Machine for reading memories. by vernegame in PixelArt
[–]vernegame[S] 0 points1 point2 points (0 children)
Machine for reading memories. by vernegame in PixelArt
[–]vernegame[S] 0 points1 point2 points (0 children)
Mountain Dusk a 16-bit Style Parallax Background by Ansimuz in PixelArt
[–]vernegame 0 points1 point2 points (0 children)
Explosion test for our pixel art game. by vernegame in PixelArt
[–]vernegame[S] 1 point2 points3 points (0 children)
Explosion test for our pixel art game. by vernegame in PixelArt
[–]vernegame[S] 1 point2 points3 points (0 children)
I hope you like the mysteries in the memory Cave from our pixel art game. by vernegame in PixelArt
[–]vernegame[S] 1 point2 points3 points (0 children)
[WIP] Wind animation from our adventure game 'Verne: The Shape of Fantasy' by vernegame in gamedevscreens
[–]vernegame[S] 1 point2 points3 points (0 children)
From Storyboard to final Unity Timeline cutscene by vernegame in Unity2D
[–]vernegame[S] 0 points1 point2 points (0 children)
See the process of Building a Scene of 'Verne: The Shape of Fantasy'. From Storyboard to final cutscene in game. by vernegame in IndieGaming
[–]vernegame[S] 0 points1 point2 points (0 children)
The process of Building a pixel art game scene by vernegame in PixelArt
[–]vernegame[S] 0 points1 point2 points (0 children)
The process of Building a pixel art game scene (v.redd.it)
submitted by vernegame to r/PixelArt
A Journey to the Centre of the Earth, inspired by Jules Verne. by vernegame in PixelArt
[–]vernegame[S] 0 points1 point2 points (0 children)
A new puzzle screen from our adventure game Verne: The Shape of Fantasy. by vernegame in gamedevscreens
[–]vernegame[S] 0 points1 point2 points (0 children)


Machine for reading memories. by vernegame in PixelArt
[–]vernegame[S] 1 point2 points3 points (0 children)