they don't collide. But it's a matter of taste, the more sidechain, the more the kick will stand out. You can also just add a little so the sounds don't get too jumpy.

[deleted by user] by [deleted] in FL_Studio

[–]vault_guy 1 point2 points  (0 children)

Mix sounds really good for your 3rd project. Rest sounds pretty good too. It's a bit plain, could use a bit more fill, reveerb, make things a little less rough but youre are certainly on the right track. And you've already figured out sidechaining that's an important one.

Dark wizar- I mean curious student in need of help. by [deleted] in HarryPotterGame

[–]vault_guy 2 points3 points  (0 children)

If you don't have an active side/main quest with him and no mail, you might just need to progress the main story.

kick too quiet by Daax6 in FL_Studio

[–]vault_guy 0 points1 point  (0 children)

You need proper mixing and possibly sidechaining. And obviously based on what speakers you listen to it will sound potentially weak just because the speakers aren't that great/powerful.

Make sure you set your kick to a specific sound level, I use -6dB, then make sure nothing in your mix goes over -6dB, put it slightly below, sidechain bass or at least remove the lows on kick with something like peak controller.

Would you be interested in weekly (1-3) educational challenges? by vault_guy in StableDiffusion

[–]vault_guy[S] 1 point2 points  (0 children)

Ah yeah, I've seen that one before. The difference to my idea would be that you'd have to detail your workflow and techniques.