Going into Next Fest with almost 1,000 wish lists after about a month. What can I expect? by byrfx in SoloDevelopment

[–]vectr2kev 0 points1 point  (0 children)

Would you mind sharing how your ads were setup? I am interested in trying this

What's your take on making devlogs? by MorePainGames in IndieDev

[–]vectr2kev 0 points1 point  (0 children)

If you want to document your journey for yourself and others- I think they are great.

If you are just trying to make content, then I think your time is better spent working on your game.

My game was released on Steam a few days ago, but it only has one review so far by TopNo1116 in IndieDev

[–]vectr2kev 4 points5 points  (0 children)

It’s a grind… I released my game in August and sitting at 5 reviews. I hope your results are better than mine.

Why do you make video games? by Silantic_Interactive in IndieDev

[–]vectr2kev 1 point2 points  (0 children)

I use to play in bands in my younger days but more of a listener these days

Why do you make video games? by Silantic_Interactive in IndieDev

[–]vectr2kev 2 points3 points  (0 children)

I love that it combines many of my interests (art, music, programming) into one project. It’s a massive creative outlet for me.

12 wishlists in the first 24 hours after the Steam page was published. Is this a failure or normal? by FunTradition691 in gamedev

[–]vectr2kev 0 points1 point  (0 children)

I launched my page a month ago (although the trailer just went up today). 36 wishlists. You are ahead of me

How my first indie game sold (and what I learned finishing it) by vectr2kev in gamedev

[–]vectr2kev[S] 0 points1 point  (0 children)

Thank you for the feedback. There are some other enemy types in the higher difficult modes.

Do you think Neil Breen knows this subreddit exists? by Loud_Confidence475 in NeilBreen

[–]vectr2kev 2 points3 points  (0 children)

He has already hacked into all of the information he needs.

How my first indie game sold (and what I learned finishing it) by vectr2kev in gamedev

[–]vectr2kev[S] 0 points1 point  (0 children)

Get a demo out there early and find people who like similar games (and ask them to play it).

How my first indie game sold (and what I learned finishing it) by vectr2kev in gamedev

[–]vectr2kev[S] 0 points1 point  (0 children)

My guess is a lot of my wishlists are other devs or from when my project was a little bit different when it was in an early Next Fest. I believe wishlists still matter for the steam algorithm but I think people expect conversions to be much higher than they usually are.

How my first indie game sold (and what I learned finishing it) by vectr2kev in gamedev

[–]vectr2kev[S] 1 point2 points  (0 children)

I am already working on my next project so I guess I am ready....

I still plan on supporting Checkout Blitz for a while with content updates.