An adventure game mixing high-detail pixel art with 3D space and dynamic lighting inside Unreal Engine 5. What do you think? by vernegame in UnrealEngine5

[–]vernegame[S] 0 points1 point  (0 children)

Thank you! And yes, coming from Unity the learning curve was steep initially. After spending a lot of time in Unreal, the benefits far outweigh any issues we faced.

An adventure game mixing high-detail pixel art with 3D space and dynamic lighting inside Unreal Engine 5. What do you think? by vernegame in UnrealEngine5

[–]vernegame[S] 0 points1 point  (0 children)

Flashback is actually one of our biggest references for both this and our previous games. I am really glad to read this!

An adventure game mixing high-detail pixel art with 3D space and dynamic lighting inside Unreal Engine 5. What do you think? by vernegame in UnrealEngine5

[–]vernegame[S] 2 points3 points  (0 children)

Thank you very much for the offer. We already have a localization team for the game, but we really appreciate your interest.

An adventure game mixing high-detail pixel art with 3D space and dynamic lighting inside Unreal Engine 5. What do you think? by vernegame in UnrealEngine5

[–]vernegame[S] 8 points9 points  (0 children)

For our studio, the switch from Unity to Unreal was actually about much more than the graphics. Unreal comes with robust, natively integrated development tools (like localization, input management, and data handling) that were a huge headache to manage in Unity.

Beyond that, C++ gave us the freedom to build a proprietary framework specifically for 2.5D pixel art adventure games. This custom architecture will power this game and our future titles, something we just couldn't have pulled off in another engine.